FoonLudum Dare ExplorerLD25 → Wearhouse

Wearhouse

By j

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CategoryRankScoreCount
Graphics3013.09
Innovation3172.96
Audio3202.55
Overall4222.87
Mood4852.57
Humor5452.00
Fun5672.39
Theme6622.35
Coolness69448

Comments

jerrre 2012-12-17 13:12

needs pygame to run

zenmumbler 2012-12-17 13:18

Couldn't get past the 4th stage and gave up as the game is very unforgiving.

dst 2012-12-17 13:35

Very challenging! The moving things are an interesting game-mechanic, it took me some time to figure out that I could stand on them, then the coin dropped and I enjoyed the game!

tuxedofish 2012-12-17 13:38

I thought the sounds and the graphics were amazing. But the gameplay was a little unforgiving which made it quite frustrating espeically in the later levels. but it was very orignal.

caranha 2012-12-17 16:04

A bit on the difficult side. I liked that you went for a somewhat different interpretation of the theme. The commands are a bit too sensitive, though. The game felt more like getting the execution right, than really figuring out the puzzles.

rustybroomhandle 2012-12-17 16:11

Yup, unforgiving is the word! A good puzzle-platformer :)

littlegreenflame 2012-12-17 16:22

Very difficult. Awesome idea. Well done

frolacosta 2012-12-17 16:25

Very interesting and challenging!

lorancou 2012-12-17 16:25

Can't get passed level 4, this a bit hard to beat... Nice entry anyway!

draknek 2012-12-17 19:39

I did not realise that the wardrobes had a gameplay purpose!

Collision is rather unforgiving.

Red squares I'm confused by. At first I tried falling through them but they didn't do anything. Then a bit later I accidentally fell through but they killed me.

Same level: it's just as awkward trying to jump up through this one-tile hole and it is trying to fall through the one-tile red squares. Finally do it and realise I can't jump up there: must need to change clothes and then I'll be able to fall through, but wouldn't have realised this if I hadn't come back here and read about the wardrobe. Swap this level and the next one!

Trying to jump over this death-barrier in the next level is too painful, I'm out.

Shame, there's scope for interestingness but the controls/collision are just too awkward for it to be enjoyable :(

j 2012-12-18 11:15

Thanks for the comments.

Level 4:

I've discovered an alternative solution to this one that doesn't use the wardrobe, but is harder, so maybe lots of people are doing that. I need a level before this to teach a concept used in it in a more simple/obvious way.

Unforgiving collisions:

When I made the player image, I increased his hitbox size to avoid drawing getting messy (for silly reasons), but this made it harder to jump over that barrier and to fall down those 1-tile-wide holes, neither of which I noticed in the small amount of time I had left.

Regarding collision with the robots, I couldn't think of a good way to make it possible to run off the top of them without getting caught, but I think I have an idea now.

I've also made falling and moving a lot slower in general (not uploaded). This makes the intended solution to level 2 more obvious (I hope), and makes other levels (especially 4, 6 and 8) easier to perform.

Not knowing how the red barriers work:

Yeah, level order got messed up as I was rushed towards the end...

h-attila 2012-12-20 03:52

Interesting idea and nice presentation, but the game is very unforgiving.

brotherst 2012-12-22 03:03

Agree with above. Really nice idea. Far too easy to die on boxes.Sometimes I'd just die by jumping on them.

j 2012-12-22 12:13

There's an updated version, and I think it (at least partly) fixes the issues. Feedback would be very appreciated (but don't rate me on this one, of course).

arhpositive 2012-12-23 15:16

Nice game, kinda hard though. :) Level 4 was where I gave up, like most of the others. :) The "fail" sound effect got kinda irritating after a while, though. :)

diningphilosopher 2013-01-02 21:47

Nice game! I liked the graphics and the idea of the wardrobe. When I failed a level, the fading in and out was quite slow on my (old) computer, and since the game is quite unforgiving, this annoyed me when I had to retry some levels.

ceronman 2013-01-02 21:56

Interesting concept. Very difficult. I would have loved to see more of the theme in the gameplay.