@prettylucky Fight yourself? xD Cool, I'm happy to hear that! It's not me, in the sense me that comments, I speak in the name of our team. Our musician is also the game designer and level designer. He likes experimenting, recently he's into video montage. He made the music with Circuits; consists of taking prerecorded sounds and remixing them. He also plays the piano and the synth. There's no way in hell I'm not sticking with him ;) If ever you want to hit him up, you can try to find him under the pseud Zskyzes. Or message us on here, and we'll find him for you :) I'd bet he'd be interested, he's always up for trying new stuff.
@gentel Thanks! We didn't think we'd do a fighting game, we only knew our programmer was up for some multiplayer...And then it got out of hand. Wall hanging is still not perfect though :( We've already come up with a keybinding program and a character selection menu, but keeping it for post ludum. We didn't want to upload anything of the kind given that it seemed outside the rules, but seeing that everyone is spitting in the face of rules we decided to upload a new version alongside the old ones with a qwerty and wiimote friendly one, but untested. Once again, we didn't really expect that people would play with the keyboard. We retested it after these comments and it's true, the characters don't pop out enough. We thought that camera scrolling would be too difficult so we figured we'd go for a towerfall system. Tougher than expected. I'm going to tweak the opacity of the smoke effects, I saved it with a too high opacity, my bad. There's also probably something to do with character and background contouring, but that becomes more tricky. I'm gonna take my time over the next few weeks to try and balance/polish. Also true for damage, we didn't really test the game fully, but the damage dealt is indeed ridiculous. We'll try to upscale it.
QWETY binding : https://drive.google.com/open?id=0BxCLRyjRaqpLQ25MOFZIeUJZdXc