Displaceable source by HolyBlackCat 2017-08-02T19:05:58Z
Realy NIce Job!
Foon → Ludum Dare Explorer → Users → nbitsstudio
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 39 | Running out of Power | Night Driver | jam | 84 | 3.96 | 3.84 | 2.87 | 3.64 | 4.54 | 3.91 | 2.28 | 3.99 |
Realy NIce Job!
This game is awesome! Like the old NES games. Everything works nicely. Great job!
This game is GREAT! The level design is veeeery good! Really great job!
Great JOB!!!!!!!!!!!!!!!!!!!!!!!!!!
This game is so cool! It's really fun to play!
All the game is pretty awesome. Beautiful graphics. Just the camera movement disrupts the game a bit, need to be slower and smooth.
Great job! And thanks for playing our game too!
Nice Job!
Really cool game! I liked the level design, the increase difficulty is smooth. I just think the game should not penalize so much the player resetting all levels again, since the core is find the best way to collect all orbs. But, again, the game is good. Nice entry!
Great Job
It reminds me the Splatoon minigame in the load screen. I would complain for my difficulty to get the first banana, but when I got it and had the explosion, I became very happy hahahaha.
Hey, it's a solid game in it proposal. If you add air control and maybe a faster jump (and fall), you can increase the number of enemies, put different obstacles and bring more difficulty.
Good clicker, seems very well resolved. I think the evolution is just a bit slow for the levels.
Hey, it's an interesting concept needed to jump at the center. Of course the game has some adjustments to do, but I think the core of this game should be "beat the score". The score could be bigger on the screen. And the recovery from hit maybe could be faster. As a tip, the game need a new type of ramp, with a "boost" to give a chance for the player recover if he is loosing. The "car", as you said (haha), don't even pass the yellow ramp at slow speed. Other tip is introduce the different obstacles one at time, for the player learn, and then you can mix and even let be harder.
Good game! Like was said before, the WASD control with this isometric setup doesn't work very well. You don't know if you press 'S' the tank will go to left down or right down. Probably the best fix would be a 360 degrees control (or at least 8 directions).
That is something pretty different! The final twist is cool. I liked it!
Sorry, I've checked some checkboxes wrongly. I think it's fixed now.
Btw we have 7 other cars and more different curves. It was time that not help us hahaha. Only two guys at full work on this game. The difficulty is not quite set due time too, we decided to let more easy for at least the game can be finished. Thanks for the feedback!
If you played our game, please let a feedback, that way we can play yours too!
Thanks, the music credit is on the post. And we have great news! The Midnight let us use their music in the game. It will be on a next version with more cars and tracks too.
Thanks everyone for play our game! Hi @tifu, that is a bug fixed in the updated version (second download link). Of course, you have to avaluate us from the entry game ;D
@boats actually we have 7 another cars, but what we did not have was time to put it in the game :) so in new updates this things will coming up.
@ogma if you want, you can follow us on twitter: @hadouvic & @benhurvillar we are fisnishing this game in our free time. We have so much ideas coming up. BTW thanks for your feedback.
Hey @webster, thanks for comment. I've already read your article, before you posted here haha. It is a really good article. Thanks for sharing!
We just updated the game (second link) with improvements on energy consumption (and colisors) and add full controller support - menu & gameplay!
Thanks for playing @tolmera! @marin0104 we will do improvements on that in next updates. Thanks for the comments!
And the game was developed in 72hs :)
@huitre Well, as far I searched on internet, this is a Avast issue. I sugest you deactivate the antivirus to play our updated game.
Thanks for playing, guys! I suggest after you play the entry version and avalue our game, play the updated version. A lot of bugs are already fixed, including a more calibrated disposition of the energies. About the AI need to get energies too would be out of scope for a 3-day game development, but sure would be better with it.
Thanks for playing, @icxon! Yes, Youtube codecs doesn't know how to show the beauty of the game hahaha. I had this problem even with the Windows recorder. @ eremiell and @zenmumbler, we'll probably do Mac/Linux versions on the complete version of the game we are working on.
@teammonumental Yes, we used wheel colliders. Also we used a tool to help put all the parameters in one inspector window, wich helps with time a little bit. The problems in physics are pretty much time-guilty, because it take much time to set all those whell parameters, weight, downforce and center of mass for the car gets harder to flip.
Realy Good job for a first game with 12 years old!
The game is good, after some time playing I get it how to connect things. The instructions could be more descritive, the gameplay is not so well intuitive to be dismissed. And the game is too easy. 23 waves and the robots dont pass the third corner, just need some balancing, sending more robot together. Resuming, the game is good and it is fun to play, just need a little balance and teach the commands for the player. Don't forget to show the game, making posts and sharing with friends and people who play LD games online. That way your game can have the 20 ratings needed!