Slip Away by cambrian_era 2011-09-14T02:02:00
People who say they need more checkpoints are wussies. ; ) I do have to agree that the controls can be a bit funky sometimes. But mainly, there's at least one place, where you have to phase downward to the left through a 1 tile wide wall to an area which is one tile lower than where you start and a total of two tiles high. It's sooo hard to line this up correctly. You probably already know this, but it's really frustrating. Otherwise, pretty interesting game!
LD23 — Tiny World (4)
Memento XII by deepnight 2012-04-23T04:09:00
Very cool. But finding the second key was very confusing. That said, this is a really interesting and innovative concept. Merci =)
Slime Buster Micro by brenthamel 2012-04-23T03:38:00
the big slime was rad!
Another Day In My Tiny World by Albatr 2012-04-23T02:03:00
lol, cute. I'd love to see where you go with this. Btw, the comment about it looking like parchment paper cracked me up ; )
Tiny Island Adventure by AdventureIslands 2012-04-23T02:00:00
Very charming. As the others have said, the graphics are great. That said, the controls are really touchy and unforgiving — especially the jump. Too much gravity. But I really liked it! And I agree that it was fun having to go through the levels via a different route when backtracking.
I'd love to see this explored further. Great job (especially for 48 hours!)