Leafling builders by Kotolazer 2024-10-10T20:07:20Z ♥ 4
Chill and relaxing game! I really liked the art style and the atmosphere you created. I just wish there was more to do beyond the leaves, as the world feels so welcoming and warm. Overall, great game!
LD60 — Old Tech (44)
old-tech-recovery by MK-Dustan 2026-10-21T20:35:07Z ♥ 0
Hope Nintendo doesn't see this. I am kidding! Very beautiful visuals and nice mechanic, quite challenging but I can't stop playing. Well done!
HYPNAGOGIA FRONT by Elmalach 2026-10-21T19:01:17Z ♥ 1
Seeing the asylum through a camera while following Iris is a great perspective, and the blue noise filters and voice acting build a really tense mood. The stepping controls take some getting used to, and the search for the morphine is not easy. Overall the concept, atmosphere and visuals are strong. Well done.
Game & Roots Two-Flavor by LeReveur 2026-10-21T18:07:21Z ♥ 1
The LCD handheld look is spot on and made me think of those old pocket games. Two mini games in one entry is a nice bonus. Some beeps would have added a lot, and a difficulty curve would keep it fresh longer, but the look and feel are charming. Nice work.
Real Intelligence by Wake442Sur 2026-10-21T18:03:40Z ♥ 0
A cleaning robot waking up alone in the library of a vanished civilization is a lovely setup, and the quiet, moody tone fits the old tech theme well. The character art and the UI look polished. The story pulled me in more than the puzzles did, but I liked where it was heading. Nice work.
Zwaard Smid by Re-Markable 2026-10-21T17:58:29Z ♥ 1
Shaping the metal with the hammer, fuller and puncher is a really original mechanic, and the commissions with design drawings give it a nice goal. The calm music and the orc blacksmith set a cozy mood. Items falling through the floor near the smelter hurt a bit, but the forging itself is great. Really cool entry.
Old farm old times by Neeko69 2026-10-21T17:55:27Z ♥ 1
A farming loop of small chores with requests that keep expiring is a neat idea, and it gets stressful in a good way when you juggle the watering and the harvesting. Collision and the controls feel a bit rough, but for 24 hours this is a solid base. A short in-game tutorial would help a lot.
Steel Tree by Awanami 2026-10-21T17:46:39Z ♥ 1
The Dyatlov pass story is a great fit for an old-tech setting, and the smoky, eerie mood really sells it. Working with the cassette and the radio panel feels fitting. It could use a clearer explanation of the controls, but the atmosphere is the highlight for me. Good job.
I Got Isekaiβd Into a Dance Game World! βͺ(ΰΉα΄β‘α΄ΰΉ)βͺ by Kryakikrya 2026-10-21T17:43:49Z ♥ 1
Cheriku has a lot of charm and the art style is really nice. The desktop-style menu with apps is a fun framing for a rhythm game, and the custom outfits are a cute touch. The key hints were a bit confusing at first, so the tutorial you added is a good call. Nice work.
ChootChoot by Morris 2026-10-21T17:41:02Z ♥ 1
Trains blasting each other with numbered cannons is a silly premise and it works. The voice lines and sound effects carry a lot of the charm. I would have liked more control over the train speed on the bigger maps, but the chaos is a good time. Choo choo!
Textolite by perrarancino 2026-10-21T17:38:14Z ♥ 2
Great color palette and a lot of personality in the characters. Having ranged on one mouse button and melee on the other is a nice setup for a roguelite, and the level transitions are a neat touch. Pretty impressive for 72 hours.
Crazy Froggers by HNKXOBKA 2026-10-21T17:33:59Z ♥ 1
Frog warriors defending against waves of floppy disks, tangled tape and broken TVs is a charming take on the theme, and the sound effects, humor and screenshake get a lot of love. Building your own path and the speed buttons sound like great touches. Fun tower defense!
Download_BTC.exe by Khante1883 2026-10-21T17:31:07Z ♥ 0
Fighting off pop-ups, viruses and fake close buttons while a download crawls along captures the chaos of old Windows really well, and the humor lands. The mechanics could be explained a bit better, but a fun idea!
