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GraviPlay
GraviPlay
By cheesescape-ltd
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Innovation | 62 | 3.42 | | |
| Graphics | 78 | 3.70 | | |
| Overall | 144 | 2.95 | | |
| Humor | 158 | 2.07 | | |
| Fun | 175 | 2.55 | | |
| Mood | 193 | 2.31 | | |
| Audio | 197 | 1.56 | | |
| Theme | 216 | 2.32 | | |
| Coolness | 851 | 33 | | |
Comments
jwolf
2012-04-28 18:18
This is a pretty cool entry. I like the graphics and the concept, but there doesn't seem to be any sound. (should there be?)
The difficulty is kind of unfair, though, depending on how things are generated.
It's extremely difficult to avoid the jellyfish at the beginning and near the jumpgate, although maybe I'm approaching the latter wrong.
Anyway, good job!
Very unique, but It's hard to tell when you're getting hit.
It crashed on me... OSX
someone
2012-05-12 13:11
Interesting idea. The flight mechanics are good though there is no feedback for getting hit. Sometimes I died when I was sure I wasn't that close to a planet.
Works in Wine.
pabloam
2012-05-13 18:28
Good graphics and good mechanics :)
Too hard to avoid enemies.
Too hard to avoid enemies. Good graphics.
Has potential!
jedi
2012-05-13 19:20
It's pretty much impossible to dodge jellyfish when you haven't built up speed yet. I frequently died without knowing why. Cool idea and very nice graphics though!
pixel_3
2012-05-13 21:08
why is there a random floating cauldron in space?
Interesting idea, fun and responsive physics that behaved exactly as I expected, solid controls, just had no idea where I was going!
lorancou
2012-05-13 22:52
Can't see any gate around? Where's my ultimate goal in life? Randomly generated madness, I'd say :)
I couldn't complete a level. I always seem to die without knowing exactly why. I love the concept though! What would it play like if the camera would pull back when a danger got close? Good job, it looks really good!