FoonLudum Dare ExplorerLD25 → The Crown Jewels Job

The Crown Jewels Job

By william_edwards

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CategoryRankScoreCount
Coolness289
Audio973.22
Graphics1373.35
Overall1633.00
Mood1922.72
Humor2072.28
Theme2382.88
Fun2592.34
Innovation3111.92

Comments

laaph 2012-12-18 01:25

I get a 404 when clicking on the webGL link. :(

wombatica 2012-12-18 01:26

great fun working with you. it all came together at the end! maybe switch the main image to the square one?

se1by 2012-12-18 01:26

You got a http://www.notek.ch/img/dead_link.png

william_edwards 2012-12-18 01:54

@iaaph @se1by I am temporarily rehosting on a VPS, as long as the traffic holds.

laaph 2012-12-18 05:57

Works now. Beautiful! Lovely background music! It says HTML5 Audio is not supported on my browser, so no sound effects, but I still get background music.

sonnybone 2012-12-18 09:51

I really love the way the stained glass contrasts with the rest of the textures. It almost glows right off of the screen. The jumping controls need some work. The platforming physics in general just feel a bit awkward. The level looks nice, but there are some spots where getting hit is a certainty.

alexrose 2012-12-18 09:52

It's pretty nice!

My only real gripe was that sometimes it wasn't clear which walls were passable (e.g. at the top of the towers).

Really impressive for the time taken.

amoaeba-junior 2012-12-18 11:35

I get an error :<

krasse 2012-12-18 11:36

Really nice little game you've made :)
Like the music and graphics.
You could work a little bit on the control though :)

william_edwards 2012-12-18 11:39

@Per yes lesson learnt is never ever make platform games without tiles; its just not sane! We added a 'tidy' tool but all the same...

23 2012-12-18 12:09

Nicely put together - the theme of the level came through really clearly.

One thing that would have been nice was more contrast between foreground elements (characters, pickups), passable items, and impassable items.

keyboardthrashingfactory 2012-12-18 12:31

Theres a great deal of work done here, good game, the character movement or physics needs work, felt too sticky while moving around. Other than that great job :)

prelucid 2012-12-18 12:37

Impressed with this game being made in a weekend. I like the mix of the bad guy with burglar stripes and medieval guards.

stigmawall 2012-12-18 12:55

The BG is awesome, and i like the Level Editor, but you need to work more in the controls, and the enemies pathfind.

daredevildave 2012-12-18 13:08

Wow, a lot of work must have gone in to making this. Quite hard to control the guys though. Picking out walls, platforms, etc can be tricky too. But well done - a nice use of HTML5.

zedutchgandalf 2012-12-18 13:24

It's sometimes a bit hard to see if you can stand or something or not or whether something's gonna hurt you or not (e.g. I first thought the pumpkins were loot)

d3zmodos 2012-12-18 14:30

Pretty cool game, I really liked the music!

logun 2012-12-18 14:40

I didnt realy understand when I can go through a wall, and when he will block me ! But cool huge level with nice music and arts

tau7153 2012-12-18 15:37

Interesting map editor, not much gameplay.

dr_soda 2012-12-18 15:49

Agree with the rest on the soundtrack here. It's weird, I have played a *lot* of games with a really nice soundtrack this time, when I'm not used to really hearing much at all from LD entries.

It does sometimes feel unresponsive when I press keys however, and sometimes it feels like it's still processing my last command long after I stop pressing a button.

By the way, I perfectly understand the desire to keep the theme light. I struggled with the theme myself because I had a flood of inspiration but as I played out all the ideas they just felt darker than I wanted to explore.

wombatica 2012-12-19 20:56

graphics guy here. Seriously, thanks for all the feedback, we will take it all on board. Oh for more time! I won't make excuses here but will do autopsy.

PS. Reclusive Frog; love your game man. Have to vote via Will's account tho per Jam rules.

tim_u 2012-12-21 07:54

Ambitious, but as has been said above, the basic mechanics felt wrong. It was hard to figure out what was solid. Multiple places would look the same but interact differently. The editor was neat, but the game is what I rated.

lorancou 2012-12-21 09:50

Yey a "swag" score! I don't know what I'm doing but it's kinda fun. Nice graphics and audio, the controls are weird though!

feili 2012-12-21 09:51

cute =)

davidwparker 2012-12-21 17:37

Cute little game. I liked the music and the graphics. The controls weren't too great and it was pretty easy to run into things on accident.

wombatica 2012-12-21 18:24

Graphics guy's autopsy: http://www.ludumdare.com/compo/2012/12/21/ld24-the-crown-jewels-job-autopsy/

volute 2012-12-21 20:06

Had fun playing it !
My only complaint is that sometimes the platforms don't stand out enough from the background (color too similar) and it's hard to spot them.

vilcans 2012-12-21 22:06

Impressive work, especially with the level editor. The game is annoying in some ways; the physics feel wrong. Too much inertia, and the height of the jumps seem inconsistent. And the problem that it's difficult to see where you can walk and what hurts you. Also the level is too non-linear, so I didn't know where to go. But good graphics and I like the level of ambition!

lotusgame 2012-12-22 10:17

Im impressed :)

christinaneofotistou 2012-12-22 11:44

This was lovely!!! My only gripe is horizontal collision, it feels very wrong to be stopped in mid air, just because you're pressing against a wall. Very very impressive level editor

spacehunter 2012-12-22 21:15

Very responsive webgl game! Audio == A+

gornova 2012-12-23 10:44

this game make me feel strange: nice music, good graphics level editor.. but gameplay is not so good for me. Player just jump around, enemies do nothing, only moves around and don't try to catch player :(

zenmumbler 2012-12-28 13:33

The art is very good, collision checks and physics are wonky. Technically impressive level editor even though I couldn't make it work for me (which makes it more impressive that you got a whole game done with it)

Post-compo work is to get the physics and collisions working properly and to use light-dark hints or other visual ways of making it clear which areas are passable and which aren't. Well done.

wombatica 2012-12-28 17:43

thanks everyone for feedback, really helpful.

Zenmumbler, I forgot to mention it in the graphics autopsy but the light-dark hints is something we realised too late. We didn't put the level together until the last couple of hours and due to sloppy modelling it wasn't easy to add highlights to the Scenery layer. I did add some doorways to the In-Front layer but that's drawn in front of the player so doesn't work everywhere - eg the battlements.

We've learned a lot. If we do another platform game next time it'll be a ton better with loads more graphics because I can front-run the engine next time as I now know roughly what bits I'll need.

azurenimbus 2013-01-05 19:00

It's fun, but the controls can be a bit frustrating. They need tweaking, especially collision detection and jumping.

The style is pretty unique, I liked it. And the music was great too.

cardboard 2013-01-06 19:16

My only gripes are that the controls were a little bit wonky and sometimes I wasn't sure where to jump. Other than those things though, the artwork is really cool, and the game was fun to play. I only messed around with the editor for a little, but it is really cool.