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Deranes

Games

YearLDThemeGameDivisionRankOvFuInThCo
201431Entire Game on One ScreenI Can See Everythingjam3153.422.963.213.9137

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Comments by Deranes

LD31 — Entire Game on One Screen

That Dangerous Bridge by Shackhal 2014-12-10T01:13:00

Nice simple game. Love the animation of the barrel being carried. Cool that it has its own collision volume, so that a saw sometimes cut the barrel down while leaving the player alive.

Drones & Dragons by syn9 2014-12-09T17:38:00

Pretty cool game. Nice day/night cycle. Clunky controlls, but it might be part of the charm (slow tanks vs nimble dragons). Made it to day 8.

Jenny's Cave Critters Collecting Caper by Skiddings 2014-12-14T14:49:00

Nice implementation of the jam theme. Your description on this page is wrong by the way. It is W A D to move, not W A S.

King of the Cave by AnaglyphCoding 2014-12-10T00:37:00

Great audio, I really like the music. First part of the game was challenging enough without being too frustrating. I don't really get what the point of the trusses keeping the player character stuck in them for a random(?) amount of time is all about though, hard to tell if it's a bug or feature. Couldn't figure out how to damage the boss for the first couple of attempts. Tried to attack him by jumping from above with the sword but didn't do much damage. Attacking from the ground didn't do much either. The way I found was to attack the boss while beneath a tile so that you don't fly away and keep damaging the boss that way. Resulting in one hitting the boss. But that feels like exploiting the game mechanics instead of killing the boss with skill. Also the boss got stuck underneath a tile in the death animation one time and therefore never triggers the game over/victory event. Overall I had fun playing the game. Cool explosion physics also =)

HexaPong by fancypants 2014-12-09T18:31:00

Innovative idea and nice presentation. But I feel that you as a player don't have a lot of control over the ball. Mostly just trying to keep it from bouncing outside and not target the bricks in the middle. The balls missed collisions with the player sometimes. You could have increased the collision volumes logical (i.e. not graphical) thickness to make it less likely for the collision to be missed. Or slow the ball down.

Gimme wishes! by Bernte 2014-12-10T01:38:00

Cool idea and great graphics. Hard for me to memorize so many combinations of presents and persons, so it's great that correct guesses give more points than you lose from incorrect ones. Replay value for me is low since i keep getting worse and worse scores for each playthrough. Keep forgetting what was from this, and what was from the previous playthrough. Sometimes it just says "building" with no item name after it, don't know if intended or not.

Aaargh! The snake is here in my bed! by TrashLord 2014-12-10T21:38:00

Played the game once. Got to 20 and then got a bit bored since it doesn't change much. Losing a part of your snake takes a long time and there are apples everywhere. Took a while to get game over when having a long snake even when trying to lose on purpose. Would have prefered not taking an apple for a while to be more punishing and some kind of difficulty scaling. The game implementation itself is good, would just have liked to see some of the rules and values tweaked.

Time to safe love! by miascugh 2014-12-11T20:25:00

Cool idea on how to implement the theme. Only thing bothering me was that I didn't see any clear instructions on how top play. Wasted a few seconds at the start trying to click with the mouse and control the person at the button. Although it could be because I played another game from the jam where you play as a security guard zapping through cameras (http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=5150).

I Can See Everything by Deranes 2014-12-09T20:10:00

"alecmilne Dec 9, 2014 @ 6:06pm: Unable to start the game"

Sorry to hear that. Likely caused by me not knowing how to provide an independent executable properly. Usually always just run my programs from within the IDE. An error message would be helpfull so I know if I should provide something that is already installed on my machine in order to get it working for everyone. Or it could be that the game requires a 64-bit environment that's causing you problems.

"Fuchter Dec 9, 2014 @ 6:08pm: "LudumDare31-ICanSeeEverything-ResolutionFix (1).zip is malicious, and Chrome has blocked it.""

Probably once again casued by me not knowing how to properly ship a c++ game. If you're interested enough the source is provided and you can check that the code does nothing malicious. You could then build the game directly from source with Visual Studio 2013.

I Can See Everything by Deranes 2014-12-10T22:02:00

"SusanTheCat Dec 10, 2014 @ 8:28pm: Had a problem because I was missing msvcp120.dll. Once I installed that, it was working fine."

Thanks for telling me. I think that .dll is only needed if you don't have Visual Studio 2013 installed on the computer (which all of my friends that tested the game have). I will get a virtual machine so that I can test getting the game to work on a fresh install of Windows. Will try and get support for 32-bit Windows at the same time.

Do you want to kill a showman? by jblatta 2014-12-14T14:24:00

Snowmen models look great. Nice mix of weapons, crossbow was fun against the big snowmen.

Shotgun I had a hard time figuring out what it did at first. But at the end where it just keeps spawning small snowmen untill you die/give up, I eventually figured it out. Would have been better if it hit snowmen in a cone where you aimed instead of just damaging everything nearby. And at the end it could have spawned big snowmen instead of the little ones that die to one shotgun blast.

Played on untill 136,375 points by just using the shotgun at the end. Also found out you can start reloading waaay earlier that I think you are suppose to, since the instant the shot goes of you can start reloading the next one. But I had a lot fun for about the first 30,000 points at least :)

S.E.A.L. SHARK by liam-mitchell 2014-12-09T17:17:00

I love the shark mech sprite of the main character. But a combination of bugs and it being non obvious what to do breaks the game experience. For example the first room. You can fall out of the door on the left, go underneath the "Elevator" and get teleported into the fire. Or jump out of the room to the right and fall down to the second level. And I have no idea which one is the intended way to try and complete the room. The chase sequence is equally hard to understand what to do, the first times the cameleon and doctor where glitching around on the screen, or when they are there I have no idea how to get past them. Attacking them doesn't seem to work and running beneath them when they jump didn't work.