The Ballad of Eric Hernandez, Cattle Rancher by GeraldFIngBurke 2023-01-18T10:01:30Z ♥ 1
I really wanted to take out the auto clicker, but sadly it didn't work with the Web player
Foon → Ludum Dare Explorer → Users → Antsa
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | Operation blob rescue | jam | |||||||||||
| 2023 | 53 | Delivery | Silence is just a pipe dream | compo | 340 | 3.05 | 2.50 | 2.53 | 3.13 | 3.75 | 2.79 | 3.50 | 3.47 | ||
| 2023 | 52 | Harvest | Let's get this bread | compo | 178 | 3.45 | 3.43 | 3.57 | 2.68 | 4.12 | 2.71 | 4.07 | 3.52 | ||
| 2022 | 51 | Every 10 seconds | The Diamond Heist | compo | 430 | 2.94 | 3.08 | 2.82 | 2.97 | 2.18 | 2.11 | ||||
| 2022 | 50 | Delay the inevitable | π₯ | LD50.exe | jam | 803 | 3.45 | 3.58 | 3.42 | 3.95 | 3.53 | 3.08 | 3.92 | ||
| 2019 | 44 | Your life is currency | π₯ | Square Life | jam | 2.69 | 2.69 | 2.81 | 2.44 | 2.69 | 2.25 | ||||
| 2018 | 43 | Sacrifices must be made | Studyhard | jam | 644 | 3.29 | 2.89 | 3.28 | 3.31 | 4.14 | 3.11 | 3.44 | |||
| 2018 | 42 | Running out of space | π₯ | Insanity | jam | 985 | 3.02 | 2.61 | 2.70 | 2.44 | 2.96 | 2.82 | 3.18 |
Antsa leaves an average of 9.4 feedback comments each event.
I really wanted to take out the auto clicker, but sadly it didn't work with the Web player
Really fluid animations, fitting graphical style and sounds. The game had a certain "Dumb ways to die" vibe to it :D
I first thought that there was a potato driving the harvester but then only after a further inspection noticed that it was a sleeping person π
Also no worries about the missing web build. The windows binary ran really smoothly in wine on Linux
The game definitely seems interesting, but I have no clue where to even begin. I don't usually play these kinds of games and the first impression was quite a text dump. Also the font was a bit difficult to read, especially at the last screen, I could barely make out the names.
The dashing mechanic worked really well. It was easy to control and getting the combo up was great fun.
One suggestion I'd have would be to make the screenshake and also maybe the hitsound proportional to the combo when hitting the boss to increase the impact it represents. I didn't really feel any difference between low and high combos other than the rising combo sound pitch.
This might just be a major skill issue on my part, but I couldn't get past the first jump :D
I actually really enjoyed the 3x3 puzzle. It reminded me of those runescape clue scrolls :D. The mood was fitting and I didn't feel like I was in any rush to get the puzzle done.
The scythe I was given at the beginning felt a bit weird. I tried using it on things but it didn't really seem to do anything. Then at the end the chicken notes that I didn't use it. Maybe the scythe could have chopped the grass or something to that nature.
The AI art dude was scarily accurate :D
The mouse cursor is invisible in the Linux version #hardmode
Said no to 39 days of harvest. The more immune plants managed to outgrow me by being scattered everywhere. After some point the game starts to feel impossible because no matter where you shoot, you either don't destroy enough plants or make too many plants happy.
All around nice little puzzle game
I was having so much fun driving around that I didn't even notice that there was a timer :D
I forgot the list of goals pretty much instantly when I started the game. Maybe they could be listed in the pause menu for example?
The post processing, music and the soundtrack really set the mood well. Also the menu definitely was realistically clunky :P
As an avid rhythm game player, I really enjoyed this one. Also the vim movement bindings worked nicely for attack and dodge
At some point I accidentally went trough something and got stuck outside of the playing area for a moment between the crosses. Some sort of solid invisible collision wall around the playing area would probably solve this
I think the graphics could have used a bit more contrast. I had difficulties with reading the level and enemies apart with all of the similarly colored depree going on top of the screen. This could also be due to the small size of the embed window and be a different story in fullscreen
Also I kept constantly walking on the spikes because I didn't notice them
The character controller was really good. The gliding was smooth and easy to control.
