FoonLudum Dare ExplorerUsers → Antsa

Antsa

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202456Tiny CreaturesOperation blob rescuejam
202353DeliverySilence is just a pipe dreamcompo3403.052.502.523.133.752.783.503.47
202352HarvestLet's get this breadcompo1783.453.423.572.674.112.714.073.52
202251Every 10 secondsThe Diamond Heistcompo4302.943.072.812.972.182.11
202250Delay the inevitable👥LD50.exejam8033.443.573.423.943.523.083.92
201944Your life is currency👥Square Lifejam2.682.682.812.432.682.25
201843Sacrifices must be madeStudyhardjam6443.282.883.273.304.133.113.44
201842Running out of space👥Insanityjam9853.012.602.702.432.952.813.18

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Antsa

LD42 — Running out of space

Mad Desert by djosef 2018-08-13T20:47:43Z

There were some graphical glitches while running against the blocks. Also it's quite hard to find a block you can push in time :P. Still a nice entry

Enduring Light by Swen 2018-08-14T15:27:54Z

I think the download links might be broken

Void Worker by sotark_ 2018-08-13T20:35:23Z

Controls were pretty hard but otherwise quite nice entry

Insanity by NightmaresDev 2018-08-14T17:22:10Z

@thebmxeur I was thinking about adding rigidbodies to the books but we didn't have enough to for it. Some books were little bit inside the floor so they would have flewn to the air so I removed rigidbodies from them.

Thanks for the feedback though

Insanity by NightmaresDev 2018-08-14T17:24:48Z

@bloc97 I kinda agree with you. We should have made the camera follow a little bit faster. Thanks for the feedback

Insanity by NightmaresDev 2018-08-18T14:01:22Z

@abhis1kadian At one point we actually thought about adding fps but then there was something that made us not add it. Can't just remember what was it :/

LimitedActions by Stroe Andrew 2018-08-13T20:16:12Z

Liked the game but I just couldn't get past the speed level. Maybe my speed isn't just high enough :D

LD43 — Sacrifices must be made

Skull for the Skull Throne by Zeriver 2018-12-04T19:47:36Z

The download link isn't working

We Fight "Together"! by StratosKakalis 2018-12-04T10:01:26Z

The sensitivity was way too high for me. I'm using a track pad and moving 1cm on the track pad turned the fov like 90 degrees around. You could have probably added sensitivity settings along with the sound volume

Cave Adventures by Lyrcaxis 2018-12-04T09:30:41Z

(My earlier comment didn't seem to go trough)

I couldn't complete the tutorial, because for some reason, the minion wouldn't want to wait on the second pillar. It would wait anywhere else, but not on the pillar.

Cave Adventures by Lyrcaxis 2018-12-04T09:51:05Z

@lyrcaxis Oh yea, I was on top of the minion

Whatever it takes by Sir. Syko 2018-12-05T16:30:51Z

When I press the "Start game" -button, it shows only black screen and the top bar that shows stamina and items. When I wait a little bit and randomly right click around, I start losing stamina though. I have tried refreshing the site a few times and that didn't help

The Devil's Grind by Hakita 2018-12-04T10:12:06Z

Amazing idea. The music scared me a little bit with it's volume in the beginning of the game. I had my volume at 20% and it was still loud

Rainbow Cats by Niarkou 2018-12-04T11:00:39Z

It took me so long to figure out how to press the "play" button :'D

Istenek by Fenderbate 2018-12-05T16:07:36Z

Tutorials should really have more priority in LD games. They really make a difference in the feel of the gameplay

Maroon3d by juju 2018-12-05T16:23:08Z

I didn't really get the idea of the game or how it works, but I quite like the art work. It looks really detailed

Attack of the Killer Radio heads by DDynamix 2018-12-04T07:55:22Z

When I try to open the game, I get error message telling, that UnityPlayer.dll is missing.

