Trajectory Express by icxon 2023-05-03T01:27:07Z
This was neat. The ship felt floaty which i guess is normal for being in space. The controls were hard to get used to so i kept running out of fuel.
Foon → Ludum Dare Explorer → Users → Patrick Abernathy
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | Fetch Quest. A small text adventure | jam | 871 | 3.30 | 3.21 | 3.13 | 3.50 | 3.14 | 3.28 |
This was neat. The ship felt floaty which i guess is normal for being in space. The controls were hard to get used to so i kept running out of fuel.
The difficulty ramps up quick. That was a cool idea. Fun to play.
I did something wrong the first time but figured out my issue. I finally got to play it. It is an interesting idea. I enjoyed it a lot since it is different.
This is like a mix of bullet hell and flappy bird. lol You can tell you guys did a lot of work on the game. It was cool!
This was neat. I wish the box was a little more durable so 1 slime hit wouldn't end the level. Adding the bricks at the top of the second level was a goodd way to increase difficulty.
This reminds me of a few indie gems I have played like Rime. The music is great for this style. Well done.
I really like the art style the castle and houses look really good. Nothing really worked when i tried to do anything but it was fun to kind of tumble around the map pressing the arrow keys.
This was cool. I really enjoyed the look and feel of the game.
This was kind of fun. It reminds me of old school shooters. i loved the allies coming in and taking cover while they shoot.
This was pretty funny. I loved failing the interview and having the choice between bribing with pizza or fighting.
This was really neat to play. I kind of like the fact you hit the delivery button so the board is not changing all the time. It adds a new layer of depth to the match 3 genre.
The flappy bird gameplay was good. I wasn't expecting a direction change so that caught me off guard. I loved the music.
I really enjoyed the music. It was almost relaxing and helped me focus on getting the tiles placed.
This reminds me of the old visual basic gorilla game where you had to throw bananas! It was cool.
This reminds me of the learning to type games we used to do in school. They would have been a lot more fun with a story to tell and this format. You could add difficulty by having capital letters and forcing spaces as well. I enjoyed this!
This reminds me of the learning to type games we used to do in school. They would have been a lot more fun with a story to tell and this format. You could add difficulty by having capital letters and forcing spaces as well. I enjoyed this!
I really liked this. The 4th level got me for a minute before i realized it had to be in order. I could get lost in a puzzle game like this for a while, though i do fear the later levels might be too fast for me.
I really like the map and the way the world interacts. It would be cool to see more fleshed out version.
I did not do well. I thought I was getting the hang of it and a satellite came from the side of the screen and killed me! It was neat.
I like the art on this a lot. I didn't really understand if there was a good way to damage enemies. But it's very well done.
Well, that was different. Very unexpected gameplay. Well done.
This was super fun. I loved the bubbles as the fishy ship traveled and the different music on each planet was really cool.
This was cool. I would have liked an arrow pointing which way to go. I still would have explored all possibilities but i just like knowing where the objective is!
This reminds me of Papers Please. Just trying to get through the workday. Well done.
I feel like an old man yelling "slow down". It's a cool concept and style. Kind of like crazy taxi meets T&C Surf Designs. I couldn't get any points. The learning curve is a little steep for me!
It's really cool that you made this in Paint. It's a new way to play a game we have been playing for years.
This was fun. I really liked the art style. It was kind of relaxing tbh.
I died very quickly learning the controls. It was fun to play and I couldn't help but laugh though.
This was neat. It would be cool to have something to pick up along the way. Had fun!
This was fun. Really hectic trying to get to the next order and juggle everything.
This was well done. The controls took getting used to since i kept losing altitude when going left or right and I ended up upside down more than once. But it was cool.
I am so very bad at rhythm games. This was pretty cool. I liked the simplicity in the control just using the mouse.
I liked this a lot. I would have liked another charging station maybe midway through the level just so i didn't need to go all the way back to the beginning. But it was fun. Great job.
@ponygirlluna Thanks. The only way to get them to talk is to ask for the item they are holding. Definitely something for me to remember in the future!
@dan-allison So the only thing to do with the uniform is wear it. What's a good delivery person with out a uniform? The shoes are part of the questline!
@bit-flipz It did not. I just added it for flavor. I wanted to expand it and have people react differently if you were wearing it but ran out of time.
@dan-allison Next time I'll make them wearable!
@tomtomgome You get the good ending by not killing anyone!
@tomtomgome That's fair. I needed to do a better job with talking. You have to saying something like "ask farmer for potatoes" to get the right response.
@tom-oak Thanks. I should have put the commands you could use in the game. It would have helped a lot. I forgot many people are not familiar with text adventures and I have limited options available. The main commands to use to get through it (without killing anyone) are GIVE ASK and EXAMINE. SO you might EXAMINE FARMER and then based on the description ASK FARMER FOR POTATOES (the item he is carrying) and then GIVE BRACELET to trade your bracelet for the potatoes. and go through the quest that way.
@asmadigames I found that bug too. You have to ask him for 'ship'. I thought the game engine dictionary would get that but it didn't.
@twobitadder The dialog doesn't change. I didn't put in anything else for them to say. so if they dont have the item anymore they just stay quiet. Definitely something for me to work on next time!
@flying-dog-fish The old man has to be a god of some sort. Another bug is If you kill him and drop the map before you leave the prison that ending doesn't trigger and you can continue the story.
@big-cow Thanks. Next time I'll definitely make the scenery more interactive. A friend of mine wanted the mice in the feeding room to squeak.
@honey-pony I definitely should have made those things better. I got tunnel vision when creating this and didn't think about the objects and scenery that were not part of the main quest. Thanks for the feedback.
This was neat. I would have liked being able to move more than one letter at a time. Like if i could pick up three of the same color or something like that. Well done.