mossgames 2022-10-04 20:53
Really good idea to auto shoot, really helps minimize the cognitive load for the player. Very spooky and would be cool to see the source code!
Foon → Ludum Dare Explorer → LD51 → Helloween Survivors
By merlinperlin
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 589 | 3.50 | 42 | |
| Fun | 235 | 3.78 | 41 | |
| Innovation | 924 | 2.91 | 41 | |
| Theme | 264 | 3.98 | 41 | |
| Graphics | 773 | 3.33 | 41 | |
| Audio | 438 | 3.40 | 40 | |
| Humor | 805 | 2.41 | 37 | |
| Mood | 499 | 3.53 | 40 |
Really good idea to auto shoot, really helps minimize the cognitive load for the player. Very spooky and would be cool to see the source code!
Just loved how the little ghost shoots to the beat of the music. :D Nice graphics and sounddesign! Very addicting.
Really cool game mechanic with the card drawing to add to the abilities! Nicely done
Nice experience, well made and well polished. I didnt realise ther was autofire at first and imagined i controlled my aim)
Great music and a chill game! Having the upgrade cards as the main focus was a really effective way to push the theme. It flows nicely and has a great spooky mood.
Nicely executed survivors-style game! I think the game probably should have been paused when the upgrades appeared so I had some time to make a decision, but otherwise I had fun with this one.
32 is my high score. I like that you do multiple things at once. It sells a chaotic doomed vibe.
Pretty solid entry in the 'survivor' genre, and a cool way to integrate the theme. I've always wanted to try to make one of these. The pickups were a bit small, it took me awhile to realize what they were. Otherwise, very fun!
Simple but efficient idea well executed. Love the art and music, great atmosphere and I had a good time thanks :)
nice art, love how the sound feet well with the spooky 10 sec game, did not understand well the red dot on the ground.
Very cool, I got an even 300.
One annoying bug is that you can't seem to pick an upgrade while running, which becomes quite necessary later on. On the other hand, this really drills in the 10s cadence into the player.
Looks, plays and sounds great though, well done.
Got 516! Really cool for the restraints you had. Could make it an idle game with times upgrade choices.
Simple but good idea. It was fun to play. It took me a while to understand how to shoot. And that skills do not improve, but only change between themselves.The music helps the atmosphere.
Really solid spooky wave shooter. Clicking upgrades is sometimes a little non-responsive, and enemies an spawn in undodgeable locations. But these are just fine-tuning points. Great work!
game starts with an error https://ibb.co/17JC1GX
A nice simple game, the autoshooting works well here. If I may make some suggestions to add some more "oomph" to your game: - some screen shake on kills / hits - particle effects - sprite flashing on hit Great job and congrats on your game!
Thank you all for the feedback ☺️☺️ sadly o had only two days to work on the game and therefore it lacks of particles and SFX as mentioned in the comments over all I'm pretty happy considering it was my second game jam and the coding knowledge I gathered over the last year. ❤️❤️❤️
Simple idea but really fun to play. The difficulty ramps nicely and there were a nice amount of powerups. Good job!
I like these kind of games ! You just have to move and survive as much as possible ! It really matches the theme ! Would probably work much more with some cool effects on hit / kill, but overall it feels great ! :D
lol I had too many monsters chasing me my browser crashed!! I like how simple yet engaging this game is, the upgrade system makes you feel invested in the game, I went for a speed build tho to make sure they never reach me lol. nice work
Quite a cool game in the Vampire Diaries sort of genre. I really like the sprites and art for the player and the enemies. I really liked how the progression was tied to the timer as opposed to having to collect XP or progress through killing.
My only complaint is I wish there was more sound effects :)
Good job friend!
that was fun ! got a highscore of 588
one problem I had on late game is that the game rely a bit too much on movment, cuz late mobs are hella fast and have some ankwards move sometimes, so you cant really predict anything
Had a lot of fun playing this! I ended up focusing heavily on dodging enemies, and after a while it had some performance issues because there were too many enemies on screen I think. I guess I should have killed more pumpkins haha. That being said, I played for quite a while and enjoyed watching the mob of monsters chasing me around. Well done!
Really fun! I got 101 once, but around 40 all the other times 😅 Edit: This time I got to the rotating buddy, it was a really useful boost and now my high score is 517! :D
Cool game! Simple and good! :)
That was soo fun!!! Loved the music and sound design -the three bells at the end of the 10 count was really cool and gave it a cool vibe paired with the music! The powerups were really fun too -got pretty challenging -i think it said i got 438 -crazy eye looking creatures had just started coming out after the zombie lookin dudes! xD Awesome work on this!!
Fun little vampire survivers style game! Enjoyed it. Wish there was some damange indicator for when I got hit, but you've mentioned limited time, so it's all good! Good job!!! :)
I love games like crimsonland. Monster waves and perks that's all I need to relax. I would love to see more development like more distinguish perks and maybe missions. Thanks, it was a pleasure
What a pretty spooky game! It's very atmospheric and fun and looks and sounds great.
I really liked this one. I enjoyed a lot, but only I had a dissonance, the foot of the ghost! it's a ghost! doesn't need the detail of the foot! please hahaha! XD Ghost levitates! Nah, just a preferential thing.
Congratulations and please, continue with this kind of good ideas and works!!
Very fun, like the mix between action and cards - eventually enemies were piling up much faster than I could defeat them (with damage upgrades etc), although that could be a skill issue on my part :P Great job, very solid little game :)
Here's how I did:
Screenshot_2022-10-08 Halloween Survivor by merlinott, smorrebrot.png
Nice idea to add card mechanic into shooter! This game has scary cool music and not bad graphic. But I can't understand why I couldn't take the exact card on 3-4+ stage? Maybe it was made for balance, but I think it would be better without this feature.
Nice Survivor type (is that a thing now? :D ) game. Impressive, that it was made in only 2 days. Got a Highscore of 1316, but at that point there were so many things on the screen, that the fps dropped down to 3-4, so I couldn't do much... so, yeah, needs a bit of post jam optimization, other than this, good job! :D
Fun! One thing that seemed a little weak was the variety in the upgrades. In my first run, it was a while before I saw anything other than damage boost, movement boost, and gun rate. I eventually saw the second weapon, the spinny one, and then died shortly after that. On my second run, I got a lot of spinny weapon upgrades near the beginning, before I got the weapon, so I don't know if that was a bug (where the spinny weapon unlocks the upgrades but that doesn't reset on a death) or if I just got really unlucky with draws two games in a row.