kuggenhoffen 2023-05-02 19:21
Nice game, I think I hit some bug as I didn't get any coins from first 2 missions eventhough it was success, the coins were 0. Worked on the second play through.
Foon → Ludum Dare Explorer → LD53 → Kingdom Post
By andreferreira, astoeth, herryfabien and sisimonis
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 697 | 3.47 | 24 | |
| Fun | 880 | 3.09 | 24 | |
| Innovation | 523 | 3.42 | 23 | |
| Theme | 293 | 4.18 | 24 | |
| Graphics | 377 | 4.00 | 24 | |
| Audio | 513 | 3.31 | 24 | |
| Humor | 784 | 2.75 | 24 | |
| Mood | 698 | 3.40 | 24 |
Nice game, I think I hit some bug as I didn't get any coins from first 2 missions eventhough it was success, the coins were 0. Worked on the second play through.
Interesting game. Graphics is good. Gameplay good, too. Like it.
To addon to what @kuggenhoffen said, i don't think its a bug so much as the player making an assumption that they can go to a place to complete a mission. It took me a bit to realize that.
As far the game itself i like the base idea but i feel like its missing something, but i can't tell what it is
I really like the graphics! The gradually expanding network of deliveries and waypoints is cool, though it took me awhile to figure out that new deliveries didn't just unlock over time. There seems to be a bug with how the waypoints display on the map, as when I scroll in fullscreen they seem to scroll at a different rate—like a sort of parallax effect. You may also consider darkening some of the map textures a bit to make the waypoints more immediately visible.
From a design perspective, I never really felt the need to expand far outside the initial area. I think that might be due to the fact that I didn't really understand the longterm goal of the game. Do I want to make as much money as possible? Explore the whole map? Just survive as long as possible? Perhaps adding some sort of time pressure would encourage players to push outward more—i.e. make as much money as possible by day X.
Overall I think it's a really cool concept, and I'd be interested to see where you take it. Nice work!
I like the pixelated art style. I was a little confused because I wasn't receiving coins on any of my deliveries. Music was good. It's a little hard to follow. Maybe if you expand your work on it make a tutorial in game. Moving around the map and clicking on things felt good. Good use of visual feedback. Good job.
The music and style area great. The ux around deliveries was a bit confusing to start but it and the map are an awesome foundation.
@kuggenhoffen @wolfier @paul-avallone @kierogi Yeah UI in management game are trully a different can of worm and since you could send expedition to explore you COULD go in a mission without mail
@michael-darling The gameplay has a bit of a lump before trully expending out of the first farm but it get better after getting the first city and the street urchin that where so usefull before become quite useless. Sadly we didn't had time to implement objective to amass tons of money so you can easily end up with thousands of gold piece. Guess you are putting money on the side to retire :)
The core concept here is really solid I think, I'd be interested to see where else you take it if you decide to pursue it further! My only gripe is that I kept moving the camera when I was trying to interact with the UI, so an option to disable the edge-of-screen panning would be nice
Inetersting twist on the delivery theme. The onboarding was difficult to understand. It would have been nice if I did not have to reset my orders everytime, but if the logistical lines you set up was done once and you only need to expand on your network instead.
Hellow ! Cool gameplay. I struggle to get it but the text under was pretty clear. It is a bit long to me, the low level mission stay for to long. Except that, pretty solid entry !
Neat game, the graphics looked nice and the concept was solid.
I think it could benefit massively from some sort of tutorial, since there's a lot of menu and it isn't totally clear what the gameplay loop is at first. The music was also a tad short/repetitive I feel.
That said the presentation is very well done!
Really enjoyed the cute music loop and pixel art. Was a bit confused at first, UI was a little confusing but well designed visually. Enjoyable experience, great jam! Cheers!
Great visuals and impressive art, especially the map design and UI. I think it's already close to a very complete game. I look forward to seeing updates even after the gamejam is over. You've done a great job.
Very cool concept! The map and visuals are excellent. I got tripped up at times trying to set a route for my deliveries, but there's an impressive amount of gameplay here. Awesome job!
We can really see the work on graphics and gameplay! The concept is good too, really you've done some great entry here!
I really enjoyed this game, in fact I have bookmarked it so that I can play more of it after I've finished rating other games. The risk-reward of sending a far-away delivery works great, balancing between the safe option that will keep my staff fed and a grand treasure to use to expand is really fun. The concept of having to give up on your runners is also something I haven't seen before that I think adds a lot of tension, it felt really great when my merchant returned and saved me from a game-over after having been gone for a week.
Critisism-wise the only proper gripe I had was that I would like to have been able to see the available deliveries even when all the postmen were out and about so that I could see if I should hire someone new to take an especially lucrative delivery. Amazing job!