FoonLudum Dare ExplorerLD25 → A Villain By A Chance

A Villain By A Chance

By madball

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CategoryRankScoreCount
Coolness372
Innovation1993.22
Audio3292.53
Humor3782.48
Theme5382.81
Mood5802.36
Overall5962.57
Graphics6202.22
Fun7161.89

Comments

ray_mickelino 2012-12-17 01:04

While the goat was talking, you spelled listen wrong at one point. Good game though.

Theorem 2012-12-17 16:41

I think the resource-spending model has potential, though a couple definitions seemed vague. Maybe I just read it too fast :P The data could use a little more organization. Definitely not a mindless click-on-stuff-to-win game. Good job!

xgeovanni 2012-12-17 16:55

Hss potential, but I was able to win by simply clicking around houses and clicking "trouble", so it's not there yet.

rustybroomhandle 2012-12-17 16:56

This is quite a complex thing to try and perfect in 48 hours! Could do with a bit more explanation about the various resources though. Overall none too shabby. :)

gilesa 2012-12-17 16:58

I found it a little confusing, but it's definitly different than most games, so good job!

fishbrain 2012-12-18 10:32

Couldn't quite figure out the resources bit, but really like the idea.

loren 2012-12-18 18:24

Pretty unique, I really liked the gameplay and music though it was a bit confusing.

moomoo112 2012-12-18 20:08

was rather confused by the flow of resources at first..

galman 2012-12-19 14:14

Nice idea. I found the game to be a little bit confusing. If you'll continue working on it after the LD it would be awesome :)

lucky-luddite 2012-12-19 17:40

I could have played a whole game just about the talking goat. Nice entry.

caranha 2012-12-20 13:56

The concept of the game is very interesting - you have to balance spending resources to gain victory points, with keeping your resource sources active. The song was also really nice, and fits well with the abstract nature of the game.

On the other hand, the game was a bit too abstract - it felt that any theme could have been tacked on it. Something that might help in this regard would be some brief texts or images describing what are the "help" and "trouble" actions for each character - why do you have to pay morality to help the mayor? why do you lose fortune if you trouble the traveller? I believe that would make the game a bit more interesting.

Cheers, and thanks for the game!

curtisofthedark 2012-12-20 17:42

Good concept. for 48 hours great job!

coffeeonimal 2012-12-23 12:40

Very experimental, and a bit difficult to understand. Thanks for taking the time to put in a tutorial.
With a little bit more polish added on the feedback, this could make a very interesting game.

superfluid 2012-12-27 16:53

Loved the intro, set up the story nicely, but I kind of got confused about how things were progressing as I played. I think some more visible feedback about what effect my actions were having / a bit more immediacy would have been good, however to balance this system in 48hours is a very impressive achievement!

ceronman 2013-01-02 22:07

Very interesting game. With some more polish it could be a true gem. I the gameplay needs more strategy. And nice story!

leafo 2013-01-06 08:56

Quite a complicated game. Didn't really have a strategy, so I found myself clicking trouble for everything.

dioiminik 2013-01-07 19:29

Not my type of game but I liked the idea ;)