FoonLudum Dare ExplorerLD31 → Kingdom Simulator 2015

Kingdom Simulator 2015

By hbirler

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CategoryRankScoreCount
Innovation3653.25
Theme7893.19
Fun8962.44
Overall8992.69
Coolness215222

Comments

recursiveanomaly 2014-12-09 00:27

Interesting game. I like the story telling the comes from the missions.

alecmilne 2014-12-09 01:09

Fun game. Unfinished as described but I managed to fix some typos in the code via Chrome DevTools and get through all the missions.

Story telling via the missions was pretty neat.

andrewkennedy 2014-12-09 01:54

Unfinished? It's already got some pretty solid mechanics functioning. I'm not a huge text-game guy myself, but it looks pretty well laid out. Having the different colored areas for missions/buildings/people makes it pretty easy to identify what the sections are for, but a heading for each would be really helpful.

ace 2014-12-09 20:59

A nice take on the clicker game genre I think, the missions were fun. Though the fact I had to keep scrolling constantly to see everything was rather annoying, and the messages pushing the entire game down whenever you do something was slightly annoying too.
Putting a scrollbar on the message log would be immensely helpful I think.

aszecsei 2014-12-11 07:26

Falls prey to the same issue as a lot of the mobile real-time management games: namely, that as I have to wait for resources to build up, I tend to want to leave. Computer RTS games tend to have minute-by-minute management, which alleviates this issue. Cool concept, I just think the controls need some work to be compelling.

tiagojdferreira 2014-12-11 08:58

Ok, I am not going to rate the game right away, as I fell that with a bit of UI design you can give the user a much much better experience.
1st) This stats;
Gold:
656
Production:
2
Strength:
10
Population:
14
Max Population:
25
Current Mission:

Should not be vertically separated. Do tab separation:
Gold: Production: Strength: Population:
656 2 10 14/25
Current Mission:

See how everything fits nicely in just 2 lines? Also, I merged population with max population by using a /.

2nd) Make this same stats always be the top of your UI. (equivalent to: position: fixed; in CSS.

Once you've managed to fix these two issues, feel free to leave me a message on my comments section and I will be happy to return and rate your game =)

watercressstudios 2014-12-22 21:20

Interesting, but the UI really gets in the way, and descriptions don't always seem to match what buildings and units actually do.

el_kloklo 2014-12-24 00:00

Is it normal than after a while I am only able to build house (100 of them), and nothing more than the academy, but no archery and my stables+barracks+blacksmith does not allow me to have cavlry but I have knight?

maxmetallica 2014-12-29 22:15

nice work

2016-04-03 19:11

Links are broken 404! How to play the game?