As mentioned by Adam, the sound was a bit repetitive. At first I thought that the audio as broken because of the repeating bleeb sounds in the beginning :D
The watering idea could work, but I forgot immediately what seeds I planted and where. Maybe the dirt color could be different for each plant
At first I thought it was a bit weird that the candy didn't move to the position I clicked it, but then when I started spamming the keys, it felt a bit more natural :D
It seemed to give the same set of candies to collect every time. Maybe you could have randomized the amount and type to add some more pseudo variety.
Overall fun little pattern recognition game
I though I was missing the tutorial but then alzheimers came to the rescue :D
For some reason the game music plays only from the left ear and its quite jarring. I would have also maybe liked an option to hold down a key instead of spamming them :D
Overall nice sokoban game and I really enjoyed it
Great little minigame collection! Had some difficulties throwing away get toys, but pretty much all of the minigames were quick and easy to understand just from the title and the keybindings that where given before every minigame.
The graphics were awesome and most importantly, I had fun :D
Took me a round to understand how the game worked, but after that, it was quite *punchy*, if I can say so. The sound effects should probably be toned down a bit. Even though normally the audio would sound like it was at its normal levels, there would be huge volume spikes when the train appeared or some other big event happened with multiple units at once
I encountered some funny bug in the Linux build where when I died, I wouldn't actually die but all of the rats and enemies simply piled up on me and I get getting those power ups infinitely while the time still kept going. toad.png Guess I'll become the ultimate toad cat
EDIT: I tried the windows build in wine and it seems to have the same issue in it (unless its a feature of course)
The game has quite addicting gameplay and somewhat of a roguelike feeling to it. Didn't get the powerups that crush the most rats per attack? Try again and maybe you'll get more lucky :P
Well done with the tutorial, though it probably shouldn't replay when you lose in the first level. I liked how the guards could be outran by hiding quickly even if you got caught for a moment. This "feature" created some scenarios where the guards and cameras could be cheesed by hiding behind a crate immediately after getting caught :D
Impressive graphics and animations for a game jam game π
Interesting way to do a bullet hell like game
The level rotation was really difficult to encounter. I found myself falling to spikes more often during the rotation than getting hit by the bullets. Most of the bullets could be safe-spotted since the patterns didn't really change.
The character controller was solid and responsive, so I probably just had a major skill issue with the gravity part :D
Finished the game with a time of 462,449 :D
I spent quite a bit of time into the second level, because I just couldn't make the last jump for whatever reason. The difficulty ramp could have maybe been a bit smoother
I didn't quite understand how to progress with the game other than move around, shoot things, collect things, maybe upgrade something if I had enough of the stuff I had collected and then randomly arrows would show up all around my monitor.
Graphically the game was really cool for a Ludum Dare game. I think the "robotic" sound could have been a bit clearer. I didn't quite understand what it was saying
EDIT: I should have probably read the LD description first before playing the game :D
I think I know why the game isn't opening for anyone other than you. You have probably misunderstood how to distribute a Unity game. When you export / build the game, there are some other files that generated aswell other than just the main executable. Export the game into its own directory separate from the project files and then share that entire directory
I did this exact same mistake back when I first used Unity
Spam clicked trough every pixel I could think of but couldn't get further than getting the second key.
The music was excellent and the graphical style fit the game well. Feels like a memory trip back to the flash game era
Really liked the graphics and the game concept itself was really fitting to the theme
The difficulty ramp could have maybe been a bit more lenient and I also had some performance issues given my hardware, but that might also be partly my own fault running the windows version with wine and not playing the native Linux version
Interesting platformer with. The levels started easy and simple while bringing in mechanics as the game went on. The snow staying on the walls is a nice touch. I think the mouse movement was a bit difficult, its hard to remember where my cursor is relative to the character at any given time. Maybe some sort of arrow pointing from the snowball to the direction it would dash into would have helped?