I think you forgot to include other build files that come with unity. The build folder includes always at least following things: Data folder, Mono folder, YourGame.exe and UnityPlayer.dll

Attack of the Killer Radio heads by DDynamix 2018-12-05T07:25:03Z

The game over scene isn't working properly. The cursor is locked and I cannot press the sacrifice button

Don’t eat CHICKEN ! by Kasaki 2018-12-05T16:17:49Z

For some reason it gives Game Over only a little bit after start, when the monsters are still at the edge of the screen. Still nice idea

For the Princess by maxll 2018-12-04T10:21:48Z

That Roblox "Oof" Sound effect made my day

Experiment 46 by Pietrek 2018-12-05T16:40:56Z

I somehow occasionally gained ability to jump multiple times and I could also climb walls by spamming space bar against them. Simple and working idea. The music could have some more variation

Wastage by andrejsch 2018-12-04T12:10:25Z

Couldn't play due to too low frame rate. Please consider adding some sort of graphical settings for lower end hardware

RespawnPlatformer by Hangacs 2018-12-05T16:11:10Z

Nice and simple idea. Extremely good performance

LD44 — Your life is currency

Oink Royale by Skoggy 2019-05-05T08:32:48Z

I liked the idea but one thing really bothered me. Why did you only include Ultra preset? My integrated gpu could barely run the game with those details in 720p...

Zoltan's Idea by Fanu 2019-04-30T09:39:23Z

I really enjoyed the game. Had a good laughter when I saw the computer minigame for the first time

Square Life by NightmaresDev 2019-05-05T10:15:38Z

@oakus That might be a bug. You should be able to talk to everyone.

The wall limitation takes place at the edges of the map. I had to limit it due to the way the map generation and player movement is handled. There would be array overflow, if you were able to go through the edge walls.

Square Life by NightmaresDev 2019-05-05T11:15:03Z

@davidus Thanks for the suggestion! I'll see if I can do that

Edit: Nope... No WebGL. I managed to break the project by updating unity, and the most recent version had a bug with WebGL. Now I cannot build even for Windows

Re:Live by NyssaRaatko 2019-04-30T09:18:00Z

Nice consept, but the game felt a bit too easy. Also I didn't see any difference after speding all my HP to the vendors. Do they even give anything?

LD50 — Delay the inevitable

Battle Cards by sirikan 2022-04-05T12:21:26Z

Survived to round 32. The knight is OP

Delay No More! by EggshellDog 2022-04-05T13:24:41Z

I had issues with my cursor not locking to the window escaping to my other monitors, but other than that, fun little experience.

The game has some real Postal 2 vibe to it with the queues :D

Gone by Joshuc 2022-04-09T11:59:16Z

Great atmosphere! I think I got even goosebumps at some point for some freaky reason :D. The computer usage was really smooth. Maybe some sort of reset button on the phone would have been nice for easier recovery from typos.

There was one issue though. The mouse sensitivity was quite low (I think I have 400dpi), so looking around was quite difficult

LD50.exe by Antsa 2022-04-05T11:40:49Z

@0x-void-x0 Sorry but I'm afraid I can't make a Windows build. I have tried my best with a virtual machine and wine, but getting g++ (gcc) running on windows wasn't too successful. My friend had some luck with compiling my game engine on windows and he might be able to port it some day but he's not home right now.

As for web builds, that is in the plans but not implemented yet into the game engine

Thanks for your interest though :P

LD50.exe by Antsa 2022-04-05T12:24:01Z

@phoenix-gi that error should be harmless. I got the game running in a PopOS virtual machine, but maybe I should also setup a Ubuntu VM and fix the texture loading bug. Thanks for the heads up!

Edit: The bug should be fixed now

Edit 2: Spun up a Ubuntu 21.10 VM and had no issues.

LD50.exe by Antsa 2022-04-06T14:01:12Z

@subvertissement did you try the 1.0.2 version? If not, then I'm not entirely sure what would be the cause, since I can't reproduce the issue on my system.

LD50.exe by Antsa 2022-04-06T14:44:13Z

@helen I guess I should. In its core the game is simply a point and click thingie, so you aren't missing out on much :D

I'm sorry about not being able to provide windows builds. I'll aim for more cross-platform compatibility before the next LD comes around

LD50.exe by Antsa 2022-04-06T16:04:03Z

@tsugumi Good question :D

As far as I know, it is a game. If you want to verify for yourself, you can read the source code right here: - https://github.com/Toasterbirb/Ludum-Dare-50 - https://github.com/Toasterbirb/Birb2D

You can also compile it from source and run it in Firejail to contain it completely. You should actually use firejail etc. with all Ludum Dare games if you are running them on your own computer locally. I don't know of any malware being in LD games, but you should always be cautious when running random binaries

LD50.exe by Antsa 2022-04-09T13:30:53Z

@daniikk1012 I may or may not be an osu player myself lol

LD50.exe by Antsa 2022-04-09T13:37:02Z

@dot-dev What distribution do you use? I could probably spin up a vm and try to reproduce the issue. I have so far tested the latest Ubuntu release, Gentoo and the latest PopOS release.

