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Badass Pinguin
Badass Pinguin
By theundeadwarrior
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 66 | | |
| Humor | 379 | 2.54 | | |
| Audio | 385 | 3.03 | | |
| Graphics | 419 | 3.26 | | |
| Theme | 524 | 2.83 | | |
| Mood | 566 | 2.71 | | |
| Overall | 566 | 2.86 | | |
| Fun | 571 | 2.60 | | |
| Innovation | 712 | 2.14 | | |
Comments
Wow... That art is sick! I also enjoyed the overall games feel and the game experience. I understand the time issues, i didn't get to post my LD program ;luckily i made a program that fits the requirements in the same time frame :D anyways, great job! GameGrape Corporation: http://www.codingrevolution.blogspot.com
crazi456
2014-04-29 00:40
My pinguin was too badass, he kept jumping off of the platforms! :( Overall pretty entertaining, good work!
The bridges seemed, more often than not, to cause the penguin to hard stop and immediately fall. Most of the time that equated to immediate death. It wasn't until after my 10th or so fall that I realized there were platforms under the ice, they were hard to see, and most of the time I missed them entirely and just died. This happened while spawning from time to time as well, though much less frequently. Also, it is really hard to play when the random decides to generate behind the icebergs in the foreground.
vdogamez
2014-04-29 01:14
The jumping on this feels pretty good, although the random platforms have the problem of not always existing where the game spawns you, or where you fall to the lower area. I liked the snow effect.
Nice game! I enjoyed the art! I also liked the two-level design, but the platform generator does need some work. Many times I would start the game below the ice platforms or directly over a large hole. I also thought the platforms were too hard to see.
kugrou
2014-04-29 01:40
Nice artwork, and the jump feels pretty good. I like the idea of the two layers, unfortunately the speed at which the penguin falls paired with the way the camera scrolls would frequently result in me falling through that second layer before I could even tell where I was.
muramasa
2014-04-29 02:07
Only complaint I have is that it's pretty hard to know if the place you're going to land after falling the first time, is a safe place. And you don't have any control over it anyway...
BUT! I felt I was unable to even see those platforms because of contrast. Top part is too bright, bottom is too dark. When I go from top to bottom I need some time to be able to see the platforms, in which time I most of the time am already dead.
Other than that, I find it pretty fun and nice.
czery
2014-04-29 03:27
The game crashes as soon as I open it.
Checking the cmd reveals that my ancient laptop does not support glsl 1.3+. (I have the crappy laptop graphics card)
My card barely supports opengl 2.0 but can run dx11 for some reason.
:(
I'll see if I can find an alternative computer and run this cool-looking game.
2014-04-29 03:29
:( that's too bad czery
On a side note, we got a version without the spawn below platform issue or immediate death at the start coming
Just submitted a fix for platforms when spawning! :)
Really impressive artwork ! Entertaining, cool idea ! Thanks for the fix :)
2014-04-29 04:25
If interested, Gabrielle, our artist has a deviantart http://kerropi.deviantart.com/
I also have a youtube account where I update my music reorchestration (the music from the game comes from abundant-music but I remastered it at home) you can check https://www.youtube.com/channel/UCEvXy7Sq_pax_p5ifLCMJKg
Lovely game.
Graphics could use more contrast between foreground and background and the level below is too dark.
The link in the main directory did not work. Had to search for the Gameengine.exe
2014-04-29 13:54
For the contrast below there's a simple tweak you guys can do locally. If you go in the folder data->shaders and open AlphaTestedTexture.fg, you can change this line :
gl_FragColor = diffuseMapColor;
for
gl_FragColor = diffuseMapColor*0.85+0.15;
2014-04-29 13:57
yyou can change it with other values if you want. In general, you'll want to do (diffuseMapColor)*variable+(1-variable);
kbm0
2014-04-29 14:35
Not bad, pretty entertaining. Good job! :)
cudabear
2014-04-29 14:39
Nice little infinite runner! It got started a little quick for me, and took me a little while to figure out, but once I did it was pretty fun. Others have mentioned this but the platforms are very hard to see, particularly underground. I love how the underground functioned as sort of a "second try" and it would be nice to see a method to recover back to the first level again. The art was stunning in this game, particularly the music! Very well done! I didn't like how bridges make you fall, so functionally they're basically just gaps. Overall, very nice little game. Quite fun to play!
