bigblackbeard 2013-04-29 04:25
I have a lot of fun playing this game ! Thank you !
Foon → Ludum Dare Explorer → LD26 → Twinimalism
By tentontoon
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 81 | ||
| Innovation | 352 | 3.39 | ||
| Graphics | 388 | 3.28 | ||
| Theme | 590 | 3.50 | ||
| Humor | 594 | 2.18 | ||
| Overall | 717 | 3.02 | ||
| Mood | 788 | 2.65 | ||
| Fun | 935 | 2.57 |
I have a lot of fun playing this game ! Thank you !
A great (and minimalistic :) ) design and a fun game. Congratulations man!
A "must play" entry.
@BigBlackBeard I had a great time playing your entry, too! :) Thanks for taking the time to try it, pal! And congratulations on the big, black beard! :D
@orgarus
Thank you very much, mate! And thanks for the bug hunting. Big Kudos to you for that! Big minimalistic Kudos, of course XD
And yeah guys, this is a must play entry. Must play... or else! XD
Or else you don't, actually ;)
Come on, guys! Post your high scores here :D
396 for me, thus far.
Very cute! ^_^
very nice
@CherryNukaCola
@gmaker
Thanks, guys! I really appreciate it :D
It's a strange little game, but I like it. Being a one button game, it would probably translate well to a mobile touchscreen device.
@pansapiens
It comes from a strange little person, so I guess that was to be expected ;D
I still hadn't thought too much about what to do with this game down the road. If anything at all. And that's an interesting idea to bear in mind :)
Thanks for playing this game! :)
Nice combination of ideas (one button and controlling 2 players at once). I also went down the one-button path with my game ;) Keeping track of two different viewports was difficult for me. If they were always next to each other it would've been easier to grasp, but also less challenging I guess.
@meszka
Thank you very much! :)
I tried your game, and it puts the one-button mechanic to great use. It looks like you wanted to squeeze some more gameplay into it than your typical one-button game, and you certainly passed with flying colors.
That's what I was aiming for with the one button/2 players idea. And yes, having both viewports side by side made the game not only much easier, but also less intense; this way, you can't easily move into "autopilot mode".
Thanks for trying the game and dropping a line! :D
this is a pretty cool mechanic. it's one of those games where you carefully keep things going, then one fuckup sends you into panic mode and things spiral down. pretty well done with one button. i can never get back into a rhythm after a couple room switches!
Cool game concept! I like the visual style. I was a little confused at first but eventually figured it out. I think maybe you should show an arrow or something to remind the player which way the stationary dude is going to move when you press/release the button.
I don't think I've ever seen a one button game quite like this. Well done. It took a little while to understand quite how it worked (as your point #2 mentioned).
I see minimalism was not part of your theme for your description :P In all seriousness I love your mechanic. It is very simple in explanation but I found quite tricky to play. I think this is a mechanic worthy of exploring further!
@vandriver
Thank you! That was one of the driving ideas: to keep you on your toes, and throw your rhythm off. I guess it's sort of an anti-rhythm game! :) Go try and play "Guitar Hero" now!
Thanks for playing the game! :)
@KilledByaPixel
Thanks! :D That's an idea I had been pondering, but I dropped it to force the player to put all of its attention into the game. I want the player to suffe... I mean, to feel like (s)he's accomplished something after investing a little time and effort on the game.
Thanks for trying the game and dropping a comment! :)
@alts
Thanks! I appreciate it! :D
Having such a simple (minimalistic, even? ;D) main mechanic, I looked for a way to turn it on its ugly head, and that's what I came up with.
And, as it's such a simple mechanic, I had to make it as obtuse and opaque as possible in order for the player not to notice right away how simple it is XD
Thanks again!
@pjchardt
You bet it wasn't, mate! :D After 48 hours of minimalism, I couldn't stop the flow - I hemorrhaged word maximalism! Thankfully I'm feeling better, now; thanks for asking :)
I'm really glad you found the game and its main mechanic somewhat interesting. Thank you very much! :)
Posting here so you get to see it:
Thank you for the screenshot! It was really helpful.
