mstrp 2022-10-03 16:57
Would like to have tried this, but I only have access to windows at the moment. Bummer!
Foon → Ludum Dare Explorer → LD51 → The Diamond Heist
By antsa
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 430 | 2.94 | 20 | |
| Fun | 328 | 3.07 | 21 | |
| Innovation | 402 | 2.81 | 21 | |
| Theme | 432 | 2.97 | 21 | |
| Graphics | 473 | 2.18 | 21 | |
| Audio | 393 | 2.11 | 20 |
Would like to have tried this, but I only have access to windows at the moment. Bummer!
@mstrp I bring you good news! After way too many hours of fighting with mingw and CMake I have managed to get my engine to compile for Windows. The build I linked on this page has only been tested in [wine](https://www.winehq.org/) under Linux, so I'm not 100% confident about its working state.
Neat game, points for using a custom game engine, always makes me want to go back to that :D The combination of turn based movement and time was a bit strange as I managed to rush through most levels before the 10 second mark. Nice level design, varied challenges and had to think how to optimally use my keys, great work!
diamond_time.png
fun game, liked those little guards and their pure incompetence in trying to stop me to yoink those delicious dias :*
@bqq Heh :D I too noticed that I could just hold down the arrow keys to certain directions and pray to RNG gods, but it was a bit too late to do any overhauls. Should have probably given the guards a bit more intelligence from the beginning and not trust randomness
Really fun idea, I like stealth game, but it was difficult plan out any route/strategy.
This is a pretty fun game. I like the imaginative level layouts, although I often found that they were easier than they looked. As others have said, it would be nice if I could move smoothly, instead of in a staccato fashion, but I think that would take away from the board game / strategy game feel of it.
Nice game, I like the run based element allowing me to breath and think my next step. Good level design and it get progressively harder. The tutorial level and text placement done good as well.
Cool game! The enemies moving at the same pace as you felt satisfying and left room for tactics. The "magical things" happening every 10 seconds was a nice take on the theme. Good job!
neovim! <3 but no Mac version... :'(
@chuckeles I don't own a Mac myself, but you can compile it from source if you want a Mac version :P
You need the following programs installed: - cmake - make - g++ (and gcc if it doesn't come with g++) - git
Then run the following commands in your terminal of choice ```sh git clone https://github.com/Toasterbirb/Ludum-Dare-51 cd Ludum-Dare-51 rm birb2d git clone --recursive https://github.com/Toasterbirb/Birb2D birb2d mkdir build cd build cmake .. -DTESTS=off -DRELEASE=on -DSTATIC_SDL=on -DUTILS=off make -j$(nproc) ``` That *should* produce a working binary. If you are gonna take this route though, know that its most likely going to take way longer than completing the actual game
Good luck :D
I was able to rush through levels without thinking much BUT I see the intent behind the level design - risk/award based decision making - and I found it very interesting!
Also, I really liked how the game explained the mechanics through tooltips - big kudos for that!
Pretty cool game! I actually had an idea for a stealth game where the guards change position every 10 seconds but I really like how this one is done. I think some sort of pattern for the guards would have helped a lot as the randomness allowed some levels to just be rushed to the end. Still though it was a lot of fun to sneak right by them and not get caught. Well done on making the game!
Neat game, looking at tech stack seems really challenging. Looks like a great engineering feat. ╰(*°▽°*)╯
Fun small game! It definitely feels like it could be expanded a lot more. Some of the levels could be completed way too quickly, so maybe needs some balancing between the layout, the guards and how the 10 second feature works. I got stuck on one level where the diamond was blocked in, so I just had to sit and wait for an opening.
Reminds me of old Atari games.
Awesome game and engine!