patricklorio 2012-12-17 11:02
It looks awesome! To bad I'm on a mac, is a port on the way?
Foon → Ludum Dare Explorer → LD25 → Escape From Prison Planet
By gamexcore
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1 | 100 | ||
| Graphics | 114 | 3.72 | ||
| Audio | 122 | 3.19 | ||
| Mood | 231 | 3.04 | ||
| Overall | 237 | 3.23 | ||
| Fun | 304 | 2.96 | ||
| Humor | 524 | 2.07 | ||
| Innovation | 603 | 2.35 | ||
| Theme | 621 | 2.53 |
It looks awesome! To bad I'm on a mac, is a port on the way?
Unfortunately when I try to run this game, either through setup or the application it crashes and says that it has stopped working. No error messages I'm afraid.
Damn starspell, thats a bit rubs one of the problems with 48 hours I guess is a lack of being able to test on a bunch of platforms and "it works on my PC" runs rampant. I'll double check a bunch of things and see if I can root out the issue, my apologies.
Sorry as well patrick, XNA - Windows only, or at least I wouldn't have the foggyest on how to port to mac, thanks for the comment though.
Found a spinning goat and was like "What the hell!?!" and died at 415.77 LY...
415.77 isn't too bad, my best during dev was 650, the goat means your doing well :p
Starspell, I did a local test, I uninstalled the XNA redistributable from my PC and got the same issue, I then downloaded and ran the installer and it worked fine, installing this dependancy is supposed to be taken care of by the clickonce portion of the installer, I guess that failed.
The art style is pretty novel to me, interestingly an all white background for the universe still pretty fits. (to me) :P I only wish it doesn't need installation. But I guess if you used XNA to publish it's pretty hard to do that?
I love the amount of polish you've managed to put into this.
It feels like a really solid game and I had fun playing it.
Great job!
arch, I could provide the .exe and resources etc however it would require that the user has the xna dependencies installed which they likely will not have, so its bit of a toss up - I don't like installers either!
I'm currently looking into SilverSprite to see if porting it to silverlight is a quick job, if so I'll try do that and get it hosted online.
Thanks Vidarn.
I just added a new download:
Windows (No Install - Requires .net 4 & XNA)
For anyone that already has the required dependancy's installed or wants to install them themselves!
I ran the installer and got the various dependencies, couldn't run the game, then tried standalone version as I now have the dependencies but that won't work either :(
No error, no nothing :(
Overall really nice game. My only problem is with the background - despite I like the effect of fading space station and spinning galaxies it doesn't give any feedback about your ship speed/direction. As a result my first 4 games ended up after 10s by continously hitting the top/bottom asteroids
The theme is more of a backdrop here, but the game itself is pretty solid.
This looks nice. The black-white thing works for me.
A lot of stuff going on and it also looks expandable (I mean could be expanded)
The game is pretty hard (for me) though, al lot of different buttons to push (hmm, just like my own game:)
Looks great!
The only thing is maybe that the game is kind a hard at the beggining, having to recharge the guns etc.
The gun shots are small and barely visible sometimes :/
Other than that it's really polished!
Audio/music is kinda strange! But liked the stylized graphics.
Nice controls, really polished! Great mood too. As someone above me said, it starts too hard. You should introduce the player to your game one bit at a time.
Could you give my game one more try? It comes with the DLLs now! Please? :D
I did think that starting with a wall of asteroids was maybe bad, however I also wanted to start with a bang, so that there was instantly something to do.
Of course I will,added to my play queue now.
Thanks for all the comments!
Very nice! Definately agree with having bigger bullets but other than that I enjoyed it very much :)
Good game - i enjoyed. Used the non-installer version and worked fine (on Win 8) Nice graphical style.
Thanks, originally the bullets were all going to black, to keep colors almost exclusively for explosions... that was a BAD idea!
"Found a spinning goat and was like "What the hell!?!" and died at 415.77 LY..."
Same here. In fact, I went totally distracted, till I realised it was just for fun :D
Really loved the graphics, this is a nice touch. The only little thing that was quite annoying (for me), was the beginning. I didn't understand what happenned, with this planet going farther from my ship. Something went weird with the perspective/and or the parralax, I didn't get I was already playing the ship and could move it.
