# by Tim Bumpus 2013-05-20T21:36:00
So far "loveliness" is just hanging for me. I'll restart my browser and see if it clears up
Foon → Ludum Dare Explorer → Users → Jesse111
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | Departing of the Sensory | compo | 905 | 2.84 | 2.45 | 2.94 | 3.57 | 3.06 | 3.17 | 3.77 | 3.38 | 88 |
So far "loveliness" is just hanging for me. I'll restart my browser and see if it clears up
Ah, I just needed to restart Chrome. Testing in progress!
I liked it! I think the major complaint people are having probably isn't with the "collision" per se, but more the fact that you have to be very precise to get into some of the passageways (adding the diagonal, as you'd mentioned, would help, because you'd be able to press against the wall as you moved to the passage, and enter the passage when you crossed the lip
That said, I found the atmosphere nice and the puzzles "just right" for difficulty (the first few were fairly standard but the last one was quite imaginative - I thought I was stuck at first
I also liked the wtf ending.
Nice work!
Nice work! I love pixel-perfect levels like these. They feel very raw and precise.
I also like the minimalist approach to the drowning alert - It's like Sonic the Hedgehog meets 1980s computer sound card
Doesn't seem to be loading for me so far
Nevermind, there it goes!
That was slightly creepier than I thought it would be! Very inventive take on the theme. Very high rankings, I give!
Is the game unfinished? As the others on here have stated, I'm unable to get past the console dialog with the computer (and option 8 only goes to a blank screen after viewing)
I can't fairly give this a star rating, due to not owning a Kinect, but I want to say congratulations on working in an uncommon medium. I hope enough Kinect users give it a try to give you your due!
Cheers!
How come they can't see each other? Just what kind of hotel is this?
Great job! Definitely 5/5 for innovation, as well as a few other categories!
I like the breaking of the fourth wall, interactivity-wise.
Creates more laundry, but it's worth it.
Great game with a classic feel! Level 3 is extremely unbalanced for difficulty, though! It took me 5+ tries, and even then I finished with maybe 1% fuel. Then the game resumes being considerably easier again!
Very tricky! Becomes a lot easier with practice.
One big challenge to it is that it's a bit "laggy" feeling waiting for your other foot to land before you can raise your other food - Maybe in a future version you might want to consider making the raised foot lower faster if you hit the opposite foot?
5/5 for innovation, this is a very unusual game!
Great work!
Spoiler alert?
I made it to a white screen where a tiny flickering (version of myself? moved slowly from left to right and left the screen.
Was that the end?
I didn't seem to be able to control anything from that point on (unless I lost my cursor offscreen somewhere
Always a fan of destructible environments!
Is there a "final ending" if you improve on your performances, or is it just for high score? Anyway, beat all 3 paintings, it was surprisingly fun / intense. It's like a big memory game of "just how far around this block have I drawn? You need quick reflexes to change your path and get moving once it turns yellow, so that you don't waste any time. I'm giving this full 5s across the board, I'd say it embodies one of the best representations of the theme I've seen so far, while being fun to play!
Very charming. I like the real voice audio and homemade music. It sounds like someone's right outside of the game field playing while we play! Also, 5/5 for humor
Only drawback is no apparent challenge, but it's meditative!
Nice, it's like Lunar Lander or Asteroids, but in a maze.
Very challenging/frustrating, but I think that's the point!
Easy to get impatient and try to go faster and more carelessly through on subsequent runs.
Good work!
Nice work! Takes a classic concept and gives it new rules. Also, very nice music!
This is the hero Ludum Dare deserves
Web version isn't working for me either - For some reason it downloads the html to my computer, and then when I open that, it tries to load the jar and fails with "Buffers have not been created"
Downloadable version works great, though! I like it a lot! The graphics remind me of Ultima, and it even has a potato!
That was great!! I loved the recorded singing and sounds, and the overall humor of it! Very innovative and on-topic!
Great game! I really wanted to beat the last level, but I eventually gave in after probably about 10 minutes. It seems like it possibly gets a bit more difficult once you wipe out the pedestrians, because there are less things for the enemies to crash into!
Great,imaginative game. Definitely something new. Great work!
I came back and rated this quite a bit more highly once I learned that there's a trick to the game. It's somewhat unclear that there's "more beneath the surface"
If you make a post-compo updated version, you should give a bit more of a hint that we're looking for a trick, maybe
That said, good work on making a game with a twist, and I enjoyed the level where you have to (Spoiler ahead) walk through the platform with your face embedded in it!
I love the spinning arms mechanic!
Genuinely made me laugh. I also liked the out-of-the-ordinary shooting mechanic. Is it shooting back through your own chest, though? It also fits the theme well and I enjoyed the music.
Good work!
That was amazing. Time's running out and this might be the last game I have a chance to rate before the voting deadline, and it was a great one to end it on!
Very, very high marks.
Also, I've vastly overestimated the gestation period of deer.
Great work!
5/5 across the board!
Very nice! I really like the "chips challenge"-like genre.
Our hero seems to have a "tripping and falling into doors with key in hand" problem! Adds a neat dynamic to picking your route around the room.
Good job!
This is excellent! One of the highest ratings I've given so far. I really like how the pickups blend with the background color, and the variety of colors reminds me of old Commodore games. Good job!
1 star for audio, 5 stars for everything else! Hilarious, awesome game! Great job!
Thank you!
Thank you guys! I'm glad you enjoyed it!
Thank you!
Thank you all!!
It gets extremely hard, as soon as the second block appears! I'm not complaining! Good job!
Oh my goodness, I actually did it.
Devious game mechanic!
I think I might have to carve off a point for minimalism for having one of the most roundabout methods of victory ever, but I might have to add it back on again for not technically existing "within the game"
Very nice work (and the graphics are beautifully done!
High scores ahead!
I love the attention to classic games.
Was the destructible boss a Gorf reference?
Is Dickard an AVGN reference?
Good job!
Seemed like there might have been a bit of a bug with the powerups - My ship would randomly revert to a single ship and then be unable to become a double or triple ship again.
I love the music and the mini-golf feel!
Very impressive work!
The game's page says "Ludum Dare 23" (this is Ludum Dare 26)
Beautifully done.
A charming and fun game in every aspect.
5s across the board!
Very surreal, and lots of attention to detail. Graphics 5/5
Great atmosphere.
Gives me a feeling similar to "Babies dream of dead worlds"
Good work!