FoonLudum Dare ExplorerUsers → Alic Szecsei

Alic Szecsei

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMoCo
201431Entire Game on One ScreenRoverjam8562.762.502.472.813.062.7524
201326MinimalismIlluminationcompo13441.681.382.232.951.591.902.6133

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by Alic Szecsei

LD26 — Minimalism

Illumination by Alic Szecsei 2013-04-29T03:42:00

WSAD for movement and space to jump. It's in first-person POV.

Illumination by Alic Szecsei 2013-04-29T04:59:00

Jumping is present for a reason :) The mechanic is the puzzle, and there is a way to end the game...I don't really want to give spoilers, but I can keep giving hints if enough people can't figure it out.

Illumination by Alic Szecsei 2013-04-29T05:03:00

@Cybearg Dammit, I knew I forgot something. I got used to producing web projects and forgot the need to esc-exit in standalones...

Anyway, you should be able to make progress? It may not be apparent at first because it's a little ways off (and it starts moving away from you after the first event), but it is winnable.

end by Aevek 2013-04-29T04:22:00

It's not often a puzzle game really catches my interest, but this one kept me going for some time. The signs were always amusing and provided a fun spin on every game element.

Sense Certainty by Behemoth 2013-04-29T05:17:00

There's a bug I got where "bad expression: unterminated string literal" appears on the sidebar. Beyond that, it's an interesting concept, and fits the theme pretty well.

LD31 — Entire Game on One Screen

Rover by Alic Szecsei 2014-12-09T22:02:00

Shouldn't be any special requirements. The size is a bit of an issue, I'm not exactly sure how to cut it down. When I get home I'll try uploading the 64-bit version, maybe that'll work for you?

Rover by Alic Szecsei 2014-12-11T17:52:00

Yeah, I didn't include starter content for exactly that reason, and I deleted the example map as well. It's probably just the size of the landscape, unfortunately - I'll be sure to decrease that if I use UE4 to make another LD game.

Rover by Alic Szecsei 2014-12-12T20:49:00

On the top bar of Google Drive, you should be able to download the zip archive. Extract it, and run WindowsNoEditor/Rover.exe.

Alfred Bonzo by oxysoft 2014-12-11T07:02:00

Neat game, nice controls. I liked only being able to use an AOE attack, and the way in which to die was pretty interesting.

Bullet Hell by dkkarate 2014-12-11T06:58:00

Controls felt good, the waves were a little bit of a difficulty jump, and (this might just be me) but there didn't seem to be a way to easily re-start the game after I'd died.

Kingdom Simulator 2015 by hbirler 2014-12-11T07:26:00

Falls prey to the same issue as a lot of the mobile real-time management games: namely, that as I have to wait for resources to build up, I tend to want to leave. Computer RTS games tend to have minute-by-minute management, which alleviates this issue. Cool concept, I just think the controls need some work to be compelling.

beheaded person steals heads by scnoobi 2014-12-11T06:54:00

The gameplay was fun, and the AI was cleverly done, though. I just wish there were a bit more explanation in the game as to what was going on.

Water Inside My Screen by ehonkong 2014-12-11T06:49:00

Water droplet rolled off the phone and vanished, and the gameplay is kind of tedious - the controls didn't feel too responsive on keyboard, maybe having a mobile game that uses actual rotation would feel more natural and less frustrating - I found myself forgetting which direction the keys actually made my droplet move.

Cool idea, though!

Save The Cities by DomNomNom 2014-12-11T07:07:00

Once I figured out that I could focus on keeping only one building alive, the game became pretty easy. Maybe making the missiles launch faster with fewer buildings, or making the turret rate of fire slower as buildings are destroyed would make it more balanced?