FoonLudum Dare ExplorerLD26 → RGBA

RGBA

By mrx

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CategoryRankScoreCount
Coolness364
Graphics314.34
Overall523.77
Fun1143.35
Mood1383.40
Humor1502.70
Innovation1673.30
Audio2732.91
Theme4462.72

Comments

elrobo 2013-04-30 00:51

Looked and played well, wish I could invert the Y axis.

angelk 2013-05-03 07:25

Just amazing what people can get done in 3 days. The animations are wonderful and silly, environment is nice the gameplay is simple yet fun. Graphics are really a knock out of the park. Way to go!

intripoon 2013-05-03 10:36

Great game! Looks nice and feels good. I wasn't sure what to do though. I could kill bad guys with colors different to their colors. But the respawn all the time so just killing them forever probably isn't what I have to do. There are those pillars that change color, but I didn't figure out what to do with them.

dedhedzed 2013-05-03 13:18

I really like this. Reminds me of the early PS2-era third-person platformers, of which there aren't nearly enough. If this were a full game (maybe with a bit of difficulty balancing), I'd buy it.

orni 2013-05-03 14:00

what a brilliant idea - and the models and animations were perfectly executed
I could totally see this become a well selling game (at least on mobile) and you should definetely improve upon it and put it on the apple market and google play store (which thx to unity shouldn't be too hard to pull off)

very well done guys, loved it!

bowlercaptain 2013-05-03 14:46

Nicely done! The graphics were very nice, and things ran pretty smoothly. The only qualms I have is that there was no nice front end, no 'You Win!' screen, and occasionally it wouldn't fire even when I was holding down the fire button.

someone 2013-05-03 15:03

Love this game. Great job on the animations.
Took a while to figure out how the ammo thing worked.
Needs more work but it an excellent start.
Killed them all. They stopped spawning after a while.

lorancou 2013-05-03 15:12

Found myself facing a horde of angry mobs, maybe I'm not quick enough at killing. I wish they were a little less aggressive :) Very good job, I love the animations!

natenaterson 2013-05-03 15:47

Best visuals I've seen so far! The mechanic was a bit hard to figure out at first though. Great little game.

fysx 2013-05-03 16:12

The game is very difficult and the mechanics are a bit complex if you haven't spend time with it for 72 hours ;D. Awesome graphics and the controls feel good!

ray_mickelino 2013-05-03 16:49

Wow, Just wow. 5 stars all the way.

minionstudios 2013-05-03 16:57

Great game with an incredible atmosphere... I love the animations and gameplay mechanics!

orangeez 2013-05-03 17:52

Graphics and animations are very well done, but the place gets crowded too fast and reduces the whole gameplay to strafe and shoot. Other than that, your game definitely has what it takes to become a great platformer.

daanvanyperen 2013-05-03 19:35

It looks like you crammed two weeks in a Jam, amazing!

sylvain-p 2013-05-03 22:20

Impressiv graphics for a 72hours game.

zkenshin 2013-05-03 22:30

Would have been neat if the cross hair changed to the colour of ammo you were going to shoot as well.

granada 2013-05-04 13:21

Nice gameplay. Please continue developing this to a full featured game. Good job!

lightsoda 2013-05-04 19:19

Great animations, has a nice look to it.

grambler1 2013-05-05 10:45

I really liked the concept and graphics, but I couldn't seem to find any victory condition?

mrx 2013-05-06 07:29

Hey guys and gals,

Thanks for all the great comments and all the great crits!

@Elrobo: We'll definitely have the option in future versions.

@intripoon, @NateNaterson: Thanks! We did drop the ball slightly at the 11th hour by forgetting to include the tutorial level in the final build, the web player does have it though.

@bowlercaptain, @BarrensZepplin: Unfortunately we didn't have time to add the victory condition, basically it's when you have unlocked all the platforms with totems on them. We will also be adding a bit more in the way of menus, options, etc. ie. front-end, in a future release.

@lorancou, @OrangeeZ: We do need a smoother difficulty curve, for sure!

@zkenshin: Colour changing crosshair was actually in the plan, but it got lost in the chaos! I'm sure we'll add it in later though ;)

@angelk, @Zed, @Orni, @someone, @fysx, @Ray_Mickelino, @MinionStudios, @DaanVanYperen, @Sylvain.p, @GranaDa, @lightsoda: Thanks for all the compliments! We really want to take this idea further, add more of the crazier ideas we had and make it a well rounded experience.

Again guys and gals, thanks so much for all the positive C&C, it is so awesome to have our brief labour of love received so well by our peers, it definitely stokes our fires and we hope to take the mechanics of RGBA as far as it deserves!

Thanks!

oatsbarley 2013-05-06 18:05

Oh wow, this is stunning for 72-hours. It's all really smooth, and it was fun. Well done!

Jeremias 2013-05-07 19:50

Very polished entry. Can't say anything negative...

saturnyn 2013-05-13 11:42

Great work ! If you had more time, I think it would deserve a longer tutorial to explain everything you said in the post, it is a little confusing without that.