adrieldf 2023-05-01 02:16
Great job! It was a fun and challenging game! I enjoyed playing and finished all the levels. I just found a few glitches when dropping the grabbed object inside a wall but nothing game breaking.. nice work
Foon → Ludum Dare Explorer → LD53 → Traz Logo
By delta-key
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 17 | 4.21 | 39 | |
| Fun | 22 | 4.20 | 39 | |
| Innovation | 40 | 4.02 | 39 | |
| Theme | 18 | 4.40 | 39 | |
| Graphics | 13 | 4.52 | 39 | |
| Audio | 34 | 4.01 | 38 | |
| Humor | 76 | 3.60 | 34 | |
| Mood | 91 | 3.73 | 36 |
Great job! It was a fun and challenging game! I enjoyed playing and finished all the levels. I just found a few glitches when dropping the grabbed object inside a wall but nothing game breaking.. nice work
Awesome game with neat graphic,sound and a funny robot!But there's a bug that objects can be pushed and fell off the game world.
very nice! impressive graphics and simple gameplay. One thing that bothered me was the insane amount of bugs. I managed to get safelock, while I could just unload objects inside walls. Very nice game, but seems too ambitious for a game jam.
Took a bit to figure out how operate everything in order to get past the puzzles, but awesome graphics and a great concept for sure.
Very charming and fun physics based puzzler! The claw is satisfying to use and makes the game unique. The robot expressions are great feedback to the player and gives the character a lot of personality. Overall great visuals and audio.
I am amazed by how you were able to make all of this for the compo, really well done!
Obviously a very well made game. A little janky, but that is also part of the charm. Overall, super great game, especially so given the time constraints!
I love the graphics style and this robot is super cute! The music and sound effects are spot on. The puzzle are simple but funny and well executed. I really enjoyed playing your game, good job !
Love the graphics and music! The mechanics were well explained and I love the character!
check out my live review at https://www.twitch.tv/scalphamission. The physics were pretty wonky but overall it was excellent and gorgeous. check out my live review at https://www.twitch.tv/scalphamission
Really fun game. I played it all the way through. The rope physics was really fun and it made for some really interesting gameplay. The graphics were also really nice. I especially enjoyed the play characters face when the package was too heavy
Great entry ! Loved the gameplay around physics only, it opens a lot of new possibilities to end the level !
Awesome game!!!
Great job of finishing that game in just 2 days ! It's short but really sweet !
Gameplay and graphics are great! It's cool that I can pass levels in different ways.
Really nice physics game fitting with the theme! Objects can get stuck in walls but it's no biggie since there is a reset button and levels aren't too long. Art and sound is polished too.
predict top 10 on some categories. Cool!
It was pretty fun but ultimatley i ended up quitting because i kept soft locking myself with getting things stuck in places they shouldnt be. Mostly stuck in the ground. But was pretty cool and has a nice art style
this is a very delightful little puzzle game about magnets, you should suggest Mark Brown (the GMTK guy) to implement these features in his game
Captura de Tela 2023-05-02 às 11.18.46.png
I thought this would kill it after a while :laughing:
very good 2d joint physics btw
Fabulous, utterly fabulous! Everything about this game is exactly what I'd want to see from a top-finishing entry! The spritework is amazing, the sound design (especially for grabbing and dropping) is on point. It looks and feels and plays really well! Even when things inevitably got glictched into the terrain I was (usually) able to retrieve them again. Overall really satisfying and fun to play. I cannot rate this highly enough! <3
Definitely one of the best so far, challenging yet fun and funny too. The atmosphere fits. Would love to play more levels. <3
I really liked a lot about this game! The sprite art is very expressive and polished, the music is good, and solving the puzzles by causing chaos with the physics system was a surprising amount of fun!
I played the version with the "broken" physics first, and it actually felt a lot smoother to me - The fixed version leads to some really weird interactions where your claw can get stuck on the world geometry, and where objects become un-grabbable because their interaction point has clipped through the world geometry. For example, I got softlocked by the reflector rotating into the ground in the fixed version, which couldn't happen in the original:
stuck.PNG
My only complaint was that the bomb level moved away from asking the player to *cope with* the chaos of the physics system, and instead asked the player to try to *control* the chaos of the physics system, which was a lot less fun - It became an exercise in patience, rather than an exercise in clever manipulation of the game mechanics.
Overall though, there's a lot to like here - Great job! :)
I loved how you explored the Delivery theme, and personally, I found the puzzles to be really cool and challenging in a balanced way. I also enjoyed how juicy some elements were, such as the box grabbing, sound effects, and the robot's face animation. Overall, I thought it was a great game, and I really enjoyed the experience.
I thought this was a fun use of physics. It didn't make it feel clunky, it was fun to hit the crates with other crates and see them fly around. Unique style for sure. It felt forgiving & low stakes, and was fun to advance through the stages. I don't see a lot of LD games with multiple levels like that, nice! Oh I also liked how stylized everything was, including the transitions.
This game has a lot to offer! The physics are smooth, the levels fun, I see some potential here! Quite a twist in the last level with the bomb, while I did like this twist, I would've loved to see this combined with the previous puzzle mechanics more. This is really what made the game interesting before, while the last level (like others mentioned before) was a bit frustrating and quite linear. Making more levels could really make this something! Overall, great job!
I really enjoyed the game, when it ended I wanted more levels xD I didn't encounter any bugs, I liked the mechanics presented, each level had a new element to be explored. Definitely a great game :3
Snipaste_2023-05-05_18-18-19.png
cool game!!!while I stuck here for a while,controll feelings a little wield,this floating robot is not stable,falling down speed is too big,but,nice game game level design,cute art ,love this game so much,,nice work
Yooo you made a claw game too! And in Godot, lets goooooo!
This was fantastic! Simple but effective, great art, fun puzzles with variety! I'm glad I didn't give up trying to deliver the precision bomb lol. I really appreciate how you handled damage, instead of dying and starting over it just drops boxes, great choice.
I don't think I even have anything to add, I just want more levels!
I really enjoyed the gameplay and had a lot of fun solving all the puzzles and movimenting the claw around (love claw games)! The art style is beautiful and cute, with vibrant colors that bring the environment to life. The music is calm and charming, and it complements the atmosphere along with the SFX, which are really well-done and enjoyable to listen to. Congratulations on the great work and for creating such a fun game! \(^▽^)/
I played the original version and I don't think the physics were *that* bad. I did notice a box clip through the floor at one point, but some jank is perfectly acceptable when you're making a physics-based game like this in just 48 hours. I did find the last two levels quite difficult - it's really hard to keep the bomb steady - but at the same time, the difficulty spike makes up for the fact that there's only four levels.
Gameplay aside, the graphics are excellent - I love the strained expression the robot makes if it's carrying something for too long! I could definitely see myself playing a much longer version of this, with a more gradual difficulty progression and maybe some extra mechanics. There's a lot to build upon here. Good work!