Got stuck to the bouncy pad level with narrow flappy bird styled jumps. A bit too many timed jumps for me :P
I didn't understand the printer minigame and always got stuck with it just spamming the spacebar. Really liked the graphics and cutscenes. The pixelated font was a bit difficult to read though
Got killed by a pickle that spawned literally in front of me when I was walking :P
As someone else already said, would have been nice if you could shoot up and down. The random weapon concept made things interesting
The ticking sound in the end when the evacuation was almost finished was a bit odd. Like I think I'm not fighting against time running out, but the ticking makes it sound like I'm running out of time even though its a good thing that time passes
Great atmosphere! I think I got even goosebumps at some point for some freaky reason :D. The computer usage was really smooth. Maybe some sort of reset button on the phone would have been nice for easier recovery from typos.
There was one issue though. The mouse sensitivity was quite low (I think I have 400dpi), so looking around was quite difficult
I had issues with my cursor not locking to the window escaping to my other monitors, but other than that, fun little experience.
The game has some real Postal 2 vibe to it with the queues :D
Survived to round 32. The knight is OP
A bit grim, but fun little *zooming around* tech support experience. Helping the workers from afterlife I guess.
A few things though: - I had to guess the controls, not sure if there was a button for them in the menu though since part of the window was cut off in ultrawide aspect ratio and there was no way to change the resolution of the game. Nonetheless the tutorial was nice and simple - The level is quite large and the difficulty starts to ramp up quite quickly
I liked the idea but one thing really bothered me. Why did you only include Ultra preset? My integrated gpu could barely run the game with those details in 720p...
I really enjoyed the game. Had a good laughter when I saw the computer minigame for the first time
Nice consept, but the game felt a bit too easy. Also I didn't see any difference after speding all my HP to the vendors. Do they even give anything?
I somehow occasionally gained ability to jump multiple times and I could also climb walls by spamming space bar against them. Simple and working idea. The music could have some more variation
When I press the "Start game" -button, it shows only black screen and the top bar that shows stamina and items. When I wait a little bit and randomly right click around, I start losing stamina though. I have tried refreshing the site a few times and that didn't help
For some reason it gives Game Over only a little bit after start, when the monsters are still at the edge of the screen. Still nice idea
Nice and simple idea. Extremely good performance
Tutorials should really have more priority in LD games. They really make a difference in the feel of the gameplay
The download link isn't working
It took me so long to figure out how to press the "play" button :'D
That Roblox "Oof" Sound effect made my day
Amazing idea. The music scared me a little bit with it's volume in the beginning of the game. I had my volume at 20% and it was still loud
The sensitivity was way too high for me. I'm using a track pad and moving 1cm on the track pad turned the fov like 90 degrees around. You could have probably added sensitivity settings along with the sound volume
(My earlier comment didn't seem to go trough)
I couldn't complete the tutorial, because for some reason, the minion wouldn't want to wait on the second pillar. It would wait anywhere else, but not on the pillar.
When I try to open the game, I get error message telling, that UnityPlayer.dll is missing.
I think you forgot to include other build files that come with unity. The build folder includes always at least following things: Data folder, Mono folder, YourGame.exe and UnityPlayer.dll
I think the download links might be broken
There were some graphical glitches while running against the blocks. Also it's quite hard to find a block you can push in time :P. Still a nice entry
Controls were pretty hard but otherwise quite nice entry
Liked the game but I just couldn't get past the speed level. Maybe my speed isn't just high enough :D
LD53 — Delivery (11)
Pinball Delivery by jnaver 2023-05-13T18:46:27Z ♥ 3
Got to the level EX-4 and gave up. I think some way to reverse the movement direction of the keys would be a nice addition, maybe Shift+A etc.. Not being able to go both directions got a bit annoying. Also I think the force that the ball is pushed could use some randomness. The pong level felt really deterministic in the beginning and it grew a bit repetitive to watch the same beginning moves every single time I'd fail :D
Putting critique to the side, I really liked the game idea. The levels were quite well polished and had "clear solutions" to them after a moment of thinking. The sound effects were satisfying and played really nicely with the graphical appearance of the game.
Snapdash by caeonosphere 2023-05-12T23:05:12Z ♥ 1
Very soothing puzzle game. Also really interesting take on the theme.
I really liked the shape markers that showed what shapes were wanted. Allowed me to not worry too much about mistakes when I could see that there's an alternative shape I could build the block into :D
As already mentioned by others, I think the difficulty curve could have been a tidy bit steeper, but its a difficult balance with the relaxed nature of the game.