I also can't test it on AMD GPUs and that might be a problem with the AppImage. Me and my friend also found a possible bug in the font rendering library we used and I'm a bit powerless against that. The problem has to do with a text wrapping function that has near zero documentation and doesn't seem to behave in a stable way on every system.

I'm almost a bit scared of rating other peoples games because it puts this game to the front page and encourages others to play this buggy mess that seems to crash on every other system :D. Kinda counter intuitive

LD50.exe by Antsa 2022-04-09T15:32:43Z

@minus Yea, I'm aware of my memory management issues :P. I'm quite new to C++ in the grand scheme of things and this has been a big learning project. Also about half of the LD game was written by a friend of mine who was completely new to C++ so that should explain the weird code style clashes, if there are any

Also, I'm aware of the directory problem. The main issue is that I don't have access to windows devices and can't really test anything on windows. My PC has a storage shortage and my laptops proprietary BIOS has completely crapped itself and selectively recognizes boot media.

I don't ideologically have anything against a Windows port, but I have no clue how to do Windows development when not on Windows. I'll clearly have to solve this issue though if I want to take part in LD next time around.

I'll happily accept a Windows port if you manage to create one and/or accept any pull requests to the repositories

LD50.exe by Antsa 2022-04-09T15:35:30Z

@dot-dev I guess the problem lies somewhere with graphics card drivers then most likely. I have tested my stuff in a PopOS 20.10 virtual machine, but that has a virtualized graphics card and I don't have a spare GPU to passtrough right now.

LD50.exe by Antsa 2022-04-10T11:39:31Z

@minus **Thanks a lot for your efforts!**

I got the release running in wine after doing a few tweaks and installing the C++ Redistributable. I'll upload the release to the projects github page and link it here shortly. I might also try to add your changes to the source code with preprocessor directives or something, so that they could be used for other projects as well.

I really didn't think that this would even be possible :D

LD50.exe by Antsa 2022-04-21T11:32:41Z

@zimny11 we had some grandious plans actually similar to your ideas, but they had to be scrapped because about half of the jam was spent on two segmentation faults :D

LD50.exe by Antsa 2022-04-21T11:35:12Z

@jamtempisto That could be it. The whole line break thing was quite risky. It wasn't documented at all in the SDL2 docs and was quite buggy on some systems and even lead to crashes in some cases.

Snow Dude! by Zliebowitz 2022-04-21T00:15:43Z

Interesting platformer with. The levels started easy and simple while bringing in mechanics as the game went on. The snow staying on the walls is a nice touch. I think the mouse movement was a bit difficult, its hard to remember where my cursor is relative to the character at any given time. Maybe some sort of arrow pointing from the snowball to the direction it would dash into would have helped?

Got stuck to the bouncy pad level with narrow flappy bird styled jumps. A bit too many timed jumps for me :P

Wildfire by LaserPanzerWal 2022-04-20T22:12:11Z

The ticking sound in the end when the evacuation was almost finished was a bit odd. Like I think I'm not fighting against time running out, but the ticking makes it sound like I'm running out of time even though its a good thing that time passes

One Last Round by BrielleY 2022-04-21T12:22:02Z

Spam clicked trough every pixel I could think of but couldn't get further than getting the second key.

The music was excellent and the graphical style fit the game well. Feels like a memory trip back to the flash game era

Workplace Accidents by tendencydriven 2022-04-05T11:18:26Z

A bit grim, but fun little *zooming around* tech support experience. Helping the workers from afterlife I guess.

