P.Rick Airious by asobi tech 2014-12-09T14:28:00
Got to level 30. Good fun and a nice condensed game.
Foon → Ludum Dare Explorer → Users → alecmilne
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | Jetpack Bhutan | jam | 606 | 3.09 | 2.71 | 3.41 | 4.00 | 3.09 | 3.26 | 2.14 | 2.84 | 55 |
Got to level 30. Good fun and a nice condensed game.
Great concept for a bullet-hell game. Not too difficult when you get the hang of it. Managed to beat my previous high score of 170700 just now with 214100!
I like it. It isn't trying to be a huge RPG, but for what it is, it is quite satisfying. Could have done with some simple sounds though.
Great puzzle idea! It is a little too easy just to guess the solution with random presses though.
Very interesting concept. Great visuals and sound. But I found it a bit too tempting to just hammer away at all the buttons.
Would have liked to have seen the other features you mention you wanted to implement.
I really like this game. It's a simple concept that has been done really well.
Interesting concept.
I got stuck/frustrated on the puzzle with two boxes and a button too high. Not sure if I was doing it wrong or the physics/controls were too tricky to allow me to progress.
I liked the graphics. A callback to old platformers. Also, the storyline has good promise.
Great game! Fun yet frustrating seeing your carefully created robots flip over, have their wheels fall off, go backwards.
I like it. Great interpretation of the dodge/move mechanic.
Simple game, but does its gameplay very well.
Fun game. Unfinished as described but I managed to fix some typos in the code via Chrome DevTools and get through all the missions.
Story telling via the missions was pretty neat.
I found that as soon as the red ones came in I lost. The cost of changing the towers to red meant I had no money coming in for buying a stronger tower.
The player has a blue glow around them. Try jumping to spot yourself easier.
I think we have made one of the few games that gets harder on a better pc.
@nuqu - Holley Gray made us all the music and sounds for the game during Ludum Dare.
Innovative take on the asteroids style, but I found it difficult to know where to go to shoot particular asteroids or ships.
Great take on sokoban. A couple of small bugs here and there with the funnel accessibility, but I really enjoyed playing it.
Unable to start the game
Would definitely like to see this better realised. Sounds like a really interesting concept, but I don't really know how to actually play this game. I apparently collected something from near a rock, but no idea why it was there or what it was.
Good rhythm game. I had expected the WASD attacks to be in different directions. A couple of times it didn't respond to what I thought was a correctly timed input, but still very fun.
Nice game. Simple concept and implemented very well. Slightly jarring on the eyes on the later levels when there are lots of flashing obstacles.
Very interesting take on the theme. Definitely a concept you could take much further with more time.
Fun game. Keeps with the theme very well and gives a great sense of danger with the use of lighting.
Great interpretation of the theme! Really interesting way to set the player back on a mistake.
Really short, but a nice little platformer.