devez 2023-05-03 22:09
I'm not sure what I'm supposed to be doing :stuck_out_tongue:
Foon → Ludum Dare Explorer → LD53 → Balloon Dropper
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1190 | 2.60 | 21 | |
| Fun | 1178 | 2.47 | 21 | |
| Innovation | 988 | 2.84 | 21 | |
| Theme | 595 | 3.92 | 21 | |
| Graphics | 1013 | 2.73 | 21 | |
| Audio | 757 | 1.97 | 21 | |
| Humor | 1058 | 1.67 | 19 | |
| Mood | 1163 | 2.38 | 20 |
I'm not sure what I'm supposed to be doing :stuck_out_tongue:
I liked the guiding laser that shows you where your parcel is going to land
Looks cool! Movement controls could be slightly less intense.
Dropping the packages made me feel like santa c:.
Bro! Main things to add: - Main menu - Fricking tutorial
It took some while to think what to do! You shouldn't except players to learn everything on their own (is it school??!!)
But after figuring out, it was good game!! One tip I like to give : Focus more on gameplay!
The webGL graphics were pretty broken on my Macbook M1 :(
a nice game,you can control your balloon and send the box to the house,you can add a hint about how to play the game
Haha, it it fun to control a bolloon. I can recover even I am crashing into mountains! Surreal and fun. But the goal is not quite clearly convey to the players.
Interesting concept. I'm not sure if it is fun or frustrating to control the ballon, it was fun to play. :)
Unfortunately rather buggy, my balloon could not rise more than a few meters and it seemed to collide with lots of invisible walls ... A 3D game was ambitious for a first LD, bravo for having succeeded in producing something!
For the next ones, I would strongly advise to add in-game indications, simple texts that display the in-game commands are enough. The background music is very nice, simple but largely sufficient!
Shame that this is the kind of feedback that I'm forced to provide, but it's quite broken on Mac.
Screenshot 2023-05-06 at 22.32.33.png
Very ambitious project! I've never worked with procedural terrain in Unity before but this looked pretty good so I might look into it. I flying around and delivering packages was fun, but i had to reload after a bug prevented me from going up. Something else that may not have been intentional, I was able to deliver multiple packages to the same house. To test it, I reloaded the game and landed on one of the rooftops and proceeded to deliver 29 before the timer ended. I liked the 3D models and the Audio. Over all a solid jam game
@noobman64 There's a super helpful Brackeys tutorial on procedural terrain with a script that draws each vertex, raises them with perlin noise, and connects them as triangles, but I messed up and forgot to prevent the terrain from making weird glitchy bridges across the map when it moved to the next row it was generating! Thank you for all the feedback!
It was a super fun idea. I liked dropping packages while blasting at the speed of sound! Maybe consider not allowing players to deliver to the same house all the time, maybe put a timer on the houses, or force the player to deliver to all houses to complete the level.
A nice concept! It felt nicely polished at its core, but it really would benefit for a tutorial, or at least some instructions.
The music was really nice, but the sound effects were somewhat lost behind it- if they were brought out a bit more, maybe fleshed out with a bit more of a hearty wind sound and give the burner a bit of a roar, and I think it would have helped bring the experience to life a little more.
Either way, well done! :smile:
Solid first entry, I was only half-disappointed that my balloon didn't explode when I crashed :sweat_smile: Some visual effect when you make a successful delivery would be nice as well. Keep up the good work!
I had a great time! For a first jam, it's veeeeery good already! I'm always impressed with how much people can do in a jam.
A bit of a lack on the instructions part, like no tutorial, but it's always a sacrificed job in a jam and that's normal :) I can totally visualise it even cooler with the effects for feedback and stuff, great job!
For a first jam, its not bad. There's rather large issue with the fact that you can just park yourself on atop the roof of a house and then drop packets straight into the glowing point, which basically makes it pointless to try and go anywhere else.
I got stuck inside a house, but I mean, I guess it made it reaaaaaaaallly easy to deliver a string of packages to it. To discourage hovering in place, the houses should probably accept a limited number of packages. Since the terrain was a little buggy, a position reset position button that appeared when you are have collided with the terrain is a possible a workaround.