FoonLudum Dare ExplorerLD25 → Evil Keeper

Evil Keeper

By xmmmx

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CategoryRankScoreCount
Coolness1100
Theme2103.55
Audio2302.83
Innovation3152.98
Mood3682.77
Fun3832.81
Overall3872.94
Humor4612.24
Graphics4712.69

Comments

parapup 2012-12-17 14:12

It wouldn't launch

gemberkoekje 2012-12-17 14:13

Putting this one on a list to play at home.

xmmmx 2012-12-17 14:17

@ParaPup
What do you mean with "It wouldn't launch"?
Did you install the XNA Framework?

thecze 2012-12-17 14:30

I had some problems with the controls but it's a good game. More traps would have been nice.

fonserbc 2012-12-17 14:40

Great game!
What was tifficult to figure out is that the red blocks are the boss battle room and that you are only able to modify the gray blocks :P

The battle animations are great and fun!

xmmmx 2012-12-17 14:52

@TheCze
Thanks for your review.
I am sorry, I couldn't finish the game entirely but maybe I'll do a post-compo. ;)

@Fonserbc
Thanks for your review. :)

Yeah,I think I should mention it in the description that you can only place new tiles on gray walls next to gray tiles.^^

ace 2012-12-17 14:54

Not too bad a game but the gameplay was a bit boring, you never seemed to have enough gold to really expand your dungeon or do anything fun.

The boss battle controls were a bit confusing at first too, considering that you're able to move at will during normal play but not boss battles.

delpes 2012-12-17 14:56

Nice. Made it to lvl 11.It took me some seconds to figure out where i could build things and that i need to be in front of the hero to begin the fight.

aswissrole 2012-12-17 14:57

Can't seem to get it working. Seems to be my virus scanner going crazy. Damn you Norton!

deathbysnail 2012-12-17 15:09

A bit confusing at first, but once I found out how to build stuff, it became much more clear. Like it!

lorancou 2012-12-17 15:27

Good entry. Fits the theme, this is actually close to one of my initial ideas :)

I didn't find how to place furniture on my first run. Not very intuitive, things should just pop on the map once you've clicked them in the inventory. Also it took me a while to figure out how to start the boss fights, there should be a red spot "go there now". But nice effort overall, art, sound, gameplay, this all fits very well, just misses a bit of in-game guidelines.

xmmmx 2012-12-17 15:36

@lorancou
Thanks for your review. :)
I am sorry,I thought I explained it well enough in the Help/Controls menu. I will try better next time.

jomomomo 2012-12-17 15:45

Can't play windows only games. :-(

arhpositive 2012-12-17 15:46

Lasted for 6 rounds and 3205 points. Second Level 13 in a row killed me with just little hp left. I enjoyed the game. Graphics and audio were right on the spot. Overall, it was a fun game to play. Well done.

tumoxep 2012-12-17 16:55

Awesome idea. Game itself is very enjoyable and makes a lot of fun to play.
It would be nice to see character customization in post-compo version.

devenger 2012-12-17 17:01

Pretty cool idea, but the combat was needlessly frustrating (sometimes you'd just teleport onto the hero's sword...) and placing dungeon tiles is so expensive, I can't work out how you could ever place enough tiles to hide any treasure. Perhaps if the hero's pathfinding was worse/more exploitable?

I'd love to see this tweaked (or better explained?) so that I could have some fun with dungeon layout; I'll be on the lookout for a post-LD version of this, if you make one!

xsmalldeadguyx 2012-12-17 17:07

Controls are slightly awkward, in terms of buying things. I don't like the actual boss fighting much but maybe because I'm not used to it. It seems like I use more money in preparation (like treasure) than I gain in a fight

nicealexanderas 2012-12-18 23:45

Wow nice work man! :D i also like how you can build your own dungeons which is awesome :DDDD

gamexcore 2012-12-19 20:25

Fun, but there are definite balancing issues with the cost of placing things, tiles should be almost free!

jmoraguiard 2012-12-20 16:45

Nice idea with some little reminiscences to Dungeon keeper for the Dungeon building and decoration. The only thing is that Arena fighting feels unnecessarily limited, I do not understand why I cannot move while fighting :( Also it is difficult to expand your dungeon in a wide way. I saw that the best mechanic to follow was creating corridos to force hero to advance in a twisted way on traps. Did to 8 level :D.

