FoonLudum Dare ExplorerLD23 → GraviPlay

GraviPlay

By cheesescape-ltd

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CategoryRankScoreCount
Innovation623.42
Graphics783.70
Overall1442.95
Humor1582.07
Fun1752.55
Mood1932.31
Audio1971.56
Theme2162.32
Coolness85133

Comments

jwolf 2012-04-28 18:18

This is a pretty cool entry. I like the graphics and the concept, but there doesn't seem to be any sound. (should there be?)

The difficulty is kind of unfair, though, depending on how things are generated.

It's extremely difficult to avoid the jellyfish at the beginning and near the jumpgate, although maybe I'm approaching the latter wrong.

Anyway, good job!

daisuke909 2012-05-01 17:09

Very unique, but It's hard to tell when you're getting hit.

robcozzens 2012-05-11 23:22

It crashed on me... OSX

someone 2012-05-12 13:11

Interesting idea. The flight mechanics are good though there is no feedback for getting hit. Sometimes I died when I was sure I wasn't that close to a planet.
Works in Wine.

pabloam 2012-05-13 18:28

Good graphics and good mechanics :)

jellyfame 2012-05-13 18:54

Too hard to avoid enemies.

jellyfame 2012-05-13 18:54

Too hard to avoid enemies. Good graphics.
Has potential!

jedi 2012-05-13 19:20

It's pretty much impossible to dodge jellyfish when you haven't built up speed yet. I frequently died without knowing why. Cool idea and very nice graphics though!

pixel_3 2012-05-13 21:08

why is there a random floating cauldron in space?

crhallberg 2012-05-13 21:51

Interesting idea, fun and responsive physics that behaved exactly as I expected, solid controls, just had no idea where I was going!

lorancou 2012-05-13 22:52

Can't see any gate around? Where's my ultimate goal in life? Randomly generated madness, I'd say :)

masterhyjinx 2012-05-13 23:01

I couldn't complete a level. I always seem to die without knowing exactly why. I love the concept though! What would it play like if the camera would pull back when a danger got close? Good job, it looks really good!