FoonLudum Dare ExplorerLD53 → Build-A-Delivery

Build-A-Delivery

By shp

View on ldjam.com

CategoryRankScoreCount
Overall4133.7224
Fun1343.9724
Innovation2343.7724
Theme2054.2724
Graphics7103.5023
Audio5503.2323
Humor6003.0424
Mood6743.4324

Comments

uppitydonkey57 2023-05-03 00:20

I really enjoyed driving the car! However I found figuring out how to deliver the parts to be really difficult to figure out.

batisdark 2023-05-03 00:27

Absolutely love "my summer car delivery service"! Wanted to instal some weapons on the side racks for a moment there. That thing can be HUUUGE for sure. Fiddling with cargo-hold and car parts + planning routes is satisfying. Jumping is hillarious.

Really nice game :)

arron-fowler 2023-05-07 23:11

I enjoyed this for a good amount of time. The car moved well and it was mostly fun to drive around and deliver stuff. I think the controls were a bit odd. I kept rolling myself accidentally. The map played well but was a bit dull after a while. The stacking boxes was a nice element and I thought the overall game was well but together. Good job

antsa 2023-05-12 22:45

Not sure if it was just my car building skills, but I couldn't make the car go where I wanted it to go. It kept rolling over sideways whenever I'd start turning to any direction. Certainly interesting car physics :D

jnaver 2023-05-13 07:51

Beautiful. Clearly the solution to parallel parking is making the car roll. Very cozy game though it is somewhat hard to get to places! Didn't figure out at first that the car turns via mouse but after that everything good!

justinsix 2023-05-13 10:32

Honestly really fun little game! Would love to see the concept fleshed out and expanded on as building the car was great!

nullmike 2023-05-13 11:31

Wow, an impressive game. It does feel a little bit empty, but the physics of it and the fun loop is really cool. I'd suggest having some sort of progression if you continue working on this. I don't know why, but the aesthetics really reminded me of this one game called 3089, which I really enjoyed. Also just a thought, maybe it'd be cool if you could also extend the car, so you could fit more stuff.

juanrod707 2023-05-13 16:34

Very impressive and tight gameplay, its also filled with little details like package sizes and cute character animations. Congrats on making this!

tommo120 2023-05-13 16:54

Them some real satisfying vehicle physics right there! Core mechanics are great, had a blast playing! Don't really have any criticism apart from I wish there was just more content really, but given the time constraints I think you did an awesome job!

thristhart 2023-05-14 16:36

I was constantly forgetting that A and D don't turn, which was very funny because the vehicle rolling all the time was inherently funny. I enjoyed the core route planning challenging and trying to find a place to fit the boxes was neat.

wrong-timeline 2023-05-14 16:55

Probably one of my favorite entries !! Super cool inventory system, though most deliveries seemed impossible honestly ! It was hard to define a priority !

oleksunder 2023-05-14 20:07

Damn, I think that's the most worked out game from what I've seen!

fabula-rasa 2023-05-14 20:22

I adore this concept! It was super fun to roll around and jump with the vehicle (I know I'm not really supposed to roll around - but I just couldn't resist :grin:). It's also great to be able to build the car however (almost) you want to, and it still works fine. And I really enjoyed how happy the customers were when I came to them with a package.

I wished there was a way to sell a part back, as I bought one by accident. But that's really just polish.

hexyvexy 2023-05-14 20:52

Very cool idea, I will admit to reflexively going to A/D to steer, ha!

pkenney 2023-05-16 01:36

Wow this was really cool!

I enjoyed the feeling of driving, especially once I got a few upgrades, and I played all the way to my end and still did another delivery and some driving afterward.

I really liked this and it's a very strong entry that I think is fun and well-implemented. But it did also have some issues for me:

- I struggled badly with the text. Much of it is small, and white-on-white or otherwise very low contrast against the background. As one example, I could not read my money on the package/build screen. Some text had high contrast and was not a problem, but for most of the text I gave up on it, such as the delivery list on the right, and the money.

- I struggled with the mini-map. The letters were hard to read, and the icon is a triangle layered below the letters that often made it difficult to tell at a glance which way I was facing. I often went the wrong way.

- I had trouble coming to a stop where it would let me press tab. I wished for a brake. Later I learned to just slam into the houses to stop.

- The menu often felt like an unnecessary interruption of the fun. If I have Franks package, why do I need a menu? I wish I could drift slide to his door, package delivered ca-ching in 0.4seconds and vroom I'm off to the fun again. I think this game is SO CLOSE to creating awesome moments of high-skill that feel really great and stylish/expressive. But it has too many little interruptions of flow and never reaches the incredible high of it's potential.

That said, I really enjoyed the highs that it absolutely DID reach! I appreciated that you did NOT use WASD for the controls. The mouse, being a continuous input like a car really is, lets me be so much more expressive. And drifting into deliveries or just past trees and stuff, it felt really nice.

Strong graphics, sound effects, and music all contributed to the fun of tooling around in the car, and the upgrades gave a sense of progression that unlocked even better gamefeel, which motivated me.

Nice entry!