Punch Card 0 by AppleJollyGarden 2026-10-21T17:28:51Z ♥ 1
Sorting punch cards with photo developing and cassette analysis is a creepy and original premise, and the mood and models get lots of praise. The pacing sounds a bit slow with long days, but the atmosphere looks great. Nice work!
UNCALLED FOR by EKLSN 2026-10-21T17:26:21Z ♥ 1
Using a modified phone camera and gallery to move, duplicate and scale objects is a clever puzzle mechanic, and the atmosphere gets great feedback. Nice touch supporting two languages too. Well done!
Out of Sync by leandre00 2026-10-21T17:23:52Z ♥ 0
Moving the platforms around to reach the end is a great twist on the platformer formula. It sounds like the controls and visuals need some polish, but there is a lot of potential here. Nice work!
Data by SeYoke 2026-10-21T17:21:08Z ♥ 1
An escape room style puzzle in a labyrinthine basement is a solid premise, and the atmosphere gets nice feedback. The blurriness, dark corners and lack of a tutorial seem to hold it back a bit, but a lot of work clearly went into it. Nice job!
Now Showing a Stranger by ThanatosIsANoob 2026-10-21T17:18:22Z ♥ 0
Adapting The Stranger as an interactive story on an old TV with chunky knobs is a really interesting idea, and the sound design gets great feedback. The trial section sounds like it could use more time, but a strong concept for a jam!
Last Courier by Teaminister 2026-10-21T17:16:01Z ♥ 1
A little delivery robot still doing its job after the end of the world is a poignant premise, and the art and modeling look excellent. Clearer guidance on what to do next and a bit more audio would help a lot. Lovely concept!
C.O.O.T. 2: Even COOTer by LandoSystems 2026-10-21T17:12:35Z ♥ 3
A council of obsolete tech fighting for survival in a SNES style brawler is a great take on the theme, and the music gets so much love. The retro monitor loading screen is a nice touch too. Great job!
Resentful Relayer 2B by Dis0rder 2026-10-21T17:09:49Z ♥ 1
An enigmatic piece of vintage hardware to fiddle with is a neat premise, and the music and sound effects get great feedback. A few instructions would help people dive in. Cool to see it made in Clickteam Fusion!
KickBack by ElyaWithDashifts 2026-10-21T17:07:06Z ♥ 1
Clanking 19th century prototype weapons that throw you backward in a brass infested greenhouse is a great spin on the theme. The recoil jumping and boot kick sound fast and juicy, with real Quake and Ultrakill vibes. Nice work!
Across The Meridian by Frib 2026-10-21T17:04:23Z ♥ 0
Learning to tell time at night with a merkhet is a really cool and unusual idea, and it fits the old tech theme nicely. A brighter start or one clear first prompt could get people to the stars faster. Great concept!
Floppy Quest by LaBicorne 2026-10-21T17:01:25Z ♥ 1
The cartridge inserting mechanic and the fourth wall breaking screen to computer animations are really cool, and the handmade sprites and music get lots of praise. A short hint about the sword and shield would help. Great first jam!
Detritus Delver by JustinMullin 2026-10-21T16:54:09Z ♥ 1
Dissecting old electronics off a conveyor is a fun idea, and the pixel art of chunky laptops and cassette players fits the theme perfectly. Slowing the progression a bit would leave more time for upgrades. Nice work!
DAL-Q by DashVirus 2026-10-21T16:48:45Z ♥ 1
Coding itself becoming the old tech is a clever angle on the theme, and the grayscale look and hidden references sound great. A slightly faster pace for the dialogue might help. Interesting take!
Crescendo Helpline by uneevvun 2026-10-21T16:48:25Z ♥ 0
Working a helpline and guiding players through games with a manual is a really fun premise. Great concept for a jam game!
One Last Command by Virrael 2026-10-21T16:47:43Z ♥ 2
People themselves being the obsolete tech, with a robot librarian trying to restore one, is a really interesting take. It sounds like the implementation is a bit rough, but the art and audio get a lot of praise.
Old Tech, Dead Tech by crotonyl_alcohol 2026-10-21T16:47:35Z ♥ 0
Interesting twist on the theme with old techs living, working and dying as your population. The text to gameplay balance seems to need work, but adding a goal list sounds like a good fix. Good luck polishing it!
