gonzalol 2022-10-04 21:03
I like the drag and drop mechanic, original and fun to play
Foon → Ludum Dare Explorer → LD51 → TenReaper
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 956 | 3.13 | 36 | |
| Fun | 756 | 3.19 | 36 | |
| Innovation | 832 | 3.03 | 35 | |
| Theme | 877 | 3.33 | 36 | |
| Graphics | 956 | 2.95 | 36 | |
| Humor | 878 | 2.26 | 23 | |
| Mood | 1083 | 2.75 | 36 |
I like the drag and drop mechanic, original and fun to play
@gonzalol thank you I'll try your game tomorrow.
Love how the enemies look, smooth mechanics and simple gameplay, good job
I did a mobile game with a drag and drop like this a while ago, that's a good idea and that's pretty fun to play :)
I like the main mechanic of the game! It is something I have not seen often and I think it is implemeted pretty well - especially for a jam game. Would work wonders on a mobile phone as well.
Balancing-wise the game felt a bit odd at times. I feel it is almost impossible to lose if you keep your mouse cursor at one spot and just keep swiping around. There are no enemies or other obstacles other than the bottom area so it seems to be quite easy to go infinite on the current version. Or maybe I did not just get far enough and it gets harder? If yes, let me know and I will happily try again!
Overall, I think the mechanic could have potential, especially on mobile. If you keep working on adding more interesting stuff and challenges for the player, this could become quite good!
I am wondering how cool this game would be in mobile, the control is smooth and implemented well even when using the mouse. The music is epic :v:
My feedback would be to improve this game page, your game deserve more recognition and not having screenshots, GIFs, and more details here hurt the possibility of people actually plying the game.
Other than that, it's a good one :100:
Really cool mechanic, felt like a mix of Angry Birds, Breakout, and pinball! A few improvements I'd recommend would be adding a background of some kind (and maybe a "Click to Continue") to the instructions that pop up, and to increase the readability of the sprite images. At full screen they mostly read well, but when playing at anything other than full screen it's kinda hard to make out what the main character is and to see the red/blue outline.
There also didn't seem to be a penalty for leaving enemies on the screen, so I mostly just stayed at the top of the screen and waited for more enemies haha!
Overall though it's a great game, and a cool idea to keep expanding upon! Well done!
I have mastered hovering :eyes:
7d120900016180118202b98206720550.gif
The way the reaper idk wobbles a bit when you hit a wall or enemy make the game feel nice, good detail
The scrolling background pattern had a noticeable seam at some point
@cobrajs oh if you don't kill enemies in time you lose 100 points for each enemy, I had no time to indicate that though.
@digitaldude555 Ahhh you know, I was kinda wondering why my score kept going down :laughing:
Nice Game! I like the "slingshot" mechanic for the Reaper. It's kinda like a pinball machine. At first I was a little confused about which direction I move the mouse cursor and I kept propelling myself toward the ground! Also it was a bit hard to relate the game to the theme. But It was cleared up by the description. Congratulations!
Enjoyed the mechanism and challenge of this!
Nice game! The slingshot mechanic is fun to use.
Really cool idea. I would have enjoyed if some of the enemies attacked to give it a bit more stress as the game progressed. Really cool idea for a game and well done for such a small amount of time
Nice, simple gameplay! It's oddly addicting bouncing off of enemies, and I like the inclusion of the star enemies to add a bit of variety. Though I feel like once you master the art of slinging upwards it gets a tad easy, and it'd be cool to see more enemy types, it's definitely still a fun time. Nice work!
Cool game! The background not connecting was distracting me a bit, but that's a small detail haha. Gameplay was nice, it was simple but adding a second type of enemy made it feel varied enough and made you think instead of just hovering over to the enemies. The music was really nice too. Good job ;3
really interesting mechanics!! it took me a bit to grasp which way to drag the reaper, but i got the hang of it and i like how smooth the controls are! also love the design of the little stars! and i like how they get "brighter" and more vivid at the bottom. i really liked the music you picked out too! i think that the sound effect for when the reaper hits the stars could be something flashier, as the one currently in use is good for things like hitting walls, i would think. otherwise, overall neat game!! :D
Those controls were pretty smooth for dragging and flinging the reaper. The music put some good pressure on you as the floor raised. Nice job!
the dragging mechanic was a fun interaction. Would really suit mobile. speed strats if you flick down. I think some more polished sprites and some hit feedback would be great!
I love this mechanic! Took me a few rounds to get the hang of it but it was really fun. A pretty unique game, nice job!
i can totally see this one as a mobile game, making drag to fire the reaper into a direction even more fun using touch controls. But weeeew, hard one to play on early morning . love how the music hypes up the feeling of haste
Nice game with interesting mechanics. :)
Cool mechanic that you have to hit the wall before taking out a blue star. Your description says "jumping again resets him to red". I noticed that after jumping the reaper indeed couldn't take out a blue star, but its image was still blue, which is a bit confusing.
Like others said, the background seam was a bit distracting. ;)
The music fits nicely with the game! Since you opted out for audio, I guess that you didn't make the music yourself. Perhaps you could give some credits in your description of the game?
I played several times, and this was my (not so high) highscore:
LD51tenreaper.png
@papaver yeah I included the song name my bad, I rated your game a while ago, was a good one.
@digitaldude555 Yes, that's how I found your game. :smile:
Cool mechanic - it's like pinball but you control it yourself so it was much more tactical. The enemies kind of glitching out when they swapped over was a bit weird but other than that good job!
Mechanic works very well. I found it strange though that stars would spawn in the ground so you cannot get to them. :-) Nice bgm but cannot rate that so probably not self made. Had fun playing. Well done.