2014-04-29 14:39
:D
For the exe, I told luc about it, but he's not at his PC so he can't resubmit it with a shortcut working. Meanwhile, the real exe is in Output/Release/Gameengine.exe
2014-04-29 14:43
"I love how the underground functioned as sort of a "second try" and it would be nice to see a method to recover back to the first level again"
We had that planned actually, just didn't have the time to do it :(
"The art was stunning in this game, particularly the music!"
Thanks!
"I didn't like how bridges make you fall, so functionally they're basically just gaps."
Hmmm, I didn't have this issue, I think luc neither so we missed it, but collisions were really messy to do because of the way we chose to implement the movement and rendering :/
Thanks everyone for the feedback, it's really appreciated :)
I'll try looking into a fix for the shortcut tonight!
There was a lot of stuff that we planned for the game that didn't make it. I'll probably do a post mortem tonight to explain what were our ideas initially, what problems we encountered and how we fixed them! I also have a timelapse video that I'd like to upload!
@all: We know about the platforms being too dark or too bright :( You can change the platforms textures in the data/texture folder if you don't want to mess around with the shaders to fix the issue.
@Empyrealhell: As Vincent said, I didn't run into that problem either. :(
cryovat
2014-04-29 23:09
Run and jump games tend to be very fun, and this is no exception! The music is and art is wonderful too. Great job! :)
It's fun to play!
phocker
2014-05-01 04:09
too bad there was no scoring in this - the levels come very fast and there was no ramp up - artwork was pretty good - interesting idea for the theme tho - nice effort
@sPOCKEr2: We wanted to add scoring or at least show the distance travelled but our engine didn't have any kind of text support and we didn't have the time to do it :(
Nice transition. Visuals are nice and clean, with lots of movement to keep things dynamic. The background's pan speed might be a bit too low though; doesn't quite convey the sense of speed everything else does.
Like the seamless switch on the BGM.
Now all it's missing is some meaty content.
Belle job!
What's with the penguin outfit? Penguins are badass enough with a black tuxedo ;). Anyway, missed a distance meter, and I felt that the platforms colors are not contrasting enough with the background. Other than that, a pretty funny infinite runner.
A fun little game. I like the two layer approach, although it doesn't seem to really impact gameplay in a meaningful way. The audio transitions are nice and smooth.
Also, I think this was pointed out already, but the included shortcut doesn't point to the right location.
(As it happens, I also made an endless runner, if you're interested.)
robinerd
2014-05-11 01:19
Nice one! The gameplay felt really smooth, and I think if you got a simple score system in there perhaps with social media sharing even, it has great potential. Would work great on smart phones as well thanks to simple input.
I think the change of music in the "underworld" was very well done as well with a great transition. I did not spend much time in the underworld so I'm not sure if you have this already, but a way to get back up on the upper world after falling down would be great, like a second chance to save your life if you screw up once. I think that would be a great mechanics.
Finally, the graphics.. The art is really nice in total with a great concept-art feeling. I would change is the platform art to something not perfectly rectangular (consider some structure with edges and a looped middle-part to make it more interesting. You can still use normal rectangles for the intersections. Second, add an outline and perhaps change the color slightly for platforms since they right now blend into the background very much and are a bit uncomfortable to watch when playing for a long time.
Underground is perhaps a bit too dark and could use a slight revamp, perhaps with a more fiery color palette? Just a thought ;)
And finally, to me the game feels a bit too easy now, it would be great if the difficulty can scale up gradually by either speed or fewer platforms. Needs lots of tweaking along with the scoring system in case you want to commercialize this.
In total, I really like the feeling of this game and it kept me playing rather long compared to most other entries. Simple yet addictive. I would totally recommend you to develop this into something commercial, and release it perhaps on Android and iOS. Well done!
robinerd
2014-05-11 01:20
Oh and one more thing, I like the font you used really much!
2014-05-13 15:14
Thanks :) we already had in mind that a way to get back up would be cool, a scoring system as well as well as acceleration like Canabalt. Personally I had also thought of putting some alpha test in the platforms for them to look neat, but we didn't have the time to do all of that since we didn't use a complete engine to make the game (we used a school project engine that we had made beforehand). We also wanted to add other stuff, like obstacles :P
jlay
2014-05-17 02:36
Pretty neat!
I couldn't run this game... At the title screen, when I press Spacebar, the game crashes.