Starshot by groverburger 2022-10-04T10:46:45Z
Yeah this was cool! Felt like it wanted to more parkour and fast-paced than a first-person shooter, but great music and mood to chill with.
Foon → Ludum Dare Explorer → Users → Ha-kuro
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | Destruct-A-Bots | jam | 465 | 3.42 | 3.73 | 2.75 | 2.66 | 3.80 | 3.80 | 3.04 | 3.29 |
| 2024 | 55 | Summoning | 👥 | Thundersnow | jam | 755 | 3.42 | 3.05 | 3.35 | 3.05 | 4.02 | 3.60 | 3.08 | 3.57 |
| 2023 | 53 | Delivery | 👥 | Lil' Red Witch | jam | 349 | 3.79 | 3.63 | 3.36 | 4.28 | 4.00 | 3.88 | 3.49 | 3.86 |
| 2022 | 51 | Every 10 seconds | 👥 | In Season | jam | 313 | 3.77 | 3.57 | 3.57 | 4.26 | 4.18 | 3.86 | 2.87 | 3.84 |
Yeah this was cool! Felt like it wanted to more parkour and fast-paced than a first-person shooter, but great music and mood to chill with.
Have to shout praises at this game like everyone else here, seriously insane 48hr submission ~ every part of this game was gorgeous from art, mechanics and music ~ I laughed, I cried, and found the challenges super rewarding! Clock voice 10/10 peak content
Yup same issue ^ :/
The vibe of the game is so fun, I was instantly endeared by the "Night of the SpOOoOoOok" when you hover over the Start button. The mechanics were super clean, and although the horde was hard to thin out, the larger it grew the more hectic the challenge was, so still super fun. 10/10 would spook again
Honestly one of the smoothest, clearest and most polished games I've played this Jam! Mad props to the team, you've found a clear concept and executed it with upgrades and fantastic level-design. The whole atmosphere is really chill and would love to see this expanded *:)*
Really innovative way to use the theme! Found the notes on the ground really funny and the ending song suits the setting 😏 Thought some hover states on buttons and changing the mouse cursor to a pointing hand would really help gameplay ~ fun play tho
I adore this idea so much. I'm really impressed by the online capabilities of this game! All of the sprites have so much character, the whole thing is just so charming. 10/10 would mixtape again
Ayy a fellow Godot user *:)* we got the game up and running pretty easily, the game could use a short tutorial to make it clear how to play and some less jarring sound effects ~ but good job!
Absolutely loved this one!!! This feels so polished and is a really fun game! The sound effects are so satisfying, the animations are so smooth and the whole game is a really pleasant experience! 10/10 would fork again
The concept has SO much potential, I got really excited for the game as I read it. The artstyle is really pleasant, alongside the shading the whole map has. Even the main menu screen is really charming, I just wish there was a hit sound effect, cause I couldn't tell half the time if I was dealing any damage. Still, super nice game!
eyy this is gorgeous. 10/10 would bunny again
For a game made in two days, its quite abit to juggle. Honestly pretty good job with getting music, and art sorted ~ Gameplay wise, the sword could be larger and making the attacks have more weight to them (with a simple screen shake) can be really impactful and satisfying too, again hats off for joining Compo *:)*
Talk about unique! Didn't expect 10sec film clips to be in this Jam. Absolutely gorgeous
I enjoyed this a lot! The art style was super charming and the gameplay was wonderfully simplistic. For a jam game it's imperative to get through a game mechanic that you can implement quickly that's still fun and you did EXACTLY that!
Interesting game! I'm confused, though. What's the connection to the "Every 10 Seconds" theme?
The movement felt very janky, but I adored the character designs and animations!
