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AXH

Games

YearLDThemeGameDivisionRankOvFuInThHuMo
202353Delivery👥Bad News Networkjam8773.302.813.653.833.853.19

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Humor vs Overall

Mood vs Overall

Comments by AXH

LD53 — Delivery

Ray Ledger: Midnight Run by zantze 2023-05-06T11:06:42Z

Fun game but I felt that the use of some sort of stamina system affected the pace. I felt this would be more fun as a full sprint, fast paced, delivery game. Having the character stop dead after x seconds of sprinting just felt off, especially as you can instantly start sprinting again by pressing [Shift] again.

Morse Messanger by Alexander Tan 2023-05-01T21:33:16Z

Really cool little game, my main complaint would be having to restart the whole word is a shame. Might had been nice to create your own code to undo a letter.

The style gave my Inscryption vibes and I feel this would be a really cool game in that very moody dark style of Inscryption.

Awesome work !

Out For Delivery by Groundwater Studio 2023-05-06T11:19:49Z

I love the art style of the game and think that there is potential for a fun and interesting game here. My biggest issue was the camera / camera controls. These felt super clunky and the camera would almost always be clipping through art assets. I believe this made it really difficult to figure out what I'm supposed to be doing as well as just navigating the space.

The cable only seemed to extend and stay attached if I was holding [RMB] which seemed in consistent to have an input for camera also control the cable connection. perhaps this was a bug?

I really liked the idea of the cable and was hoping that it would be used more to solve spatial puzzle than to just bridge a gap between charging points.

As mentioned I thought the art style was really cool and I can see at the core this game could be a cool project, but there was a lot of friction that got in the way

Package Parkour by Freakman 2023-05-06T11:32:07Z

Enjoyed the game and with some refinement it could be quite addictive. I did find that the air control was really floaty which made it quite difficult, I feel having a little bit more control when in the air would had helped reduce the difficulty of the game. Also some of the vertical drop of points just became frustrating to climb. In particular the construction site area, it felt to small and so one wrong input and you would fall and have to climb up again.

Once getting the hang of the controls it was quite fun but I never felt that I had pulled off a cool route as i never fully felt in control of the character.