FoonLudum Dare ExplorerLD23 → Slime Buster Micro

Slime Buster Micro

By brenthamel

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CategoryRankScoreCount
Audio1243.28
Graphics1913.45
Humor3082.48
Fun3502.97
Overall3803.06
Mood4102.71
Innovation6512.48
Coolness70545
Theme8222.07

Comments

onefineline 2012-04-23 03:38

the big slime was rad!

gunmonkey 2012-04-24 06:18

fun!!

andrew-2 2012-04-24 20:00

Seems to hang after prompting me to press any key

emveyh 2012-04-24 20:33

That was so cool. The only thing i didn't liked about this was that i couldn't really see a "tiny world". The controls where also a bit buggy for me. Great game, though

mortehu 2012-04-25 21:53

It looked like a fun game, but alas, my projectiles were super slow and didn't seem to affect the baddies.

mess110 2012-04-26 07:02

fun!

tacograveyard 2012-04-26 19:47

I liked it, but didn't really see how it matched up with the theme. The 'bullets' did not shoot forward when running, but lagged behind. It made it a bit awkward to play.

daredevildave 2012-04-26 20:17

Not bad, the weapons could do with a little more range for my taste, and add the velocity of the player to the bullets so they travel forwards.

Artwork was good.

r3ason 2012-04-27 01:52

Seems like the projectiles were slow, but A+ on graphics and sound! Thanks for making this!

invaderjim 2012-04-27 01:53

Wow! Pretty nice for a 48 hour game. I wasn't able to collect any of the slimes tho :( It made the sound, but that was it.

ben 2012-04-27 02:07

Very nice. Little laggy, but strangely addicting. I wanted to unlock the super jump, but I just didn't have the time. Overall very good, nice job!

ratboy2713 2012-04-27 14:50

It seems to be lagging for me, as when I press things nothing happens. Also, he can run faster than he can shoot, so you can't really run and gun. I love the graphics, however.

krisjet 2012-04-30 08:50

Nice entry in 48 hours, but the bullet mechanics could have used more work. Those bullets were moving slower than you did when you're running, that was super awkward. I liked the upgrading progression, it was nice.

Some of the platforming was also pretty frustrating :P
The graphics were very cool!

robcozzens 2012-05-02 09:51

Looks really cool, but kind of confusing.

triplefox 2012-05-02 09:51

It looks so promising, but ran so poorly for me :(

madbranch 2012-05-02 23:22

It lagged a lot on my Linux machine. It was fun until gem things started dropping and it became unplayable due to lag.

binary_girl 2012-05-03 15:50

good stuff man.. especially liked the music :)

brighterorange 2012-05-05 20:42

I like the graphics and music, but...
How do I get the gems so that I can upgrade my weapons?

datamosh 2012-05-06 14:35

For a 48 HS. game, this is awesome. Needs a little bit of polishing, but I love it. Reminded me of the old DOS game, "Abuse", but with a mix of "Contra". You have to keep working on it after the Ludum!

johannhat 2012-05-09 01:51

Definitely loved the music, graphics and feel. I had a weird bug where slimes refused to spawn once I went into the caves. Still, I'd love to see more work done on this.

jplur 2012-05-09 03:35

Like how I had a squirt gun, and how ambitious the project was.

mrbarnslig 2012-05-09 04:59

Amazing graphics, amazing audio. The framerate made things difficult and I felt like my flamethrower kind of sucked :-). I think this is the only HTML5 game I saw!

adventureislands 2012-05-09 19:09

Defeated the slime king was that the end though because nothing happened? Pretty cool game but it felt like it had little to do with the theme. Nice if a bit lackluster weapons, atleast the flamethrower was cool when fully upgraded.