netrunner-nobody 2023-05-01 06:30
Kickin' soundtrack, interesting skate mechanics, cool atmosphere. With that said, the game would've benefited substantially from a little more explanation. I'm still not entirely sure how to avoid the enemies.
Foon → Ludum Dare Explorer → LD53 → Ray Ledger: Midnight Run
By zantze
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 140 | 3.71 | 21 | |
| Fun | 199 | 3.39 | 21 | |
| Innovation | 291 | 3.05 | 21 | |
| Theme | 267 | 3.63 | 21 | |
| Graphics | 182 | 3.63 | 21 | |
| Audio | 79 | 3.73 | 21 | |
| Humor | 136 | 3.21 | 21 | |
| Mood | 66 | 3.81 | 21 |
Kickin' soundtrack, interesting skate mechanics, cool atmosphere. With that said, the game would've benefited substantially from a little more explanation. I'm still not entirely sure how to avoid the enemies.
I liked the soundtrack A LOT and how it ties with the gameplay! Liked to ride the railings, and kinda wish there would be more different abilities to move around the map, like something for vertical walls for example. Very cool game!
I love the lighting and gameplay! Keep it up!
It's rough but it's pretty enjoyable, the skate mechanic is cool enough that I wonder why you didn't just have the guy go around in a skateboard! You better claim copyright money when the next gta comes out.
It's cool seeing a 3D game from Godot in the jam! This is a fun one to just schmoove around in, I wish there were some more movement mechanics since that's the most fun thing in 3D worlds for me. A cool take on the theme, music works well with the environment and gameplay. Nicely done :)
RAIL GRIND MECHANICS??? instant 5 stars
Awesome game! I loved the graphics and animations, especially the running animation and the game over screen. The world felt ridiculously large for a compo game - it was amazing! The first time I got caught was quite the jumpscare. The music was excellent as well, really added to the tension. The game was quite buggy though (which makes sense, but still): I kept accidentally falling off of rails, and I had two different bugs with the delivery spawning - once it just didn't spawn (I went to the indicated place and there was nothing there), and another time I got 4 points from the same delivery (which did allow me to reach a highscore of 6). Lastly, I couldn't download the game from itch.io on Firefox - I had to use Edge for it - although that's probably an itch bug, just thought I'd let you know. Nevertheless, the game was really fun! And it's nice to see a fellow Unity-to-Godot migrant :)
Fun game but I felt that the use of some sort of stamina system affected the pace. I felt this would be more fun as a full sprint, fast paced, delivery game. Having the character stop dead after x seconds of sprinting just felt off, especially as you can instantly start sprinting again by pressing [Shift] again.
Awesome! I think that preserving momentum after jump from rail would be more dynamic and fun. Aleso there are some problems after restarting with disapearing delivery points. It would be also beter id rails were visable from greater distance (but mayby it's a problem with WebGL version). The difficulty curve could be slightly less steep. 5 deliverys are my record, and I fellt like it's almost impossible to do more. Nice Grapic and sound. Map layout is nice. Very good job!
Impressive work for Compo! I like the vibe and the music a lot. It would have been great to give a bit more info about what's going on, and sometimes the camera goes through the wall and you can't see much. But other than that, well done, nice entry. Cheers
I liked how it reminded me of some 'underground activities' stuff from my youth like Airblade. Very fun to have tricks on the grind bars without any vehicle xD
Liked the atmosphere, especially the music. I also liked how the city had distinct sections, could learn parts of it over the course of a couple runs. Good work!
Solid GFX Style as for compo game. It can be an interesting big game in future! Don't stop working on it please!