Fortress Keeper by CMaster 2012-12-17T17:19:00
The interface for buying units is a little cumbersome. The buy button feels unnecessary. It would be a lot quicker if just clicking on the unit type would buy it. But otherwise, good job!
Foon → Ludum Dare Explorer → Users → gilesa
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 25 | You are the Villain | Subordination Day | compo | 632 | 2.47 | 2.36 | 2.62 | 3.47 | 2.46 | 1.12 | 2.08 | 2.26 | 50 |
The interface for buying units is a little cumbersome. The buy button feels unnecessary. It would be a lot quicker if just clicking on the unit type would buy it. But otherwise, good job!
Very fluid controls!
The way the Jelly Cop leaps at you is scary! Wish there was some way you could either kill him or slow him down. Maybe by throwing jellies at him?
It gets annoying how the blob gets 'stuck' when it hits a ceiling or a wall. I did like the bouncy effect it had though.
Very innovative!
As someone else said, "oddly addictive". It was awesome making my bombs super powerful and being able to kill everyone so quickly.
Oh and btw, the issue FF might be due to a lack of character encoding declared in the html file.
Very nice for your first game! My main criticism is that you need to have some sort of win/lose situation to end the game.
Love the idea, just needed some more polish in the graphics/audio department.
73 days! Love the music!
Great graphics and innovative gameplay!
Started off a little slow, but get's more challenging and fun as the hero gets faster. My score was 2550.
Hiliarious!
I found it a little confusing, but it's definitly different than most games, so good job!