emily-ttg 2023-04-29 21:12
The link appears to have gone walkabouts so hazelengine.com for ref.
Foon → Ludum Dare Explorer → LD53 → Taent
By emily-ttg
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 304 | 3.17 | 34 | |
| Fun | 362 | 2.71 | 33 | |
| Innovation | 346 | 2.82 | 33 | |
| Theme | 312 | 3.41 | 33 | |
| Graphics | 277 | 3.25 | 33 | |
| Audio | 211 | 3.21 | 33 | |
| Humor | 179 | 2.94 | 31 | |
| Mood | 131 | 3.54 | 33 |
The link appears to have gone walkabouts so hazelengine.com for ref.
linux is cool an' stuff but any chance of a windows build? you're super limiting who can play your game!
@ciderpunk welll issue is - as I said - this is in quite an upcoming engine and the core team are all doing their own Jam submission and I don't actually have a way to build it on Windows. It's a tad annoying but :shrug: what canya do.
Thanks for supporting Linux games! I liked the simple aesthetics, where the parcels are at first the only splash of colour. It was impressively creepy for something so minimilist.
@tompudding thanks! With all the struggle getting it working I really did lean heavily on atmosphere :sweat_smile: - glad it worked ;p
Is there some simple way how to run this on Windows? I see that there are some version of this engine for education and then some other version only for patreons, would it work on the free education version? Even the installation for it doesn't look straight out-of-the-box, so I wonder whether it's gonna work there. :)
@dzejpi there is no way to run on Windows rn unfortunately - as I said above the core team are currently all busy with their own submission so getting them to build it isn't currently possible. Sorry
That's alright, thank you for info! In case they finish their submission and they make some edits to the engine in order to make Win builds afterwards, ping me and I will check it out!
When I run the command a black window opens and stops responding. I can hear music but that's about it. I'm using Ubuntu.
@ludumdaredevil is there any chance you could send a pastebin with the logs? Also your GPU/Drivers need to support at least Vulkan 1.2.
I don't think my laptop supports vulkan but here are the logs anyways:
HAZEL.log: https://pastebin.pl/view/f37b64fe
the App.log was empty.
Cool little horror game. The walking speed felt like snail pace, but that played some role in the atmosphere I guess :sweat_smile:
I had quite a lot of screentearing, but that was solved by killing my desktop compositor. The game seems a bit heavy to run for its graphics. My RTX 3060 was pinned at 100% and the game ran only at around 120fps (unless its capped in some weird way?). Good job on the engine port though! Had no issues with getting the game to launch
Hi tried to get your game running on Linux without luck. Maybe it's because I'm on a laptop without Vulkan support.
@snesgaard @ludumdaredevil yeah unfortunately vulkan is requires - sorry you weren't able to! @antsa the renderer was rewritten like the day before so definitely a few kinks to iron out - glad you enjoyed!
If you can't make a windows build can you make a web build?
Linux Support is nice, but unfortunately the majority of people are on windows :(
@cheesepencil Hazel only supports Vulkan so no - no WebGPU nor WebGL being the blocker - something I plan on adding in time though, I'm not a render engineer. @tasakasama IK - it's a bit annoying but the core team's time is a bit more pertinent kwk. Just glad my key goal of getting the thing working made it ;D
Heh, I like the twist. I can see why amazon delivery drivers have such high turnover rates.
IS there a way to play on windows?
@jasonsumm1 Unfortunately not atm - sorry!
I reached ||apartment -999||. Is there anything after that? In any case, very nice!
@sekoia nope that's it - by the time I hit 50+ crashes I was about done with the engine so I cut it a tad short. In the future I'd love to expand on it into a proper game. Glad you enjoyed!
@emily-ttg Oh wow, getting such big engine reworks to work in this short period of time is certainly impressive :D
Good luck with the project! Can't wait to see the progress when next LD comes around :P
Nicely done!
Same issue as @ludumdaredevil. I tried :(
I really like this horror game. It's interesting. Well done!
Hey, just chiming in here as another annoying Windows user who saw a cool thumbnail for this game and wanted to give it a try :smile:
I'm in two minds on this. On the one hand, you have a great atmosphere, with the simple shapes and (an eye for) good lightning effects conveying that wonderful slightly off feeling of a well-kept but seemingly abandoned enforced concrete apartment purgatory.
On the other, the viewpoint moves really, _really_ slowly. Without a matching framerate drop (that I could notice at least), I can only assume this is intentional, to heighten the dread. This can be a double-edged sword --in fact, it just mostly frustrated me. A little less slow and I think you'd still have the effect, but I'd have been more inclined to try out different things, like trying to probe the depths of the darkened hallways, or try out which doors are unlocked if any. I could also swear it got even slower when [spoilers] the lights change to red. That _could_ just be my imagination though.
