FoonLudum Dare ExplorerLD26 → Greyspace

Greyspace

By spierek

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CategoryRankScoreCount
Coolness295
Humor473.71
Overall723.85
Graphics1023.91
Mood1153.58
Fun2103.42
Audio2273.25
Theme2653.87
Innovation8242.78

Comments

saguaro 2013-04-29 03:22

I really liked the feel, especially of the room with all the blocks. Very nice.

theomnis 2013-04-29 03:26

Awesome! I always love Unity games that give the instructions as part of the game world. I really about messed my pants when I got to where everything just opens up!

acatcalledfrank 2013-04-29 07:31

Liked the gravity room :)

follett 2013-04-29 07:31

That was amazing and my favorite game so far!

zillix 2013-04-29 07:36

ooh, I like this. nice, clean feel to it. well done.

xsmalldeadguyx 2013-04-29 07:37

Great game. Graphics are nice, quite fun, and humourous at the end.

perry 2013-04-29 07:42

I'm trying to convince myself not to give this 5/5 for every category, but I can't justify not: Short, sharp and shiny. Nice humour, art, mood.

spierek 2013-04-29 07:53

Wow, thanks for all the praise :) I'm glad that you liked the penultimate room; I put a lot of work into making sure that it will "wow" the player.

I only regret not having enough time to place decals (orange stripes) in all of the rooms and creating a "dun dun DUN" sound effect for the final reveal.

_alts 2013-04-29 08:40

Interesting world. The visual effect of having all of the walls be the same color regardless of direction provided a nice sense of disorientation (in my mind, a good thing). I started to get some performance problems (macbook pro) around the point where the twist occurs, and that made executing some of the jumps trickier than it was intended.

spierek 2013-04-29 08:49

@alts: Ah yes, that's why I didn't go all out with the floating boxes, because I had no way of testing the game on other machines before release. I'd like to have 2-3 times more boxes (especially smaller ones) to provide a better feeling of "fragmentation", but in the end I toned it down because of performance.

I'm sure there are some better and cheaper implementations of that than "copy and paste and scale and change script values" but at the time I couldn't find any :)

davidemo89 2013-04-29 09:04

BEAUTIFUL!

noa 2013-04-29 09:06

It's very nice ^^ but the music is a bit repetitive...

euske 2013-04-29 09:07

Reminds me of Antichamber.

jhrrsn 2013-04-29 09:07

Haha, that was awesome man. Mad sensitive controls though! But yeah, super cool and well-executed.

chman 2013-04-29 09:08

Interesting game. The ending made me laugh. A mouse sensitivity setting would have been welcomed :)

mostley 2013-04-29 15:03

awesome!

psenfilip 2013-04-29 17:46

Good atmosphere. The controls are a tad sensible but they sure feel good for the purpose.

Only find disturbing that the music loop resets at the beginning of each room.
Overall good experience.

spierek 2013-04-29 19:38

@PsenFilip: Good point.

That's why I just uploaded a fixed version. Now features:
- continuous music playback,
- some more audio goodness on the penultimate and ultimate level,
- proper camera positioning after respawn,
- fixed meshes,
- improved performance.

Have at it!

kefir 2013-04-29 21:07

Very nice! Why potato didn't say anything? :))

argo15 2013-04-29 21:07

lol potato

daandruff 2013-04-29 21:08

Really cool game. I liked the artistic style. But not the potato ;) Thanks for a nice game!

astronaut113 2013-04-29 21:17

I liked a lot of the humor in the game, especially near the end. The music was nice, tool. Good job.

belickim 2013-04-29 21:25

It has this vague feeling of scientifically themed mystery, just like the Portal games. Gameplay, visuals and sounds, are all perfect, length is the only flaw.

exclamation_mark 2013-04-30 00:21

Play this game. Everything in it is perfectly f..... :D
Best moment in any game i've seen so far on this dare.

jellycakes 2013-04-30 00:28

Liked it, some part of me is telling it might be inspired by portal. Was a really good ending though, I liked the plot twist. Good one!

spierek 2013-04-30 06:17

@Jellycakes - I was probably indirectly inspired by Portal and Antichamber (haven't played that second game though). Not in a "I want to make a shorter Portal way", more like a feeling of "gee, this game is looking a bit like Portal" gradually rising throughout development.

coldbrain 2013-04-30 07:09

Сonceptually! I like it!

dst 2013-04-30 07:53

Oh this looks very interesting! I need to find a computer which can run unity webplayer!

spierek 2013-04-30 08:27

@DST - I made some standalone ports (Win, MacOSX, Linux), so that you don't have to look around :)

dst 2013-04-30 11:56

@Spierek
Thanks! It works great here on x86 linux! Very nice concept and well executed too! :) I think we need more "enrichment" facilities ^_^

fishbrain 2013-04-30 12:38

lol!... that was good fun... great ending :)

andygo 2013-04-30 14:44

Unexpected end :)

djts 2013-04-30 20:07

I loved the mood of the game and the "everything is..." moment!

saintheiser 2013-05-01 02:34

Good work! Visuals and texts are great. Also liked various kinds of platforms =)

tudd 2013-05-03 21:03

pretty good

the potato was funny but it didn't fit at all

love the fake errors though!

maybe a version that's longer and with less potatoes would make a sellable game!

xgor 2013-05-05 07:59

Really nice. I really like the clean look of it, it works well with the theme. Gotta say I wish it had a jump sound though.

gamenacho 2013-05-06 04:21

Good game, what an epic stare at the end

spierek 2013-05-06 16:21

@Xgor - I thought about implementing one, but figured that it might be too annoying for the player.

euwaku 2013-05-11 05:25

We could feel the Portal influence here, really nice! Was that a cellshading shader? (black borders etc.) The visual effects were surprisingly well done!

sebastian 2013-05-15 16:37

Very cool fragmentation effect! I like the 'choose your path' element, despite it not making very much of difference to the game. A few more rooms would of been nice :)

minionstudios 2013-05-18 15:37

Love it! Watch out for less effective jumping