FoonLudum Dare ExplorerLD23 → Cells

Cells

By ulixava

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CategoryRankScoreCount
Theme2433.38
Innovation3193.19
Mood4922.60
Overall6852.56
Fun7632.13
Graphics8122.07
Coolness82435

Comments

boxerbomb 2012-04-22 23:44

Best Game i have ever played

budda 2012-04-23 06:00

Can't rate this game as the jar file does not run.

ulixava 2012-04-23 10:42

Well.. As with many other Java games you will need to have the Java JRE 7 installed and always keep your Java up to date.

- Alex (Developer)

ulixava 2012-04-23 11:29

Manifest was corrupted, re-download.

azurenimbus 2012-04-24 21:38

Unfortunately also couldn't run it on my Mac :( I've been having about 50% luck with java games this LD.

tinco 2012-04-24 22:24

For the mac users, instead of installing JRE7 which is a pain, I found out openjdk works fine too, you can download it here:
http://code.google.com/p/openjdk-osx-build/downloads/detail?name=OpenJDK-OSX-8-x64-lambda-jre-b35-20120424.dmg&can=2&q=

The command for me to run this game is:
/Library/Java/JavaVirtualMachines/1.8.0-lambda.jre/Contents/Home/bin/java -jar CellCollection.jar

tinco 2012-04-24 22:37

I like the concept. The cells are a bit hard to click, especially on a trackpad and it's not clear which cell you've selected. It would've been nice if there was some way to interact more with the game, now the beginning feels as if the game is wasting my time :)

lorancou 2012-04-27 20:09

So, you really have to run it with "java -jar CellCollection.jar", a double-click doesn't work ("class not found" or the like). I've seen entries that didn't that though, so there must be a way.

Soooo... it kinda plays by itself. I could let it run for the night, see what's up tomorrow morning. But you've got one nice concept here, maybe some time acceleration features, or more things to do in general, and this could become a nice game.

lorancou 2012-04-27 20:10

Yey! First blue cell! I want more of them! .... waits ....

triplevisiongames 2012-04-27 20:23

Great concept! Had a lot of fun with this one

lorancou 2012-04-27 20:28

Arghh! They all died while I was away. What a pity :)

robcozzens 2012-04-27 20:44

Jar file didn't run for me. On an iMac.

quickfingers 2012-04-27 21:29

sorry didn't work for me (Mac OSX lion)

rynti 2012-04-27 22:04

A fast-forward button would've been awesome, but the game is nice anyway ;)

make-a-game 2012-04-27 23:18

I haven't been able to play your game =(. I tried to run with: javaw -jar CellCollection.jar And java -jar CellCollection.jar

artefon 2012-04-28 03:33

I had problems running it too. Exception in thread "main" java.lang.UnsupportedClassVersionError: Frame : Unsupported major.minor version 51.0

mikelovesrobots3 2012-04-28 03:56

Didn't work on a mac. Unfortunately, I'm not really up for installing a different runtime or upgrading the system java. Hope your game does well.

flyboy 2012-04-28 04:16

Could not find main class "Frame". CTD on Win7x64

thomcc 2012-04-28 04:42

Jar didn't work (mac).

Don't want to upgrade java :/

namuol 2012-04-28 04:48

Game worked for me, but I can't seem to wrap my head around what I'm really supposed to do. I can't really seem to get returns on my investment of the initial peach-colored cells. Maybe I'm not patient enough? When's the best time to sell my cells?

serilyn 2012-04-28 05:02

I had the Frame exception too. Installing Java 7 and then calling java manually (so it would use version 7 rather than 6) got it working for me.
Fun little game. It would be nice to have some sort of UI with all your cells in it that you could sell from instead of having to chase them all down, or let you select and sell them while the game was paused at least.

galman 2012-04-28 13:09

Nice concept. With some more gameplay it could be great :-)

valeour 2012-04-28 13:14

Couldn't run. Win7 x64. Missing Frame class.

ulixava 2012-05-03 08:00

Again... When it does not work. Install the JRE 7! ;D

smvilar 2012-05-08 01:27

I couldn't run in on my mac :(

schnerble 2012-05-11 08:39

Looks like you've built a detailed sim there - but I have to admit it's not at all obvious to me what to do. All I seemed to be able to do was create two pink cells and watch them move - I didn't seem to be accumulating any resources, or have anything else I could do other than destroy the existing cells.
Other suggestions:
- You might want to update your game description to mention the JRE 7 requirement :) (it got me too initially)
- For next time, it might be useful to either target an earlier JRE, or make the error message clearer if you can. Looks like the majority of people *don't* have JRE 7 at this stage.

manax 2012-05-12 01:49

Argh.... soooo slow.... zzzz A fast forward would have been nice, can't imagine how you tested!! Interesting idea, but only got up to #90 before getting too impatient.

menderslan 2012-05-12 14:23

For those getting the error double clicking the jar file, you just have to run it from command line as such (as others have said): "java -jar CellCollection.jar". Having a batch file included with your game to do this would help those having trouble running the game.

A bit farmville-esque, I feel, (without the whole "exploit your friends" bit) in that you just start it up with the two peach colored cells you can buy at the start, leave it running and check back later. It would be nice if it didn't take so long for everything to happen, or if there could be more player interaction. Pretty cool concept though, and I like the use of puns in your description. :P