Hey buds, Hakuro here (code guy for this game) ~ Thanks everyone for all the feedback, its all super useful to our team, so if you have anymore feedback keep it coming *:)*
@frederoxdev @gorr @rogueagente - these are great ideas, we'll definitely work on getting better controls on accessing the inventory in future updates
@caerul @lukas-ip - props to @bluepir <3
@fastandblast - another awesome idea, we're thinking of showing a description on hover for each of the seed pouches
@brandsma - would love to hear more about your idea, if you'd like to join our discord and explain more feel free ~ https://discord.gg/PXKFmrYV
@rubinshki - yeah that's a good point, we really should support other keyboards ~ next time
@lepoulet - eyyy great minds or somethin'
Smooth gameplay, cool concept too. Could be more polished with some better sound design ~
wow, cool idle game! this one was fun to have running on the side, beautiful mood and concept
having abit of a narrative in the beginning about the carrier pigeons was golden, would be cool to a jingle of the bells on the wire mentioned (and maybe something to indicate there's a new contract available)
overall a fun vibe! thanks!
ey!! first game I finished this Jam *:)* this was a blast to play~ so many levels! what tools did you use? (I'd love to know what game engine / shaders you used for this gorgeous game) thanks for such an awesome puzzle game, 10/10 would box again Screenshot 2023-05-02 152735.png
so sad, can't access the game~
ooo~ this was some fun!
here's a few highlights: - glowy speedbar on the spoiler of the car - upgrades making missions unique! - reactive character to keep you company while you drive
a few things to be improved: - i'd love reverse to be backwards instead of a different key (e.g. Q or E) - it'd be fun if the main character could give you the tutorial / mission info
overall a pretty solid game~
ey! another fellow storyteller. its nice to see we are not the only 'Once upon a time's in the jam~~
this was such a unique artstyle, the colours were vivid and absolutely *loved* the wobbly wolves *:)*
woah, this is so insane that this was a submission.
art, music, sfx, movement everything is smooth as butter~
but it's not just the game feel that bops,
the puzzle design here is really amazing too! not easy at all~
hell'o a good job *:)*
music was surprisingly catchy! love the depressed 'mooooo' amongst the beep boops *:)*
hehe @daveybb @vary @paroxysmal @melpomephy yup, the slippery flight's a feature *:)*
gotta love a bit of janky-behaviour in a jam game, right?
@t-c @smeljey @niz @fiinrii @melpomephy @paroxysmal @luxiffre
to all fellow witches in training, there’s a slight update on this game for those who wish for a new broom~
Many witches commented below, About how the movement was janky and slow, Until now! The update has come to their aid, And now every broomstick glides like a blade.
if you wish for smoother movement, download and use v-0.0.6 otherwise, if you prefer the ‘classic’ janky way, download the LD version and let us know!
happy flying :)
wow, this was surprisingly unique! turning dungeon keys into weapons is a cool concept, it makes the level harder as time goes on. gotta to be strategic in your gameplay~ plus this definitely made me laugh a couple times *:)*
never realized I'd love shooting pizza's at people from a tank rolling down the street... 10/10 would pizza tank again
boom boom boom! this was loads of fun *:)*
didn't expect to be working on my keyboard DDR skills this jam __< ^ < > ^ ^ >__
awesome entry!
hey uh... have you tried building a car only out of wheels? highly recommend *:)* this was actually my favorite game yet on the jam ~ really really impressive you did this all yourself, feels super polished! seems like you should try out Compo next, I'd love to see what you make
Love the jump, feels really satisfying ~
As a developer who's built terminal based games before, I must say hats-off to u sir, It's not easy to finish this in a jam setting - So fantatic job. The terminal style mixed with the spooky-pasta theme matched perfectly! I was able to get to the end and summon something I believe...
Ooooo that retro arcade-y style was great! Made the UI feel more unique - just wish we could see our little minions under that "Summons" panel - Nice work
Screenshot 2025-10-07 211015.png
Loved this game! Super moody and tough to get any orbits without them colliding into each other but also kind of addicting... Beautiful execution. 10/10 would Kardashev again