A few things though: - I had to guess the controls, not sure if there was a button for them in the menu though since part of the window was cut off in ultrawide aspect ratio and there was no way to change the resolution of the game. Nonetheless the tutorial was nice and simple - The level is quite large and the difficulty starts to ramp up quite quickly

Under Performer by Allax 2022-04-20T23:34:03Z

I didn't understand the printer minigame and always got stuck with it just spamming the spacebar. Really liked the graphics and cutscenes. The pixelated font was a bit difficult to read though

Pickle-Pocalypse by Theo Clarke 2022-04-20T22:47:42Z

Got killed by a pickle that spawned literally in front of me when I was walking :P

As someone else already said, would have been nice if you could shoot up and down. The random weapon concept made things interesting

Bombthrow by LakeDev 2022-04-21T11:59:05Z

Really liked the graphics and the game concept itself was really fitting to the theme

The difficulty ramp could have maybe been a bit more lenient and I also had some performance issues given my hardware, but that might also be partly my own fault running the windows version with wine and not playing the native Linux version

LD51 — Every 10 seconds

Sonar by erikiene 2022-10-04T21:39:28Z

I didn't quite understand how to progress with the game other than move around, shoot things, collect things, maybe upgrade something if I had enough of the stuff I had collected and then randomly arrows would show up all around my monitor.

Graphically the game was really cool for a Ludum Dare game. I think the "robotic" sound could have been a bit clearer. I didn't quite understand what it was saying

EDIT: I should have probably read the LD description first before playing the game :D

Toad Cat's Cemetary Watch by 43sam 2022-10-06T06:56:05Z

I encountered some funny bug in the Linux build where when I died, I wouldn't actually die but all of the rats and enemies simply piled up on me and I get getting those power ups infinitely while the time still kept going. toad.png Guess I'll become the ultimate toad cat

EDIT: I tried the windows build in wine and it seems to have the same issue in it (unless its a feature of course)

The game has quite addicting gameplay and somewhat of a roguelike feeling to it. Didn't get the powerups that crush the most rats per attack? Try again and maybe you'll get more lucky :P

The Diamond Heist by Antsa 2022-10-04T14:31:59Z

@mstrp I bring you good news! After way too many hours of fighting with mingw and CMake I have managed to get my engine to compile for Windows. The build I linked on this page has only been tested in [wine](https://www.winehq.org/) under Linux, so I'm not 100% confident about its working state.

The Diamond Heist by Antsa 2022-10-04T22:37:25Z

@bqq Heh :D I too noticed that I could just hold down the arrow keys to certain directions and pray to RNG gods, but it was a bit too late to do any overhauls. Should have probably given the guards a bit more intelligence from the beginning and not trust randomness

The Diamond Heist by Antsa 2022-10-06T23:34:39Z

@chuckeles I don't own a Mac myself, but you can compile it from source if you want a Mac version :P

You need the following programs installed: - cmake - make - g++ (and gcc if it doesn't come with g++) - git

Then run the following commands in your terminal of choice ```sh git clone https://github.com/Toasterbirb/Ludum-Dare-51 cd Ludum-Dare-51 rm birb2d git clone --recursive https://github.com/Toasterbirb/Birb2D birb2d mkdir build cd build cmake .. -DTESTS=off -DRELEASE=on -DSTATIC_SDL=on -DUTILS=off make -j$(nproc) ``` That *should* produce a working binary. If you are gonna take this route though, know that its most likely going to take way longer than completing the actual game

Good luck :D

Under Pressure by Fluffy_Kaeloky 2022-10-04T23:19:51Z

Well done with the tutorial, though it probably shouldn't replay when you lose in the first level. I liked how the guards could be outran by hiding quickly even if you got caught for a moment. This "feature" created some scenarios where the guards and cameras could be cheesed by hiding behind a crate immediately after getting caught :D

Impressive graphics and animations for a game jam game :thumbsup:

Tile To Tile by ADerpyChickenStudios 2022-10-04T22:10:33Z

Finished the game with a time of 462,449 :D

I spent quite a bit of time into the second level, because I just couldn't make the last jump for whatever reason. The difficulty ramp could have maybe been a bit smoother

Tile To Tile by ADerpyChickenStudios 2022-10-06T06:31:35Z

@aderpychickenstudios No worries. I think it was the last jump before the goal, like from the second last platform to the last platform. It was probably way more easier than i thought, but there was something with it that made me mistime the jump every time and I jumped too early :D

GRABOUL by mattguil 2022-10-04T22:59:51Z

Interesting way to do a bullet hell like game

The level rotation was really difficult to encounter. I found myself falling to spikes more often during the rotation than getting hit by the bullets. Most of the bullets could be safe-spotted since the patterns didn't really change.