jmaasing 2012-12-20 21:41

Sorry, can't rate since I don't have windows.

h-attila 2012-12-20 21:46

Great idea, good presentation.

brotherst 2012-12-22 03:08

Couldn't seem to place anything in the dungeon :(

grungi-ankhfire 2012-12-22 19:32

Sorry, cannot play XNA games on Linux (using Wine). Maybe my Wine knowledge is just not up to snuff, but this wouldn't run for me. Sorry :(

ceronman 2012-12-23 01:41

Nice game, I also had problems with the controls during play.

the-jack 2012-12-23 03:34

There's a good start to a game here.

spelchan 2012-12-23 04:22

Fun game but Dungeon tiles are way too expensive making the dungeon building experience less than it should be. Buying stuff should be easier. Prefer zip files as zip utilities come with every OS, rar utilities don't.

caranha 2012-12-25 15:04

Very interesting game, it has a lot of potential! I really loved the boss battles. At first, I thought it was a little limiting that we couldn't control where we will teleport to, but after a while that style of battle grew on me.

On the other hand, the game felt a bit repetitive. You probably need other furniture for the dungeon. Reducing the price for placing tiles would also help a lot.

I loved the boss death animation! I hope you have some time to work a bit on the other graphics of the game.

Thanks for the game!

lotusgame 2012-12-25 17:22

I like the Dungeon Keeper way, the ambience but not your graphics. Anyway, your game is fully playable and has many features. Congrats !

mortalwombat 2013-01-04 14:35

Doesn't start for me on Win 7.

zenmumbler 2013-01-05 00:08

Crashes on start on my WinXP with DX9 VM. The "windows encountered a problem" dialog.

xmmmx 2013-01-05 02:25

@MortalWombat
@zenmumbler
Have you installed the XNA Framework?
Has this happend in both (compo & post-compo) versions or just in one of them?

nddrylliog 2013-01-05 11:22

I've never seen weirder controls :) It was still fun to play though!

Looking forward to your next LD entry!

zenmumbler 2013-01-05 14:38

@XmmmX, yep, XNA installed, have run a lot of other XNA entries.
I can't run the ones that are not compiled with the Reach profile but then I get a warning that my video card is rubbish, not a crash.
If the app is 64-bit, I will get another error dialog for it. This is really an honest to god crash at startup.

Same result for the post-compo version.

FWIW, I uploaded the first bits of the crash report here: http://logic-dream.com/ext/evilkeepercrash.png

xmmmx 2013-01-05 16:37

@zenmumbler
Thanks for your feedback and the screenshot.

I have done a little reasearch on the internet but I couldn't find a good solution for this kind of crash/error.

I tested my game on my old pc with Windows XP and on my newer one with 64-Bit Windows 7 and it worked both times without a single crash so I can only guarantee that it works under w7 and wXP.

Even though you said you get a different error message when a game is compiled with the HiDef profile I uploaded a new post-compo version which is compiled using the reach profile.

I will try my best to fix this error as soon as possible.

xmmmx 2013-01-05 16:39

@zenmumbler
And I forgot, have you tried running it in administrator mode?

doublecaster 2013-01-05 20:34

That was awesome! I got to round 11. I liked it when you had low hp and you could spam the abilities.

zenmumbler 2013-01-07 22:36

@XmmmX, yes it's run with an Admin user. I tried your latest update, same result. I fear there may be some weird incompatibility with my install. It's a VM running in VMware which may trigger something obscure, even though all other entries work fine and I haven't had any issues with it. Thanks for your help but it's probably better not to put too much time into this. Best of luck!

zenmumbler 2013-01-07 22:53

Oh wait, I redownloaded the original entry, I got you 0.01b version and it worked! Huzzah. Got to level 8. Fun and quite a big game. I wish I got more money and more time per round to build out my dungeon. It's a fun section and now I can only break a few brick and set a few chests with traps. Art is clearly programmer art but you added details like the slowly down-drifting hat when you're defeated and other touches to add polish. Very nice entry and thanks again for your trouble.