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Square Life
Square Life
By nightmaresdev and antsa
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 2.68 | 10 | |
| Fun | | 2.68 | 10 | |
| Innovation | | 2.81 | 10 | |
| Theme | | 2.43 | 10 | |
| Graphics | | 2.68 | 10 | |
| Audio | | 2.25 | 10 | |
Comments
The game is fun to play and needs a scoreboard for sure! Explaining the game before actually throwing you into it would be extremely useful aswell. Overall it was fun and would love to compete with some friends to see how/who could get the highest score!
oakus
2019-05-05 09:18
Nice, coherent graphics and good take on the mechanics. It was a little confusing as to when the skip is consumed, I though I'm gonna go over the wall, also would be great if there would be some satisfaction at the end, or at least "Your life has ended with score X". I agree with the scoreboard. I don't know if it was a bug but not all colored squares were interactable, I guess they are there as sort of diversion (you want to go somewhere but you don't know if there are actually people that want to talk to you?).
antsa
2019-05-05 10:15
@oakus That might be a bug. You should be able to talk to everyone.
The wall limitation takes place at the edges of the map. I had to limit it due to the way the map generation and player movement is handled. There would be array overflow, if you were able to go through the edge walls.
davidus
2019-05-05 10:42
A good game! I had a good time playing it! But it would be so much easier to play and I think it would get a better rating and more people would play it if you could play the game directly in the browser. With Unity you can simply change your game in the build settings to WEP-GL and upload it to e. g. itch. io or simmer. io.
Very interesting concept and good graphics. Well done!
antsa
2019-05-05 11:15
@davidus Thanks for the suggestion! I'll see if I can do that
Edit: Nope... No WebGL. I managed to break the project by updating unity, and the most recent version had a bug with WebGL. Now I cannot build even for Windows