Most of the traceback is the freezing utility, which makes it so that you can run the script outside of my computer without installing Python. The important bit is at the bottom: OpenGL can't create a context. What graphics card are you using? What version of Windows are you running? Do you have the latest drivers? I'll look for bug reports with your problem, see if I find any solutions. Thank you for reporting the problem! :3
I'll play your game after some sleep!
Not only are the visuals beastly pretty, but the amount of thought you put into the theme is staggering. For a game about minimalism, I'm enjoying it to the maximum (please don't kill me for that one.)
I think I've fixed the problem, if you want to go ahead and try playing my game again! :D
And as I promised, I'll play your game when I have some time!
First of all: Thank you for commenting on my game! :3
Also, I defeated your highscore <3
http://i.imgur.com/Kg97Vim.jpg
It's a very innovative and good looking game, not much else to say (mostly because I'm sleepy). I wanted to make a one button entry but I couldn't think of anything interesting, so kudos to you!
@Tyro
Thanks for the kind words! I really appreciate it. It wasn't that hard to design, though: I was on the toilet, hanging a clock, and I fell and hit my head on the sink. Then, suddenly, I had the idea: the flux capacitor! I didn't know what the heck was that, so I dismissed it. And then it hit me. The clock, I mean. It fell on my head and I had this other crazy idea: Mondrian, one-button, two players... Ludum Dare! :)
Extra points to you for the bad joke, mate! ;)
Thanks again for trying the game!
@Zim the Fox
Thank you for fixing your game for the minority of us who couldn't play it, and thanks for trying my game! :D
But I don't know if I love you or hate you for beating my highscore and posting it here :D
Thanks again for being so invested in the LD! You rock!
I wish the game was moving less often. I also wish I didn't have to hold spacebar to swap between the two scenes.
@TehSkull
Moving from panel to panel is not a core mechanic, in that it is basically there to put some more pressure on the player and keep the tension up. But you're wishing away my main mechanic with the space changing thing, mate! XD You take that away, and there's no game.
I wish I had more time to add sound this once. And a Nutella sandwich :D
Thanks for playing the game and leaving a comment!
Brilliant one! I really, really, really suck at it, but it was brilliant! Gratz man!
@Covenant
Thank you very much, mate! I really, really, really appreciate it :D
Little bit difficult controls >_<
The watercolor painting attracted me. If you continue to develop this, I was not sure what to do or why my man jumped to another side.
@dick_claus
I think it would prove to be somewhat difficult to simplify them even more :D
The game can be a little bit taxing on the player, that's true. But no one said that being a painted character on a minimalistic painting (reference to my minimal ability to paint, that is) whose life is draining away by the second while it tries to avoid blocks that would crush it would be easy, right? ;)
Thanks for playing the game, sir!
@ethankennerly
Thanks for the appreciation. It's the first time I've tried my hand at digital watercolor, and it's been a mind-opener experience: I shall never try again XD
You see, these pixie painted character fellas are very nervous creatures that have a hard time staying in one place. But they're hardly to be blamed, bearing in mind that some invisible, foul-minded entity they call "The Game's Creator" put them in a position where they could be crushed by lovingly colored falling blocks at any time. And, to further they disgrace, they're stuck in a death-rebirth circle from which they cannot escape. Lousy, lousy karma.
God bless their inky souls.
Thanks for playing the game and leaving a comment! :D
interesting style, was really hard to wrap my brain around at first but pretty fun after the initial learning curve
@miotatsu
Thank you! But a word of advice: don't go wrapping your brain around things, pal! That must be messy, and hurt a lot! :)
I guess the learning curve may seem kinda steep, but the game plays fast, ends fast and restarts fast, so you can move from novice to pro to "this is it? this game sucks!" in no time! Also, everybody knows that curves are waaaay more fun that straight lines, right? :D
Thanks for playing the game, mate! :)
Great look, good concept. Could have used some audio. The web version was a bit stuttery for me.
Instructions in game would be good :P
I didn't know I moved both characters.
Once I understood the mechanic, it was fun. I like doing 2 things at the same time and the change of locations makes it more dynamic.
My highscore is 178.
