heychinaski 2013-04-29 17:57
Quirky. Good job :)
Foon → Ludum Dare Explorer → LD26 → MULTIVAC
By nikteddy92
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 79 | 3.66 | ||
| Mood | 266 | 3.24 | ||
| Humor | 269 | 2.71 | ||
| Innovation | 964 | 2.54 | ||
| Graphics | 1013 | 2.43 | ||
| Overall | 1116 | 2.59 | ||
| Theme | 1152 | 2.79 | ||
| Fun | 1214 | 2.10 | ||
| Coolness | 1316 | 47 |
Quirky. Good job :)
Killer music! Pressing enter advances the conversation a little too quickly, so I was having some trouble there.
I couldn't seem to get past the dialogue. Is that the entire game? Lack of a manual advancement for the dialogue was kind of painful as well. I liked the music!
I liked it, I'm a sucker for story based games!
The controls need some work though, for example you can't read some dialog when you can ask question to Multivac because the text advances too quickly. And the music is very good!
really cool! good job!!
The music is fantastic, one of the best mood-setters I've played so far. I think I have similar issues with the controls as other commenters.
Amazing music and great backstory. As the control problems have already been mentioned, I'll just say: good job! Now make more! =D
I seem to have gotten stuck after pressing number 8 on the question screen.
Loved the audio and mood! Good job!
I also could not get past the dialog. The game feels promising, and the story is great, but I couldn't get past it, nor am I sure if there is anything else other than the dialog.
Short
Judging by the source there is nothing else than the dialog.
That is not a problem on its own if the story is interesting enough.
A few technical problems though:
-Grammar. At times it's difficult to fully understand the intended meaning of a sentence.
-No instructions anywhere. At first it seems there are no controls to speak of, but the number, arrow and enter keys all have functions depending on the situation. Too bad I had to snoop around the source to find out about some of those
-Weird progression. First there is an unskippable intro sequence. Then it jumps into a dialog system which requires player interaction. After that it's time for yet another cutscene.
It would be more consistent to have all the sections skippable, by pressing enter, and giving clear instructions on the use of other keys, as in "Arrow keys to scroll", in the game or in a specific controls page.
Manually controlling the character in the first area would have been quite nice a touch as well.
The music is wickd awsum.
That is all.
Is the game unfinished? As the others on here have stated, I'm unable to get past the console dialog with the computer (and option 8 only goes to a blank screen after viewing)