I think the game hung when I got to [spoilers] the delivery of the final? package to room -999 (fun fact: I initially missed the minus, and thought something like 'with a programmer creating this game, I'd have expected a minus in front of that -- as we're the most likely to be familiar with the oddness of a negative number where you'd expect a positive ... ah no wait, there it is'). When I got to the middle of the room with the package (without the package, I could enter and exit the room just fine), it did a fade-to-black, and then it just seemed to hang. I don't think the logs showed anything out of the ordinary (as far as I can judge the logs for a program I'm not familiar with anyhow), except maybe `[15:03:20] HAZEL: TextureSerializer::DeserializeFromAssetPack` at the end. (I'm on Manjaro on a Thinkpad P53s should that matter.
I like it when people use their own voice for the SFX. Really gives it that homebrew vibe. (Could maybe have used a little bit more effects, to disguise the fact that it's just a single human person.)
All in all not a bad little (in the best sense of that word) experience. (Unless there's way more after room -999 that I missed out on because of the maybe-crash -- reading the other comments now -- it seems that there isn't.)
Could I have a Windows build?
Windows plz!
I'm on Windows, I couldn't seem to be able to play this?
@remco yeah that's the end - unfortunately found out towards the end that scene transitions and application quitting are broken in the scripting API atm ;p. The slowness was a little on the nose I agree but it also covers up a physics timestep bug whereby walking into walls caused a jitter ;^). Glad you enjoyed!
@obe-dot @wahooney @weirdbitgames the core team might be able to do a Windows build now that they're done their own game - I'll ping all who asked for one if they do!
I tried to run it on my SteamDeck, however in desktop mode it is veeeeeeery slow and unplayable. In steam mode its also unplayable and also seems to block every steam overlay....
However I will try it on my laptop later.
@aligator yeah unfortunately it would seem the new renderer changes are quite heavyweight. I'm sorry it didn't work too great!
Finally I've gotten a Windows build! Linked up above! @ciderpunk @dzejpi @cheesepencil @tasakasama @jasonsumm1 @ashashza @obe-dot @wahooney @weirdbitgames
I only play web builds myself but you're gonna have a lot more reviewers now that you got the win build working so I'm happy for you! GLHF!
Yaaaay!
Hmm it crashed for me and wouldn't run :(
That was an interesting experience. Your VO is pretty funny, and the ending is definitely a vibe. I just found the slow movement VERY tedious, not sure if that was intentional or a Windows porting issue. That inconvenience aside, I enjoyed it.
super atmospheric, very cool! thanks for the windows build!
Well done! The game was definitely a bit scary the first time I played, I tensed up waiting for a jump scare (slightly disappointed that I didn't get one). Really liked the mood, the ambient sound was quite good. Although the game was a bit too short imo (of course I know this was because of tooling issues so it's not a big point). Overall the initial experience was nice :) /Peter
Glad to hear that you were able to get a Windows build for this, because you were leaving a great feedback to many people and couldn't get any back. Great atmosphere here, this would be a great intro for the bigger game, so keep going! The only thing I didn't really enjoy was the movement - it felt a little bit too slow, but that's not biggie. Well done and interesting engine of choice!
Great game! It was certainly very creepy, I'm glad you didn't have many jumpscares (besides the bell ring noise and light change) as it was almost too much for me (I'm very bad at horror games). The graphics were really good and matched the atmosphere nicely - I loved the sparse use of colours. All the audio was great as well - I especially liked the whispering and the voice acting (the "I don't get art" comment was the best). The ending was a bit confusing and anti-climatic though - I just looked around the room while nothing happened until it crashed, but I assume it was just due to a lack of time. All in all, very good entry!
I tried the Linux build but it was unplayably laggy for me unfortunately. I'm on Gnome/Wayland. I can usually game fine on this setup though. Here are my logs: https://pastebin.com/MK4gQr7Q I also tried the Windows build in wine but it was complaining about a missing dll and I didn't poke further.
@tom-wadley yeah I've had a few people mentioning it's quite taxing to run - it appears to be an overuse of buffers by the renderer. Hopefully will be fixed in future!
@frogman yeah the end scene was a little screwed as it turns out scene transitions are broken in the engine rn kwk - so I just kind of crashed it from script land to at least end the game somehow
Very cool to see a stronger narrative on top of a neat little game. I enjoyed the sounds and easter eggs(?). It broke up the walking pace a little.
Good job setting a spooky mood.
It was a shame most of the level was just untextured grey.
@chybby yeah tbh it would have looked even worse if I had textured it I'm an awful texture artist and you can't do pixel art with Hazel because there's no texture filtering modes
Good atmosphere!
Yay windows version! Creepy vibe, did not expect a horror game for this compo. Well done!