The character controller was solid and responsive, so I probably just had a major skill issue with the gravity part :D

Puncher Pusher by WhumpusWu 2022-10-10T12:21:32Z

Took me a round to understand how the game worked, but after that, it was quite *punchy*, if I can say so. The sound effects should probably be toned down a bit. Even though normally the audio would sound like it was at its normal levels, there would be huge volume spikes when the train appeared or some other big event happened with multiple units at once

Wait a sec by Drag0nator 2022-10-10T12:36:33Z

Great little minigame collection! Had some difficulties throwing away get toys, but pretty much all of the minigames were quick and easy to understand just from the title and the keybindings that where given before every minigame.

The graphics were awesome and most importantly, I had fun :D

Checker Jump by confusedsoph 2022-10-03T06:10:20Z

I think I know why the game isn't opening for anyone other than you. You have probably misunderstood how to distribute a Unity game. When you export / build the game, there are some other files that generated aswell other than just the main executable. Export the game into its own directory separate from the project files and then share that entire directory

I did this exact same mistake back when I first used Unity

LD52 — Harvest

Mr Drills Kandy Harvest by LordMiji 2023-01-09T09:05:37Z

At first I thought it was a bit weird that the candy didn't move to the position I clicked it, but then when I started spamming the keys, it felt a bit more natural :D

It seemed to give the same set of candies to collect every time. Maybe you could have randomized the amount and type to add some more pseudo variety.

Overall fun little pattern recognition game

Harvest Timing by Pennycook 2023-01-09T09:18:44Z

The watering idea could work, but I forgot immediately what seeds I planted and where. Maybe the dirt color could be different for each plant

Maize Runner by miltage 2023-01-17T20:19:49Z

Really fluid animations, fitting graphical style and sounds. The game had a certain "Dumb ways to die" vibe to it :D

I first thought that there was a potato driving the harvester but then only after a further inspection noticed that it was a sleeping person :laughing:

Also no worries about the missing web build. The windows binary ran really smoothly in wine on Linux

Rhythm Reaper by BtheDestroyer 2023-01-09T15:24:42Z

As an avid rhythm game player, I really enjoyed this one. Also the vim movement bindings worked nicely for attack and dodge

At some point I accidentally went trough something and got stuck outside of the playing area for a moment between the crosses. Some sort of solid invisible collision wall around the playing area would probably solve this

Wheat World by Belonzik 2023-01-12T21:13:23Z

This might just be a major skill issue on my part, but I couldn't get past the first jump :D

Wheat World by Belonzik 2023-01-12T21:29:01Z

@belonzik I actually tried using slash too while jumping, but I couldn't make it increase my jump height or speed

The Ballad of Eric Hernandez, Cattle Rancher by GeraldFIngBurke 2023-01-18T10:01:30Z

I really wanted to take out the auto clicker, but sadly it didn't work with the Web player

Chicken Story by Andreadbx 2023-01-10T22:29:53Z

I actually really enjoyed the 3x3 puzzle. It reminded me of those runescape clue scrolls :D. The mood was fitting and I didn't feel like I was in any rush to get the puzzle done.

The scythe I was given at the beginning felt a bit weird. I tried using it on things but it didn't really seem to do anything. Then at the end the chicken notes that I didn't use it. Maybe the scythe could have chopped the grass or something to that nature.

The AI art dude was scarily accurate :D

Let's get this bread by Antsa 2023-01-10T07:25:11Z

@pennycook > Something like a “No, seriously, that’s it” would have been helpful.

Yea I actually thought about doing something more after the game was over, but that didn't really occur to me during the jam. I was a bit scared of adding new stuff nearing the end of the jam. I wonder how long people spend clicking the bread after the game is over on average :D

Let's get this bread by Antsa 2023-01-12T21:02:06Z

@frogman The graphics are all pre-rendered in blender. Thus if you set the game to fullscreen with resolutions higher than 720p, it would have look quite pixelated. The engine itself can't even handle 3D graphics. I wonder how many people have even given thought to the fact that the game actually doesn't render the graphics.

