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Cave Escape!
Cave Escape!
By natedog9145
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Audio | 54 | 1.82 | | |
| Humor | 70 | 1.22 | | |
| Theme | 72 | 2.00 | | |
| Innovation | 86 | 1.36 | | |
| Graphics | 86 | 1.55 | | |
| Overall | 87 | 1.25 | | |
| Fun | 87 | 1.18 | | |
| Coolness | 418 | | | |
| Community | 513 | 1.17 | | |
Comments
vdogamez
2011-08-21 21:37
I can't get F6 to display the rules, so there might be something I'm missing, but from what I can see the biggest problem, and it's a huge problem, is that the level generator is totally random, and usually makes impossible levels. Try making a procedural generator that assures that the level can be done.
Try using bounding box collisions rather than pixel-perfect ones. Also, yes, the random level generator produces 75% unbeatable levels.
The random level generation is your biggest downfall. Probably would have been better to build a lot of different levels and select each at random so that they're all at least beatable. Otherwise, it's a good start and I hope to see your next #LD48 game :)
cornedor
2011-08-23 06:07
Level generator is not good and the colors are ugly.
Ya this was rushed in a night,
Anyways i learned ALOT more code so imma have a comeback in december. :)
Imma do my sprites in paint.net next time to be more colorful
Could have used a lot more work. Really needs a better level generator.
shigor
2011-08-23 19:12
Level generator is total killer, but even if it was working it wouldn't be very good game. About the only thing I kinda liked was music.
*Note to self: Dont use a random generator for LD22*
summaky
2011-08-27 08:11
I concur with the rest: most levels were unplayable. I also couldn't see the rules hitting F6, it instead created a new level. The collision also was somewhat weird as the player could be left floating in the middle of a block.
using generator for LD is ok, but you have to check if level is beatable or not ( which is not easy for plaform games )
the music is cool :)
Collision detection was really dodgy. Also echoing previous comments on level generation. No difficulty curve, just beat a level and done.