Overall really well done entry!
Build-A-Delivery by shp 2023-05-12T22:45:33Z ♥ 2
Not sure if it was just my car building skills, but I couldn't make the car go where I wanted it to go. It kept rolling over sideways whenever I'd start turning to any direction. Certainly interesting car physics :D
DARKLINE by xk_the_name 2023-05-03T21:27:52Z ♥ 2
What a game. I still don't really have a clue what the story was about in its entirety, but I'd probably have to replay the game to understand it a bit better. There definitely seems to be some replayability, because at some point I started questioning if I should even be making these deliveries and choose something else at the end of the "jobs". I think some extra world building at the beginning to set the scene better would help, but I guess also being thrown directly into this odd job was also part of the story.
The resource management was really well balanced. Only at the end I started running out of water and I tried to save anything I could. I was probably a bit too stingy, because I thought that the scarcity would also apply to ammo, so I barely used the gun.
The colorscheme, audio design and graphics played really well together. Serial Experiments Lain came immediately to my mind when I heard the electric humming lol
Mystic Logistic by Ben Toosey 2023-05-01T21:27:35Z ♥ 1
Really well integrated tutorial! I really liked how the game taught the basics without any "hand holding". The star system also worked really well. Definitely added some replayability and strategizing.
Dragon Express by raptor851 2023-05-01T20:42:57Z ♥ 2
In case someone else also gets the error `./LD53: error while loading shared libraries: libSDL2_mixer-2.0.so.0: cannot open shared object file: No such file or directory` or something similar when launching the game, you can fix it with the following command ```sh ln -sr ./libSDL2_mixer.so libSDL2_mixer-2.0.so.0 ``` Then run the game with ```sh LD_LIBRARY_PATH=. ./LD53 ``` If the error is about the libSDL2_image library, replace libSDL2_mixer.so files with according names in the command above
As for the game, I didn't quite understand how to play it or how to progress in it. I managed to beat some enemies by throwing random items at them and it seemed to work with some logic after enough trial and error π€. Definitely has that Undertale feel to it with Zelda graphics if I had to make some comparisons :D
The movement in the game was quite sticky feeling. Its almost as if the game gets its "repeat movements" in the same way as text editors start repeating keys after you hold them down. You might want to keep track of key down and up events separate from the movement and then do the movement in your update loop outside of the input polling code. I can't really say if this would fix the issue though since I can't see the source code.
Iter Vitae by MimiPop 2023-05-01T13:10:56Z ♥ 2
I think you forgot to add a link to your game (or add the webbuild to the game page), unless the game was the journey to this page π
Beep Boop by Iluvatar 2023-05-01T13:07:38Z ♥ 3
Lovely little story. I really liked how each character had their own personality and a small backstory I could dig into.
One thing that left me a bit sad was that I earned enough money for a new car by doing all of the deliveries, but then the game ended before I could go and buy it :(
Definitely would play more of this if the game was longer :P
Taent by Emily-TTG 2023-05-01T12:22:55Z ♥ 2
Cool little horror game. The walking speed felt like snail pace, but that played some role in the atmosphere I guess π
I had quite a lot of screentearing, but that was solved by killing my desktop compositor. The game seems a bit heavy to run for its graphics. My RTX 3060 was pinned at 100% and the game ran only at around 120fps (unless its capped in some weird way?). Good job on the engine port though! Had no issues with getting the game to launch
Double Dispatch by ForestOfCode 2023-05-01T12:10:13Z ♥ 0
I think you forgot to distribute all of the required files with the game. Just the game binary isn't enough to get the game to launch if its a unity game. For example, the "UnityPlayer.dll" file is required and so on. Also the web build seems to be broken
Try re-exporting the game into a dedicated directory, zip the directory and upload that.
Frantic Folding by J4cko16 2023-05-01T12:04:47Z ♥ 0
Managed to fold 22 letters (without cheating of course). The name of the game definitely has some point to it :D.
The game concept itself was quite a lot of fun, especially when I managed to get combos of keystrokes correct.
I think the arrows could have used some coloring to make them look a bit more apart from eachother.