But I just may be dumb.
Great visual style, Scott! Could use some vertical parallax on the background so you know when you're about to hit the top or bottom of the play area, and maybe a little less inertia on the ship. I have yet to catch a single power up :) Very polished.
Beautifully styled game. Really hard to control on a tablet computer without a proper mouse, but I will not hold that against you at all. I will need to get an external mouse and try it again later. Good show!
This was pretty fun!
Solid work :)
I made it to about 385 by just going as fast as possible, shooting missiles occasionally. I have no idea how you made something this complex in 48 hours! I wish the control scheme was a little simpler, it's hard to maneuver on a laptop.
Was you using the trackpad or a mouse pacifist? I actually did the whole thing on a laptop on my sofa! 48 hours at the end felt like quite a lot, I just didn't worry about pretty code or any nonsense like that, each feature was put in one at a time, whichever way it went in fastest... that and my day job usually involves the same frantic pace of programming!
Good work! Just a little downside: it's hard to distinguish the different elements, especially the power ups. I discovered their existence only on my 2nd or 3rd run!
Very pretty.
707, augh! I find it best to save the missiles for large clumps of enemies. It increases your chance for cargo drops when you can take 3 of them out with a single missile.
Great game, and hard to believe it was done in 48 hours! You must not be new to it.
With the dependencies installed, the game crashed immediately when I opened it in "Sandbox mode" (avast is very nervous about EXE files, even ones that I've created myself). Opening it normally, it runs fine, so anyone WITH the dependencies getting it to crash, check file/folder/user permissions is my best guess.
This game is awesome.
I love the art on this game, the background and the ships look fantastic, the only thing that annoyed was the ship movement, other than that it's a very solid game, especially for one that is made in 48 hours. Gratz man
made it a lot farther when I realized I had missiles
Thanks all.
@awppy, this is my first LD, and in fact first game jam/comp, I've been making games for a while now though.
@lorancou, thanks and fair point, I think I weant a little overboard on the whole "Black and white" and should have used that more to my advantage by using colour to make game-play elements really jump out.
@moomoo112, yup, those missiles will help :p knowing that the best bet is to make something intuitive, or teach the player as they play I wanted to add some in-game hints to teach the game-play as you went along, the main reason I didn't, rather embarrassingly, is I couldn't work out how best to put them on the screen without them being detracting or distracting.
Good work. You managed to get an insane amount done here. The graphics look great, and the music is nice, and appropriately spacey.
Thought the difficulty was pretty reasonable once I rationed my missiles a bit.
Also you get bonus kudos for the flying goat.
I love the aesthetic, clean and a great feel.
Gameplay was fun whilst being nice and challenging.
I think I would have made the top and bottom just push the player back, and also having things that look like powerups hurt you is a bit harsh.
Had fun though.
Loved the art, the sound, the spacy atmosphere and the pewpew factor. Great job!
Liked it.
I loved the story set up, actually. It made me really want the game to be set on the planet! But I'm not here to talk about the game you didn't make, so without further ado: The gameplay felt a little slow, while the asteroid (when moving vertically) always seemed to travel too fast. It's a fairly solid game. The music and sounds were nice, etc. Probably the biggest thing for me though, is the complicated controls. It would have been much nicer to have those repair keys around WASD instead of all over the keyboard. A nice entry, nonetheless.
(Also, thanks for the constructive feedback you gave us on our game. It helps!)
@maple did you put the right comment to the right game here? First bit makes sense, but unless there is a secret repair mechanic I forgot I added I;m confused :p
Nice graphic. But I think the bullet and the powerups can be more standout from the background.
Really nice, lacks a tiny bit of progression and narrative. :)
Nice game!
It's really polished! Also, nice graphics!
Really nice presentation, but I think more colour would help the player to breakdown the visual elements more easily.
A more defined difficulty curve would also help, but the gameplay was solid.
This has a very interesting style. I would have gotten a better sense of speed if the background had multiple layers. As it is now I didn't even notice A and D did anything for the first minute. Other than that this is very polished and plays well.
nice!
The bright graphics lessen the space feeling and for my taste a bit too easy, but the overall game experience is really good. Nice work.
Once I figured out how the game works, it was quite funny - until my shields ran out. Really good game! :)