If it did, it would be quite a feat to have full path traced graphics at such framerates :D

Click On Fish by Pomo 2023-01-09T23:19:03Z

The mouse cursor is invisible in the Linux version #hardmode

Pitchforks & Produce by Medow 2023-01-12T21:27:11Z

The dashing mechanic worked really well. It was easy to control and getting the combo up was great fun.

One suggestion I'd have would be to make the screenshake and also maybe the hitsound proportional to the combo when hitting the boss to increase the impact it represents. I didn't really feel any difference between low and high combos other than the rising combo sound pitch.

QUICK QUICK, HARVEST! by Buzzoopa 2023-01-08T17:58:00Z

For some reason the game music plays only from the left ear and its quite jarring. I would have also maybe liked an option to hold down a key instead of spamming them :D

Overall nice sokoban game and I really enjoyed it

Bedlam at the Harvest Festival by VictorRypl 2023-01-16T22:41:24Z

The game definitely seems interesting, but I have no clue where to even begin. I don't usually play these kinds of games and the first impression was quite a text dump. Also the font was a bit difficult to read, especially at the last screen, I could barely make out the names.

Tractor Tony's Pro Reaper by Fabian Denter 2023-01-09T18:33:31Z

I was having so much fun driving around that I didn't even notice that there was a timer :D

I forgot the list of goals pretty much instantly when I started the game. Maybe they could be listed in the pause menu for example?

The post processing, music and the soundtrack really set the mood well. Also the menu definitely was realistically clunky :P

Barn Game by Zach Hsu 2023-01-09T09:11:26Z

The potatoes were pretty difficult to defend against. Got ran over by them every time :D

Pumpkin panic by _michdev 2023-01-09T09:43:39Z

I think the graphics could have used a bit more contrast. I had difficulties with reading the level and enemies apart with all of the similarly colored depree going on top of the screen. This could also be due to the small size of the embed window and be a different story in fullscreen

Also I kept constantly walking on the spikes because I didn't notice them

The character controller was really good. The gliding was smooth and easy to control.

As mentioned by Adam, the sound was a bit repetitive. At first I thought that the audio as broken because of the repeating bleeb sounds in the beginning :D

MegaBurgers by Horda 2023-01-09T08:45:39Z

I though I was missing the tutorial but then alzheimers came to the rescue :D

No Harvest by RogerW 2023-01-09T19:52:05Z

Said no to 39 days of harvest. The more immune plants managed to outgrow me by being scattered everywhere. After some point the game starts to feel impossible because no matter where you shoot, you either don't destroy enough plants or make too many plants happy.

All around nice little puzzle game

LD53 — Delivery

DARKLINE by xk_the_name 2023-05-03T21:27:52Z

What a game. I still don't really have a clue what the story was about in its entirety, but I'd probably have to replay the game to understand it a bit better. There definitely seems to be some replayability, because at some point I started questioning if I should even be making these deliveries and choose something else at the end of the "jobs". I think some extra world building at the beginning to set the scene better would help, but I guess also being thrown directly into this odd job was also part of the story.

The resource management was really well balanced. Only at the end I started running out of water and I tried to save anything I could. I was probably a bit too stingy, because I thought that the scarcity would also apply to ammo, so I barely used the gun.

The colorscheme, audio design and graphics played really well together. Serial Experiments Lain came immediately to my mind when I heard the electric humming lol

Beep Boop by Iluvatar 2023-05-01T13:07:38Z

Lovely little story. I really liked how each character had their own personality and a small backstory I could dig into.

One thing that left me a bit sad was that I earned enough money for a new car by doing all of the deliveries, but then the game ended before I could go and buy it :(

Definitely would play more of this if the game was longer :P

Snapdash by caeonosphere 2023-05-12T23:05:12Z

Very soothing puzzle game. Also really interesting take on the theme.

I really liked the shape markers that showed what shapes were wanted. Allowed me to not worry too much about mistakes when I could see that there's an alternative shape I could build the block into :D

As already mentioned by others, I think the difficulty curve could have been a tidy bit steeper, but its a difficult balance with the relaxed nature of the game.

Overall really well done entry!

