tubbimora 2011-08-22 14:36
Pretty awesome game, I loved the idea that the guy had to describe what was in the room for you to see it.
Foon → Ludum Dare Explorer → LD21 → Hello??
By jhelle
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 68 | 7 | ||
| Theme | 88 | 3.55 | ||
| Humor | 93 | 2.69 | ||
| Innovation | 128 | 3.30 | ||
| Overall | 143 | 3.20 | ||
| Fun | 169 | 2.90 | ||
| Graphics | 305 | 2.50 | ||
| Audio | 306 | 1.82 | ||
| Community | 368 | 1.93 |
Pretty awesome game, I loved the idea that the guy had to describe what was in the room for you to see it.
Fantastic, really original! One of my favourite entries. :D
I liked the way the room changed as the person described it to you. However, I wonder if the game could have a bit more going on puzzle wise.
I really dig the style and the fact that objects appear as they are described. Could have a bit more of a challenge to it.
Very entertaining. i love how you interact with the character while talking to him. also, good idea to have the objects appear only when talked about. kind of reminds me of what happens in my head when i read a book :) good work!
(i hoped for a creeper boom in the end :P)
Fun game. The ending was great. I can't help but thinking it would have been funner though to figure out the commands and type them rather than punch a number.
Entertaining, and nice work on the audio. Kind of wish I had more control over what happened, rather than sort of waiting to be told what I could interact with next. Nevertheless, a real contender and a nice take on the theme
Choices do seem a bit limited, but I really liked the way you only showed game objects after they appeared in the description.
As everyone said, fun game.
Just one thing, in the second room, telling the guy to move right makes him move left and visa-versa. :P
@Mikhail actually, it's left and right for the person standing there :)
@Others Thanks for all the feedback :)!
I thought the way the objects faded in after they were described was a nice touch. I was disappointed to get out because I wanted more! Nice job!
SCREWY HOOK! I loved the way this panned out and "appeared" before you. Nice take on the lucasarts style point and click. I'd have liked a bit more choice from stage to stage (not much point pressing a 1. if it's the only choice)
I'd love to see that "room developing as it's being described" thing being incorporated into something fuller - I can see much scope for it in this style of fiction.
Nice take on text-adventures!