realwangziyang 2023-05-02 01:46
Really fun and completed!
Foon → Ludum Dare Explorer → LD53 → Legendary Delivery: Pedro the Squirrel
By wuya-cafe and DanGuRi_Cat
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 764 | 3.41 | 51 | |
| Fun | 712 | 3.29 | 51 | |
| Innovation | 375 | 3.59 | 51 | |
| Theme | 893 | 3.55 | 51 | |
| Graphics | 874 | 3.18 | 51 | |
| Audio | 617 | 3.06 | 51 | |
| Humor | 371 | 3.44 | 50 | |
| Mood | 729 | 3.37 | 48 |
Really fun and completed!
Pretty good, but timer look strange
Can't run web version, infinite loading. Usually it can be fixed by disabling compression in:
Project Settings-->Player-->Publishing Settings-->Compression Format-->Disabled
Really cool game! An interesting concept for sure. A bit confusing at first, and also the timer covering the middle of the screen was kinda annoying. Also I don't think you can actually die? which is fine, at least I got to enjoy the game. Anyway, I liked it
Had a great time, dying to know the lore of this game
I like this idea a lot! Having the mouse be your weapon was a neat idea! The game was a little tough at times with how many enemies spawned, and getting caught in a death loop, but it was forgiving enough that you could make it through anyways. The tutorial was also very good! Good work
Hi @bulba and @rradu, thanks for playing our game! Which build are you playing with? web, win or mac? Trying to investigate into the timer issue and can't reproduce on my end.
Cool visuals, interesting gameplay!
@wuya-cafe on web
Nicely done. I enjoyed vanishing enemies by enemy
The game was silly and really fun! The baguettes being both your weapon and delivery goal was an interesting twist ^^
btw the WebGl build seems to be broken
wow, this was surprisingly unique! turning dungeon keys into weapons is a cool concept, it makes the level harder as time goes on. gotta to be strategic in your gameplay~ plus this definitely made me laugh a couple times *:)*
The game is fun, carrying 大 around, hitting the enemy, who would have thought it was delicious food.
a pretty rock n roll game haha EAT MY BAGUETTE. I really enjoyed this one!
Oh, this is fun! The idea and the rules are complex, and the gameplay is good, unique and somewhat familiar at the same time.
very cool, hardcore, skill required game! love it :smiley_cat:
Drag the prop and actually control its position is relatively cool, simple and challenging game 👍
I like the graphics
I did really enjoy this one, it has too many enemies and not all the abiities worked for me. But otherwise it was a real good entry!
Beating enemies with delivery items is kind of fun. Wish you a good jam
That's a fun game idea! Love me some baguettes <3
No idea what I was doing, but it was fun!
I really like this tutorial style with it explaining all of the things and letting you experience and experiment with them in a safe environment! The music jams too!
This game was pretty funny and it was a lot of fun!
This was such a stupid game and I absolutely loved it! When I saw the sprite for Pedro I started laughing, it's so amazingly made, I love how the map is all wavy similar to cuphead, it just makes the pop out so much more, I feel like there should have been a cooldown thing that showed your ability cooldowns but it isn't necessary for the game in any way. This was really fun playing! Keep up the good work!
cool game i got some vampire survivals vibe. Great job!
I love Pedro the squirrel because he is a shark
I'm not entirely sure what's happening in this game, but I'm having an absolute blast playing it! It's like I'm a part of the "Let the Squiddles Sleep" song from Homestuck, and it's so engaging. Plus, that obstacle mechanic adds a fun twist to the gameplay... Well done, and thanks for creating such an entertaining title)
really fun gameplay, simple graphics but they do look really cool! overall a great game! good job
First i was confused, then i was oooh and then i was playing it XD
Cool game, the gameplay is interesting!
This game is very interesting lol. I love the idea of kicking ass with the objective item. It does actually work with the theme. The music and audio is fine, the graphics are. I just wasn't able to deliver the food in the first actual level but that may've been me. There where also a LOT of enemies that swarmed you at once. Maybe you should spawn them in waves from a certain direction that switches every so often.
I pretty much like the interesting weapons. You are imaging dealing with enemies in a exciting way! Welcome to my game as well.
I thought this was a very effective concept! Unfortunately it was a bit buggy, I ended up dashing into the trees after upgrading speed once and not being able to move. There was a cool piece of tech I found where I could move faster by using the object to push myself, but it wasn't practical sadly because of just how many enemies were swarming you even at the start and the fact that they stop you for a period of time. One more thing I wish was there was UI for the cooldowns of the abilities, I just had to kind of guess when they were available. Good stuff!
I loved that you put so much effort in the fighting system and that it made really fun to play it. Would love if the animations and characters would have more graphics, when i saw the title i thought of a really funny looking squirrel named pedro ^^. Overall really deliberate and nice game!
Very good! Beat the game, had fun, like gameplay and art. I think it deserves a good score for innovation. Also fits the theme. Thanks!
I like style and graphics. Gameplay is good, but sometimes I stuck on enemies. Good entry!