ray_mickelino 2013-04-29 03:00
Looks pretty good. The controls take a while to get used to, but I give it an A+. Check out my game too.
Foon → Ludum Dare Explorer → LD26 → Escape from the Tower
By luxorix
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 76 | ||
| Fun | 261 | 3.33 | ||
| Graphics | 311 | 3.40 | ||
| Overall | 316 | 3.42 | ||
| Mood | 651 | 2.78 | ||
| Humor | 801 | 1.91 | ||
| Innovation | 937 | 2.60 | ||
| Audio | 1008 | 1.72 | ||
| Theme | 1105 | 2.88 |
Looks pretty good. The controls take a while to get used to, but I give it an A+. Check out my game too.
I thought this was really good, especially for your first Ludum Dare, One thing I noticed was it was possible to get stuck on levels and have to restart, I think it would of felt nicer, if you'd have made it like a Zelda game,where by nothing you can do will get you completely stuck. But you didn't have much time to design levels and think it all out like that XD. Very nice job man, welcome to Ludum Dare
Congrats on your first Ludumdare!
Thank you all!
Got a Chip's Challenge feel from this game. So many memories :D Nice work.
Looks really clean! Like it!
I liked it. I wanted to say that I found it weird that you automatically opened doors next to you thus possibly wasting keys, but I find that it actually makes the game more fun and challenging.
The graphics fit together really nicely and there's quite a bit of content.
I found that in level 4, it's impossible to get all the coins (please do correct me if I'm wrong).
Possible =) Thanks for the tip!
Loved the puzzle aspect of having the doors open automatically, and it was used cleverly in the level design. Particularly in levels 4 & 5, you really had to plan your route to open all the doors - I actually went back and did them again just to get all the coins. Great stuff :)
@Andrei Barsan : Possible to collect all the coins on level 4. Thanks!
@rogueNoodle : Thanks!
Nice game! I really enjoyed it ;)
Very nice. I at first the automatically opening doors thing was annoying, but it made the levels more of a puzzle as the order of the key collection actually mattered. The levels were quite well designed. Getting all the green things in level 4 was a challenge, but I eventually realised how to do it.
That was great!
I like this style of game and you made a fantastic example of it.
The doors opening as you walk by is a cool and unique element.
I really think you could finish this up and make some money from it.
Nice, takes some strategy to find your path the right way.
Pretty graphics and good gameplay! I wish that the doors would only open if you pressed in their direction with a key, but that would mean redesigning the levels where you're not supposed to pass by certain ones. Great first LD entry, hope to see more from you! :)
Thank you all! Your feedback for me as a small victory.
Very good level design !
wow that was really good
Excellent level design. Diamonds were so tempting...
Pretty good game. The graphics were nice.
Not bad, man!
Beat all 5 levels and waiting more =)
Also you need sound and music.
Very fun game.
This reminded me of the old-school DOS games I grew up with. Really nice work, I'd look forward to having more levels to play.
Very nice! I really like the "chips challenge"-like genre.
Our hero seems to have a "tripping and falling into doors with key in hand" problem! Adds a neat dynamic to picking your route around the room.
Good job!