Build-A-Delivery by shp 2023-05-12T22:45:33Z

Not sure if it was just my car building skills, but I couldn't make the car go where I wanted it to go. It kept rolling over sideways whenever I'd start turning to any direction. Certainly interesting car physics :D

Silence is just a pipe dream by Antsa 2023-05-02T22:48:57Z

@phlip45 :eyes:

Silence is just a pipe dream by Antsa 2023-05-05T11:12:35Z

@cheesepencil that's the plan every LD, then I attempt to do it and give up :D

Jokes aside, maybe I'll get around to it some day. Its not really as simple as clicking a button with a custom engine

Silence is just a pipe dream by Antsa 2023-05-17T16:55:02Z

@0x-void-x0 That's certainly odd... The windows build of the game is compiled with x86_64-w64-mingw32-g++-posix (quite a mouthful, I know) on Linux, so maybe there's some missing library or something. Thanks for letting me know though, I'll add this to my TODO list to check out.

Dragon Express by raptor851 2023-05-01T20:42:57Z

In case someone else also gets the error `./LD53: error while loading shared libraries: libSDL2_mixer-2.0.so.0: cannot open shared object file: No such file or directory` or something similar when launching the game, you can fix it with the following command ```sh ln -sr ./libSDL2_mixer.so libSDL2_mixer-2.0.so.0 ``` Then run the game with ```sh LD_LIBRARY_PATH=. ./LD53 ``` If the error is about the libSDL2_image library, replace libSDL2_mixer.so files with according names in the command above

As for the game, I didn't quite understand how to play it or how to progress in it. I managed to beat some enemies by throwing random items at them and it seemed to work with some logic after enough trial and error :thinking:. Definitely has that Undertale feel to it with Zelda graphics if I had to make some comparisons :D

The movement in the game was quite sticky feeling. Its almost as if the game gets its "repeat movements" in the same way as text editors start repeating keys after you hold them down. You might want to keep track of key down and up events separate from the movement and then do the movement in your update loop outside of the input polling code. I can't really say if this would fix the issue though since I can't see the source code.

Mystic Logistic by Ben Toosey 2023-05-01T21:27:35Z

Really well integrated tutorial! I really liked how the game taught the basics without any "hand holding". The star system also worked really well. Definitely added some replayability and strategizing.

Pinball Delivery by jnaver 2023-05-13T18:46:27Z

Got to the level EX-4 and gave up. I think some way to reverse the movement direction of the keys would be a nice addition, maybe Shift+A etc.. Not being able to go both directions got a bit annoying. Also I think the force that the ball is pushed could use some randomness. The pong level felt really deterministic in the beginning and it grew a bit repetitive to watch the same beginning moves every single time I'd fail :D

Putting critique to the side, I really liked the game idea. The levels were quite well polished and had "clear solutions" to them after a moment of thinking. The sound effects were satisfying and played really nicely with the graphical appearance of the game.

Double Dispatch by ForestOfCode 2023-05-01T12:10:13Z

I think you forgot to distribute all of the required files with the game. Just the game binary isn't enough to get the game to launch if its a unity game. For example, the "UnityPlayer.dll" file is required and so on. Also the web build seems to be broken

Try re-exporting the game into a dedicated directory, zip the directory and upload that.

Frantic Folding by J4cko16 2023-05-01T12:04:47Z

Managed to fold 22 letters (without cheating of course). The name of the game definitely has some point to it :D.

The game concept itself was quite a lot of fun, especially when I managed to get combos of keystrokes correct.

I think the arrows could have used some coloring to make them look a bit more apart from eachother.

Taent by Emily-TTG 2023-05-01T12:22:55Z

Cool little horror game. The walking speed felt like snail pace, but that played some role in the atmosphere I guess :sweat_smile:

I had quite a lot of screentearing, but that was solved by killing my desktop compositor. The game seems a bit heavy to run for its graphics. My RTX 3060 was pinned at 100% and the game ran only at around 120fps (unless its capped in some weird way?). Good job on the engine port though! Had no issues with getting the game to launch

Taent by Emily-TTG 2023-05-02T00:52:18Z

@emily-ttg Oh wow, getting such big engine reworks to work in this short period of time is certainly impressive :D

Good luck with the project! Can't wait to see the progress when next LD comes around :P

Iter Vitae by MimiPop 2023-05-01T13:10:56Z

I think you forgot to add a link to your game (or add the webbuild to the game page), unless the game was the journey to this page :sweat_smile: