tiffi 2013-04-29 11:47
fun game, but i didn't really get it
Foon → Ludum Dare Explorer → LD26 → Drimonna
By colapsydo
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 94 | ||
| Innovation | 29 | 4.13 | ||
| Theme | 82 | 4.13 | ||
| Fun | 271 | 3.32 | ||
| Overall | 303 | 3.43 | ||
| Mood | 725 | 2.72 | ||
| Graphics | 934 | 2.56 | ||
| Humor | 1040 | 1.46 | ||
| Audio | 1041 | 1.50 |
fun game, but i didn't really get it
Some hint of what's going on would be nice (damage dealt, resources mined). Also it might have been better in realtime.
But I like the idea.
Nice one. Great idea I really liked it. Better colors and a little easier controls (dont stuck when hitting the overlap, but let the player glide) would make the game perfect.
clever!
That was actually pretty fun. The AI wasn't the best of opponents, but for a 48 hour job, it worked well enough.
I like it but the gauges don't reload fast enough IMHO.
I really appreciate you even made a tutorial in such a short time. Not many people(me neither) did this in LD
This is a very cool game that is simple and works quite well.
Very original
Your game is pretty interesting, it's quite rare to get the chess or go game strategy feeling in a video game. Well done!
Cool game, great mechanics! The IA seems to make impossible move sometimes and win a lot of energy without extractor. But the difficulty level is good. I'll try the 2 players mode. Congrats!
Very nice! The tutorial is really important and explains things smoothly.
Ooh this very original idea
I can't test the multiplayer, but the single player was highly interesting! Nice work.
This is a very trippy looking game. quite fun
it's surely minimal :D Nice idea. Not sure how to charge the bar, but the idea seems nice.
original idea. definitely needs the tutorial.
Fun, but I didn't really get it. :)
Really neat idea, fitting with the theme. Interesting mechanics and simple game play, sort of a new spin on reversi. I liked it, good job. I could see this being a fairly popular android game if it was spruced up.
Thanks for the well done tutorial or else I would have never understood how to play it. This the most original entries so far and I really like the concept.
You really got a good idea going. The tutorial was kind of hard to understand, but it got me going. After playing the first round I got it. Really fun game! :)
I am not smart people. But I can still appreciate a game for smart people! looks interesting.
Wow, great take on Piet Mondrian's painting! Mad props on putting a tutorial and a competent AI!
Great game!
Also, your title is very epic! Drimonna: Heart of the Rectangle. Already it feels like there's a trilogy movie for this waiting to happen! :P
Nice gamerule. Maybe you should continue to develop this game-play (There is a great potential i think)
Good work !
PS: I'm not sure, but I believe that i read "Bleu wins"
Nice concept :) Hard at first, but quite easy once you get it.
I like how it generates a minimalist art work but found it quite obscure, even after the tutorial. Very original.
I'm not really sure if I get it, but it's a nice new gameplay and looks interesting. Great work!
Ha, I won! :D I'm delighted to see such an original take on a minimal strategy game, nice work!
Good take on the theme. Never saw a game with deploy, produce and fight system all managed by a single action : drag and drop rectangle. That's brilliant. And the victory jauge system is also neat, I think I should have use some victory zones and points but you keep your game simple by using the same power jauge for victory. With your entry this innovation category really need a 6th star :D I just regret the lack of sounds... You could have added so much with just 30 minutes on Sfxr or labchirp...
One of the most enjoyable puzzles i've played so far.
I wish there were a better AI. But for 48 hours it's fine )
It's great to be able to do a strategy game with so little.
I am really bad I've never won.
This is a very smart way to interpret a Mondrianish style. Compliments!
Very interesting. I have seen a number of games that used elements of Mondrian paintings such as dividing by straight lines and solid color blocks, but none where it is intimately tied the game mechanic. I have not played Go many times, but it reminded me a bit of the battle for territory of Go.
Nice job, very elegant game design.
Very clever, very simple, I love it. :)
I didn't really get it, but it's a cool idea!
Good job!:p
Didn't really get it either, but I played solo, maybe versus makes more sense. Misses a way to sell you masterpiece when done playing ;)
Simply amazing.
Great work! Simple rules, a lot of strategical thinking. Just great :)
Congrats on this super original entry. Even though they are just squares, I imagine them being armies frantically gathering resources. At first I got my ass kicked, but once I got it, the AI was fairly easy to beat. Really clever game.