FoonLudum Dare ExplorerLD26 → Pale Brown Dot

Pale Brown Dot

By fritzendugan

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CategoryRankScoreCount
Coolness350
Mood953.56
Innovation1323.41
Audio1363.39
Overall2363.24
Fun2812.86
Humor3002.00
Theme3073.17
Graphics3302.97

Comments

blearn 2013-04-30 02:46

I like eating plant's souls.

daanvanyperen 2013-04-30 02:49

Got stuck. Not sure what to do with the spiked thing in the tree. Cute block animations.

fritzendugan 2013-04-30 03:23

@DaanVanYperen : check out the "hints" section in the description. Unless you're reporting a bug? Thanks for playing :)

pvwradtke 2013-05-01 01:45

Too bad, I wanted to absorb a rabbit :).

ltyrosine 2013-05-01 01:46

Inspiring music, like a nice day being ruined by an evil cube.

tsamisaherb 2013-05-01 01:57

Love the music and the atmosphere

argo15 2013-05-01 04:29

This game was beautiful, love the theme from Cosmos.

alfonzm 2013-05-01 04:34

Beat the 2 levels! :D Love the ambient music. Great work!

switchbreak 2013-05-02 03:40

Level 2 was too hard for me, but I love the graphics and music. I think having pixel perfect jumps on such difficult to see platforms may have been a bad idea.

shawn42 2013-05-02 04:01

I love it. I really enjoyed all the subtle effects; they made the game feel much more polished than a 72 hour game.
My character did seem to move a few pixels up and/or right when I was life-sucking; made me bounce around a lot even though I thought I was safe.

fritzendugan 2013-05-02 04:02

switchbreak: yes I certainly agree. Level 2 was sort of rushed in order that I could try to polish some of the other aspects of the game. There are actually some tricks that make the level easier that I assumed players would realize, but they didn't. It's a failure of level design on my part. In retrospect, it could have been much better. Thanks for playing, though :)

fritzendugan 2013-05-02 04:06

shawn42 : the shifting up is actually intentional. It was meant to try and force the player to only be able to use the life drain at certain points, but, again, this was just a failure in level design. If I wanted the players not to be able to use that ability, then I should've introduced some other mechanic that limited it, not modify the player's hitbox (which, as you noticed, is pretty annoying and not-intuitive). Thanks a lot for playing and for the feedback. I'm glad you enjoyed it :)

frankthetank 2013-05-02 18:29

Took me a while to get the concept, great atmosphere!

muffintrap 2013-05-02 18:35

The repeating music did not get annoying and the idea and the interaction fit well together.
But why did the bunnies have to die :(

thatwhichis 2013-05-02 18:37

I am the villain?? D-:

I legitimately felt horrible beating both levels, lol! Great atmosphere!

jorjon 2013-05-04 18:07

Since you are always giving amazing reviews, I will try to do the same.

The concept is very interesting, absorb life of nearby plants. Why not animals too? :P
The music was really cool, and so the animations. I understand the lo-fi graphics are because of the theme.
I found out that the absorbing part was really slow, because if you are going to do that every time, it should be super rewarding or very fast. What about absorbing things while moving?

The first level as tutorial was great.
The second one doesn't feel like the second place, because of the increased difficulty. It should have been the third one in my opinion.

The power up concept was interesting, but it's a shame you didn't continue it; I was expecting a new level to use my newly acquired power up.

What about absorbing powers from nature, ala kirby?

Anyway, really neat concept, but it should be worked on further. I would really like to play a full game based on the absorbing thing.

joe40001 2013-05-07 02:41

Initially: Aww, what a cute little game.
A little later: <Buster Bluth>I'm a monster!!!</Buster Bluth>

lol, great game. Quick note: on level 2 after it happened... an (unmoving) rabbit was blocking my path through.

fritzendugan 2013-05-07 05:20

Jorjon: thank you very much for the awesome feedback. I agree with basically everything you said EXCEPT the comment about the lo-fi graphics. The graphics choice was made not really because of the theme, but because I simply like the lo-fi aesthetic. I kind of stretched the theme here, and won't be pretentious enough to say what I was going for, but admittedly my tie to the theme was pretty week. Thanks a lot for playing. I probably will continue work on this game and hopefully address some of your feedback in future versions.

joe40001: Thanks for playing! Can you be a little more clear about what you mean about the rabbit blocking your path? Was this after you grabbed the power-up? Did you grab enough souls to activate the portal (and have everything die)? Was the rabbit already dead?

brighterorange 2013-05-12 16:23

I love: What happens when you stand on bunnies, and riding birds everywhere. I got stuck in the second level because the bunny clogged up the only way to the powerup, and then died when I sapped enough rose bushes. :(

mrexcessive 2013-05-13 04:14

Like the overall look. Some of the platform jumping is a bit strange - rejumping is possible when caught "side by side" with a platforms edge. Platform physics from scratch ?

fritzendugan 2013-05-16 02:23

Tom 7 : sorry about that! Like others have said, the level design needs some work for sure.

mrexcessive : can you be a little more specific about the "rejumping?" If you mean you can walk off a platform but still jump, that's intentional. If that's not what you're describing, can you give me some steps to reproduce it? Where exactly and on what level were you able to double jump?

Thanks for playing guys :)

purplescape 2013-05-20 21:35

Interesting mechanics and idea. I like how it looks when absorbing life material.