FoonLudum Dare ExplorerUsers → itsarabbit

itsarabbit

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuCm
201842Running out of spaceDontNom!compo1953.633.633.804.054.11
201121Escape"Get to da choppa!"compo4422.081.851.853.381.622.002.831.00

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Comments by itsarabbit

LD21 — Escape

"Get to da choppa!" by itsarabbit 2011-08-23T18:52:00

Yeah, filling the empty space was a big problem for me. Everything practically had to be built in blocks and if I'd had it any smaller, it'd simply be too small.
I should've also made it clearer what the player should've done, and where to look.
Thanks for the inpu, everyone!

LD42 — Running out of space

Running Out in Space! by Ekilibr 2018-08-14T21:48:48Z

Super cute game! The audio balancing was off, resulting in me being extremely frightened by the sound when you died. It was also cool when you had to use the shrinking to progress, but I felt like some levels were unfinished.

Running out of Space by Gaoyuan Chen 2018-08-14T22:27:27Z

Fantastic work! Neat concept and you took it very far. Really liked the "aaaaaaaaa" segment. I had a hard time following the sidebar though, as I had to focus on playing the game!

DontNom! by itsarabbit 2018-08-14T21:40:54Z

@gaoyuan-chen Thanks for the feedback! I decided to opt out of sound because the music was automatically generated and outside of that I only had two (hastily made) sound effects. I didn't feel those alone was worthy of me entering the sound category as well!

DontNom! by itsarabbit 2018-08-14T22:57:07Z

@danial Yeah, I unfortunately did not find an easy way to alleviate that problem without adding to the complexity. Time freeze is an interesting idea though, didn't think of that!

DontNom! by itsarabbit 2018-08-14T23:04:54Z

@rayaarito Thanks! I used the 3D set for it, I've found that some problems are really easy to solve with 3D. Definitely agree that the game becomes pretty self-playing if you've set up a steady orbit, if I hade more time that would be the problem I would tackle first.

Also, turns out that making planets orbit that way is really easy; as soon as you make something gravitate toward it and add lateral movement, it kind of fixes itself; regardless of how you gravitate toward the center! The only thing I had to handle was making the gravity force stronger when the planets are further away to keep them from going out of orbit :)