Old Claw Machine by Jon Curtin 2026-10-21T16:47:29Z ♥ 0
Using an old claw machine to pick up old tech is a funny take on the theme, and the claw frustration sounds all too familiar. Some optimization would help, but the concept is solid.
Steam Locomotive by LastyW 2026-10-21T16:47:22Z ♥ 1
A hands-on steam locomotive sim with coal, water and direction switching is a charming fit for the theme, and the low poly landscapes look good. Shame about the WebGL mouse bug, but great work for a first jam!
Rust and Grit by JuanRod707 2026-10-21T16:46:16Z ♥ 1
Piloting a rusty crab tank through levers, switches and reload locks is a fun and original take, and the QWOP-like chaos sounds great. Turning the wheels seems a bit too fiddly, but I love the tactile UI idea!
PIONEER 60 by haohao0407 2026-10-21T16:46:09Z ♥ 0
Repairing a spacecraft on Mars with a terminal AI and assembly puzzles is a great setup, and the cockpit and takeoff sequence look really polished. A bit text heavy at the start, but a very impressive jam entry!
LOKOMOTIV by Tort1lla 2026-10-21T16:45:02Z ♥ 0
Driving an old locomotive and juggling the machine room is a neat idea, and it sounds like the sense of speed is spot on. Making interactables easier to see and brightening the dark areas would help a lot. Good start!
DISK ERROR by givit-game-studios 2026-10-21T16:43:32Z ♥ 0
Playing as an antivirus inside a dying 1986 computer is a great take on the theme, and the CRT look sounds spot on. Hope the boss hit detection gets sorted. Fun concept!
Boo'x Office by Noah MAZARD 2026-10-21T16:40:23Z ♥ 3
An old cinema projectionist job with ghosts is a great fit for the theme, and the film reel setup looks really cool. Sounds like the timing rules could use a clearer explanation and the crashes need a fix, but the atmosphere is clearly there. Nice work!
Snake Age by HexStart 2026-10-21T16:35:36Z ♥ 0
Snake mixed with a civilization builder is a really fresh combo, and having autonomous snakes expand your territory sounds great. One small thing: it seems hard to tell rival houses apart from your own. Nice job!
Loops 4U by CometSlush 2026-10-21T16:34:57Z ♥ 2
Wii U is a great fit for the old tech theme, and splitting the maze on the GamePad from the tile puzzle on the TV is a clever idea. The frutiger aero look is lovely too. Nice work!
H.U.R.L by Pentaworks 2026-10-21T16:24:12Z ♥ 0
reminds me of that Worms cannon game (forgot it name), a nice interpretation of the theme. It's was hard to figure out the controls at first, and the lake of animation of the catapults movements made it harder, but other than that a solid entry to the jam!
Ritual Journal by Nephem 2026-10-21T16:19:01Z ♥ 1
Smart take on the theme, never I would have thought of Rituals as old tech. The mechanic was hard to get into first, also the fighting mechanics is not very clear. Other than that, the music is good and fitting, and the gameplay is intertesting. a solid entry to the jam!
Feelm by ArtoniX 2026-10-21T16:12:15Z ♥ 1
This is a maze! :D the concept is interesting, I was scared the whole time that I will get jump scared but so far there is none, still the horror was there. The issues for me was the fiddly controls like scrolling to select an item which was very hard to use as the scroll sensitivity is so high. other than that, a solid entry to the jam!
Isekai Da Vinci by ADIK 2026-10-21T11:54:40Z ♥ 1
Art style is good, the story is interesting. Overall a good take on the theme
CassetteRobot by Roronoati 2026-10-21T11:52:17Z ♥ 1
Please correct the label on the download link, it says "HTML5 (web)" but it's windows ".exe"
Apteka by Eugenik 2026-10-21T11:45:35Z ♥ 2
before anything, the graphics is a chief kiss. The vibe is interesting, and the gameplay is unique. Good work! The dev attitude on some of the replies though is something else.
The Inventor by dominikscholz 2026-10-21T11:42:12Z ♥ 0
Cool idea, and interesting visual. I thought first it's easy but you made it in a clever way on the enemies movements that it's harder than how it looks and I keep hitting them an losing.