@stevejohnson
Thanks a lot! You bet it could have used some audio :) But, simple (and minimalistic ;D) as this game is, I ended up using every second of the final hours, literally, to finish a playable version. And no sound? That's as minimalistic sound design as it gets!
Was your whole playtime with the web version stuttery, or did you notice a change in performance as you played? This is the first time I've used GM: Studio's HTML5 export; I'll look into it. But after playing your truly smooth game, I can understand you feel "Twinimalism" is kinda bumpy :)
Thanks again!
nice idea and interesting graphics
All this multitasking made my nose bleed :P
The concept is wonderful though!
Good job :)
@Oye Beto
I appreciate it! :) I never had the chance to add in-game instructions, even though I'd have liked to prepare a small tutorial-like level.
But that's the way true men learn. And some women. And 2 out of 3 ink pixies.
Bumping your head against a merrily colored killer block.
Again and again and again.
I wouldn't have it any other way for my players XD
Thanks for trying the game and posting your highscore! :D
@ghostinthesoft
Thanks, mate! I tried to make the most of the minimalistic playground.
Cheers!
@ashdnazg
You don't have to worry until you see your gray matter leeking down your nose. And then you won't have to worry anymore.
But that won't happen until you reach level 8, out of 9.
Level 9, you ask? Now that's reaaaaally messy... XD
Thank you very much for playing this thing and taking the time to comment! :D
No problem. Thanks for your comments on my game :)
Not bad at all. Quite hard!
@brodavi
Thank you, Sir! :)
This game is hard, 'cause it's meant to forge your character.
Or break you trying.
Probably the later.
But you know that I love you, and that I did this for your own good, right? Right?? XD
Thanks for playing the game!
Very nice graphics. In the game it was a little hard to focus on the characters and find where they jumped to after they teleported to a new area.
Good game, true to the theme, and very difficult. Good job! :-)
@nimblegorilla
Thank you very much! :) I must point out that your skills have increased since you played this game, and now you sport a very nice Focus+4, with an additional 15% bonus in any saving throw against Colored Moving Blocks.
You're most welcome XD
Thanks again, mate!
@Mekuri
Thanks a lot! :D I really appreciate your appreciation for the game. Especially concerning the difficulty XD Not every player takes on that one kindly, but that's where the real fun still lies. Well, to me, at least. Both as a player and as a tortur... I mean, as a developer ;D
Thank you for trying the game and leaving a comment! :)
Nice gameplay. I didn't quite get the point of the rain drops that make you translucent, but apart that: a simple idea that works.
@lorancou
Thank you, Sir!
You see, the fact is they're not rain drops - they're tear drops, from the painter that's pouring his soul into the canvas, à la Basil Hallward. And the pixies, being made of ink, get diluted by them, the same way they get strengthened by the ink drops.
Now everything makes perfect sense, right? Right??
Ok, you'll have to trust me on this one. But we're not going risk a friendship as old as ours for something like that, right? ;D
Thanks for playing the game!
Awesome game mechanic and fun gameplay! Also, I love the Mondrian background :) Keep it up!
@Alphonsus
Thanks a lot, mate! The Mondrian thing was sort of a hit-or-miss decision that panned out (conceptually) when I added the "avoid water - grab ink" mechanic, and interestingly brought the jump from panel to panel.
Frankly, I thought we'd be seeing Mondrian-esque designs all over the place, as a sort of "one size fits all" visual concept, and it's not been the case.
What's wrong with you, people!? XD
Thanks for playing the game and leaving a comment! I really appreciate it; especially at this stage of the compo, when playing seems to be slowing to a crawl :)
Looks lovely... Very hard to play, swapping attention back and forth, keeping two sequences in mind for upcoming gaps.
@mrexcessive
Yeah, it's kinda hard to play... but that's what actual brain training is all about. You learn to adapt, to improvise... to prevail!
Take that, Dr. Kawashima! XD
Thank you very much for trying the game! :)
that was kool -- like the mechanics -- very hard to pickup at first but after awhile u get the hang of it -- excellent
@sP0CkEr2
I'm really glad you feel that way, Sir :D The mechanics may be minimalistic, but the challenge is not. It's old-school thinking: hard but achievable through practice.
Thanks for playing the game and writing a comment, mate! :D