I love the art style of the game and think that there is potential for a fun and interesting game here. My biggest issue was the camera / camera controls. These felt super clunky and the camera would almost always be clipping through art assets. I believe this made it really difficult to figure out what I'm supposed to be doing as well as just navigating the space.
The cable only seemed to extend and stay attached if I was holding [RMB] which seemed in consistent to have an input for camera also control the cable connection. perhaps this was a bug?
I really liked the idea of the cable and was hoping that it would be used more to solve spatial puzzle than to just bridge a gap between charging points.
As mentioned I thought the art style was really cool and I can see at the core this game could be a cool project, but there was a lot of friction that got in the way