Inbox Fool by 100th_Coin 2023-05-06T23:20:45Z
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This was amazing! Funny af, unique game idea (tho I did feel like I was pushing the bounds a bit trying to get through, no pun intended), well presented! Superb work!!
Foon → Ludum Dare Explorer → Users → Cubellia
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | 👥 | Logisticlaw | jam | 256 | 3.88 | 3.79 | 3.69 | 4.37 | 4.53 | 4.03 | 3.29 | 3.71 |
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This was amazing! Funny af, unique game idea (tho I did feel like I was pushing the bounds a bit trying to get through, no pun intended), well presented! Superb work!!
This was a cute game! Very original idea! The controls were a bit difficult, I'm not sure if it was just me but the mouse/camera seemed strange to control and perhaps a bit sensitive. Tank controls are a choice I can respect since it makes the game more difficult (especially trying to turn around to drop the mail), but I think something more modern would shift the difficulty entirely to managing the horde of mailmen, which is what the game seems to be about. Great work!
Yooo you made a claw game too! And in Godot, lets goooooo!
This was fantastic! Simple but effective, great art, fun puzzles with variety! I'm glad I didn't give up trying to deliver the precision bomb lol. I really appreciate how you handled damage, instead of dying and starting over it just drops boxes, great choice.
I don't think I even have anything to add, I just want more levels!
Beautiful piece!
The only small nitpick I have is that the text is sometimes hard to read, since some elements in the background are white, I'd consider adding some drop shadow to the text or choosing a light blue for the water highlights.
The mood was fantastic, the sound worked very well and the transition to the stars was a wonderful 'woah' moment, lovely work!
Neat!! Looks great and the game is NES tough too!
Cool game! The controls are difficult to control but that feels like the whole point to me. I love zooming around and turning, even if it makes aiming at targets a bit difficult. Maybe bigger targets would help balance things out a little? I think you did fantastic work with the feel in a polish sense, going fast feels really nice, I think the map is just slightly cramped for that system.
The one thing that felt maybe a bit unnecessary was the R to reset cargo. In most cases, I forgot that I was still carrying something and just ended up messing up jobs. In other cases, such as story missions, I found that I could completely fail a mission, only to have everything I need to retry it and go straight to the goal. Basically I think it might help to just automatically drop all your cargo after a mission failure.
Cute presentation also! Nice work!
This was really cute! I loved the mechanics, and the pixel art was great!
I think the amount of time spent on waiting for a pie to return hurts the flow a bit. It's super cool to manifest platforms in a platformer, but during sections with a lot of platforming or switching between platforming and attacking I think it could use a little bit of leniency. Maybe throwing out multiple pizzas at a time, or making the return near instantaneous.
The music also was a bit short/repetitive I felt and could have greatly benefited from some drums. All things considered I think this is really cool and I hope you guys get together and finish it with some of those other ability ideas!
The game looks and sounds very nice, and I love the concept!
Due to the nature of the game though it's a little hard to understand what the character is interpreting. Sometimes I feel like what I am trying to tell them with the cards is not understood. I also felt like I was supposed to be able to make accurate predictions somehow, but I don't think that's necessarily the case.
Above all I find the game very intriguing more than anything else, which is a good thing for sure.
Neat game, the graphics looked nice and the concept was solid.
I think it could benefit massively from some sort of tutorial, since there's a lot of menu and it isn't totally clear what the gameplay loop is at first. The music was also a tad short/repetitive I feel.
That said the presentation is very well done!
This was really cute!! Very relaxing, great art, cool concept!
The only thing I might add is maybe highlighting on the map which icons you can go to, I know the early text said neighboring areas but it took me a couple minutes to figure out what I was supposed to click on.
I also love LOVE the dynamic soundtrack, very well done!
Lovely entry!
Nice game! I thought the idea of limiting ammunition based on the boxes health as well as the jumping mechanic to be pretty fresh! The jumping mechanic didn't always feel super consistent, sometimes I would throw boxes and feel like I should have made the jump because my box did buuut instead I get stuck back on the ledge or fall in the pit. It can feel pretty fluid outside of that though! Jammin music too!
This was such a fun idea and an excellent execution! I really liked the marker system, plus the graphics on the whole looked great! Awesome work!
Fantastic presentation! All of the art was fantastic, the UI was extra AF and I loved it! The gameplay was simple but engaging. The music was a bit too short of a loop imo, it got pretty repetitive... The only thing that I might have tampered with is the way left and right clicking work, it can be a little frustrating when you need to set turns at the start of the level but right clicking on one goes left and right clicking on the other goes right. With the already artificial difficulty of having to close gay miku, any little bit helps. I do very much appreciate the arrows though! Great game!
I had a lot of difficulty figuring this game out... the mouse makes the ship spin pretty wildly, and I am not sure what I'm looking for. I think the idea was solid though!
I'm not sure I figured this game out really, I just kind of collected seventy or so blocks before running into a black one. I can't figure out where I'm supposed to be going... maybe some kind of HUD marker? The music is relaxing though and the controls feel nice, it's presented very cleanly!
I thought this was a very effective concept! Unfortunately it was a bit buggy, I ended up dashing into the trees after upgrading speed once and not being able to move. There was a cool piece of tech I found where I could move faster by using the object to push myself, but it wasn't practical sadly because of just how many enemies were swarming you even at the start and the fact that they stop you for a period of time. One more thing I wish was there was UI for the cooldowns of the abilities, I just had to kind of guess when they were available. Good stuff!
Incredible concept! A bit harsh though... Definitely could benefit from more lives, user controlled write times, or less startup when replaying. Aside from that, I think it would be nice to mix some of the text with the game as it proceeds. It would be cool to see the alien reacting emotionally or to get whats happening from dialogue of a fellow scientist/general/whoever, since the game is remarkably text heavy.
This was really funny lol. I also thought the combat was super fun! Some quality of life I think would be nice is crosshairs, since a lot of this requires hitting smol targets with an unorthodox weapon. Some feedback on when you get hit too could help also, often I didn't realize I was low on health until I died.
I think the dialogue was all super fun, but it was a little hard to hear or distinguish at times. Maybe boosting the volume or even subtitles would help that, although the latter might be a bit much for a jam lol. I also really appreciated the dynamic soundtrack, very cool!!
I also liked that there was a wide range of box types, although it wasn't totally clear how all of them worked. I think as a player one of the things I wanted to be able to do was pick up random objects like potted plants and throw them also, even if it was for reduced damage, since sometimes the flow was broken a tiny bit by waiting for a box to be launched.
Overall really good game!