FoonLudum Dare ExplorerLD53 → Ray Ledger: Midnight Run

Ray Ledger: Midnight Run

By zantze

View on ldjam.com

CategoryRankScoreCount
Overall1403.7121
Fun1993.3921
Innovation2913.0521
Theme2673.6321
Graphics1823.6321
Audio793.7321
Humor1363.2121
Mood663.8121

Comments

netrunner-nobody 2023-05-01 06:30

Kickin' soundtrack, interesting skate mechanics, cool atmosphere. With that said, the game would've benefited substantially from a little more explanation. I'm still not entirely sure how to avoid the enemies.

unima9000 2023-05-02 17:33

I liked the soundtrack A LOT and how it ties with the gameplay! Liked to ride the railings, and kinda wish there would be more different abilities to move around the map, like something for vertical walls for example. Very cool game!

space-games 2023-05-02 17:37

I love the lighting and gameplay! Keep it up!

jackaljk 2023-05-02 19:06

It's rough but it's pretty enjoyable, the skate mechanic is cool enough that I wonder why you didn't just have the guy go around in a skateboard! You better claim copyright money when the next gta comes out.

ollie-d 2023-05-02 21:54

It's cool seeing a 3D game from Godot in the jam! This is a fun one to just schmoove around in, I wish there were some more movement mechanics since that's the most fun thing in 3D worlds for me. A cool take on the theme, music works well with the environment and gameplay. Nicely done :)

cheesepencil 2023-05-04 17:17

RAIL GRIND MECHANICS??? instant 5 stars

frogravity 2023-05-04 17:39

Awesome game! I loved the graphics and animations, especially the running animation and the game over screen. The world felt ridiculously large for a compo game - it was amazing! The first time I got caught was quite the jumpscare. The music was excellent as well, really added to the tension. The game was quite buggy though (which makes sense, but still): I kept accidentally falling off of rails, and I had two different bugs with the delivery spawning - once it just didn't spawn (I went to the indicated place and there was nothing there), and another time I got 4 points from the same delivery (which did allow me to reach a highscore of 6). Lastly, I couldn't download the game from itch.io on Firefox - I had to use Edge for it - although that's probably an itch bug, just thought I'd let you know. Nevertheless, the game was really fun! And it's nice to see a fellow Unity-to-Godot migrant :)

axh 2023-05-06 11:06

Fun game but I felt that the use of some sort of stamina system affected the pace. I felt this would be more fun as a full sprint, fast paced, delivery game. Having the character stop dead after x seconds of sprinting just felt off, especially as you can instantly start sprinting again by pressing [Shift] again.

vodzik 2023-05-07 21:49

Awesome! I think that preserving momentum after jump from rail would be more dynamic and fun. Aleso there are some problems after restarting with disapearing delivery points. It would be also beter id rails were visable from greater distance (but mayby it's a problem with WebGL version). The difficulty curve could be slightly less steep. 5 deliverys are my record, and I fellt like it's almost impossible to do more. Nice Grapic and sound. Map layout is nice. Very good job!

hakro 2023-05-11 14:54

Impressive work for Compo! I like the vibe and the music a lot. It would have been great to give a bit more info about what's going on, and sometimes the camera goes through the wall and you can't see much. But other than that, well done, nice entry. Cheers

sempra 2023-05-11 15:28

I liked how it reminded me of some 'underground activities' stuff from my youth like Airblade. Very fun to have tricks on the grind bars without any vehicle xD

triggthediscovery 2023-05-12 04:42

Liked the atmosphere, especially the music. I also liked how the city had distinct sections, could learn parts of it over the course of a couple runs. Good work!

gamescodedogs 2023-05-12 11:20

Solid GFX Style as for compo game. It can be an interesting big game in future! Don't stop working on it please!