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PaulWagener

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201326MinimalismStackmancompo
201122AloneAlone in the Arkcompo753.383.003.543.833.083.543.203.6417
201121EscapeOffice Escapecompo563.563.253.254.133.191.333.401.603

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by PaulWagener

PaulWagener leaves an average of 10.5 feedback comments each event.

LD22 — Alone (3)

I Need Someone by Tony Coculuzzi 2011-12-25T10:15:00

Loved the ridonculous depth of field setting you used.

G is for Grue, likely to eat you by veloc1 2011-12-25T10:03:00

Seemed a bit unfair and repetitive to find the exit, but otherwise very nice and oddly scary game.

Bomb Defuse by Kaphonaits 2011-12-19T18:55:00

Nice concept, but is there a way to lose?

LD21 — Escape (18)

Bubble Jump by onefineline 2011-08-24T21:01:00

I tried to play it in Xcode iPhone Simulator but it seems to break it. I 'win' by doing nothing, as soon as I touch the ball veers off and I lose.

Lost In the Shadows by JoeCool 2011-08-23T18:21:00

Couldn't really get into it. Died a lot mostly due to pure luck and never figured out an effective way to find the exit.

Asplosions! by blahoink 2011-08-23T17:52:00

Love the game, especially his facial expressions and the introduction of new mechanics.

You've Seen This in the Movies by matt9837 2011-08-23T17:41:00

It is really annoying that my in-transit ball disappears if I fire a new one. I never get a feeling that my balls connect with the enemy.

The Power of Escape by BurnZeZ 2011-08-23T17:32:00

That's the second time a game requires me to push the magic key and I couldn't find it. Can't believe I fell for it again!

Escape the Space Nazis by Staggy 2011-08-23T17:21:00

Fun little game :)

AWAYGET by mklee 2011-08-23T16:48:00

Very nice, like the art style.

"Get to da choppa!" by itsarabbit 2011-08-23T16:47:00

Couldn't find the choppa.

Forever Running by Fenmar 2011-08-23T16:42:00

I like the fast pace of the game. But gave up on the first level because I got killed a lot due to weird hit detection.

Sunrise by Miasmir 2011-08-23T16:37:00

Good concept, but the sunrise was too slow to be a menace and I was dying constantly due to slippery controls on the little platforms. Still managed to finish it :)

Damn My Stubby Little Legs by oatsbarley 2011-08-23T16:22:00

I love how the game can flip so easily from peacefully floating and dodging platforms to manically struggling to catch up with the water.

Hello?? by Jhelle 2011-08-23T16:12:00

I really dig the style and the fact that objects appear as they are described. Could have a bit more of a challenge to it.

The Grind by Deraj 2011-08-23T16:06:00

Love the idea, but I feel powerless to really get an effective strategy going. The suits move more or less move randomly so I end up hiding at one spot for a long time.

Cave Escape! by Natedog9145 2011-08-23T15:59:00

Could have used a lot more work. Really needs a better level generator.

DarkRun by dotslasch 2011-08-23T15:55:00

I'm at a loss at what the controls are. Couldn't get the second cube.

Escape! by DivideByZero 2011-08-23T15:51:00

It's a good start but would have been more fun if you added in new mechanics and symbols as the player progresses.

The Sonata of Crayfish Jeff. by shockham 2011-08-23T15:42:00

The final win condition made me smile, very clever. Though I hoped the raft building had more of an effect on the game.

Red, The Dragon by Kiloku 2011-08-23T15:36:00

Probably could be clearer on what projectiles are harmful and which are just background. I like the 'Playing tennis with the boss' mechanic.