foxtacy 2015-04-20 02:08
WOAH. Very nice gameplay! Once again, you did it! :D
But the song... is... a bit too loud @_@
10/10
Foon → Ludum Dare Explorer → LD32 → Mighty Magnetic Force
By pvwradtke
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 76 | ||
| Audio | 91 | 3.69 | ||
| Innovation | 110 | 3.86 | ||
| Overall | 160 | 3.67 | ||
| Fun | 191 | 3.56 | ||
| Theme | 257 | 3.71 |
WOAH. Very nice gameplay! Once again, you did it! :D
But the song... is... a bit too loud @_@
10/10
Thanks Foxtacy. Owing to the amount of work on other parts of the game, there was not much time to better engineer audio ;). I'll look into it in a post-compo version :).
Really cool mechanics, I played it with my gamepad as recommended. The learning curve was solid as well. Overall a great challenging game!
Pretty solid game! Fun mechanics and great introductory levels! Nice job on the music too!
Good game. It's hard with the keyboard but nice.
Thanks for sharing
hehe, music is epic. clever puzzle game, nice work!
That was brilliant. There are a lot of "magnet weapon" entries but this one stood out. I think it just the hundreds of small design decisions. From the level design to the way boxes are launched rather then pushed.
And a hundred other small things I cant put a finger on, but that must be there because the game was just that fun!
Anyways, I think this entry deserves to win.
Also, controller support :)
Cool concept! I found it a little hard to control and actually hit enemies though. Nice take on the theme though.
Paulo muito criativo o jogo, parabéns =D
Great gameplay and mechanics. I really like this magnetic idea.
I have to agree that the music is a little too loud and gets old fast but beyond that it's a clever action / puzzle game. Good Job!
Control was great, I wish there was a bit more analog ramp-up with magnetic repulsion when you get closer. As you get closer it's nothing nothing nothing SHOOT ACROSS THE ROOM!
I liked attracting the square to me, then slamming the right stick in the opposite direction to shoot it, felt very Magneto-ish.
Really cool take on the theme. Controller support was a nice touch, too.
Very good music in this game, and an interesting mechanic too.
Loved it. It needs work but I loved the idea and execution so far.
I hate giving 5 stars all down the board, good job
I had fun playing this game, it was way longer than I expected I had to go at like level 10. But it will probably be a game I come back to. Music doesn't fit the mood but I like rock so I guess it works out. I got the hang of the mechanics(good level progression) and started dominating, which is always felt nice. I'm sure the later levels will be hard.
It's my 6th attempt to download the Windows zipped file now. I want to play this but I can't seem to finish downloading whole files.
Sorry to hear that. I tried it now on my cell phone and I could download it correctly. I'll try to provide an alternate link later tonight.
Great game nice the magnet mechanic although it would be nice if there was a reason for the different colored squares. Also, if a square isn't moving it doesn't kill the enemies and I managed to catapult the blue square out of the last level. Overall a fun game to play.
Thanks for the bug report, seems like the collision code could see some improvement. As for the different colors, the idea was to play with the opposite magnetic forces, but I didn't had the time to properly work on that for the compo.
Finally, as for the squares not killing the enemies while idle, that's the same as with bullets, they only kill when shot, so it felt like a natural decision. But it's good feedback, nevertheless, as it should be more clear through the tutorial.
@ranmaru90: I've shared a link on my Dropbox, please let me know if you can manage to download it.
Fantastic game! Using magnets to push or attract things is genius and a good use of the theme. Audio is great, well done!
Really cool mechanic! I appreciated that you gav hints to guide the player through each level.
I really liked your title screen. I'm glad I had a gamepad on hand, it made playing it much easier.
This was really neat! Loved the concept. Lots of fun!
Impressive soundtrack for 48 hours. The physics are a bit wonk, but I had a lot of fun playing it and beat the whole thing. Don't remember what my score is because I don't think I saw it on the credits.
Good concept, use of the theme, and puzzles. Stage 10 was very challenging. It'd be interesting to see more puzzles that expand on these concepts--for example, enemies that could only be killed by a certain color.
@dylanwolf: thanks so much for the comments, I guess that your idea helps expands why we have different colored magnets and can really improve the game and make it a bit more challenging on later levels. :D
Great gameplay, art, and audio. Only things I'd mention is the music is loud and there is some major input lag where the game has to catch up sometimes.
Hi Tortoise, thanks for the feedback. As for the input issues, were you using which version, Windows or Linux? Were you playing with the mouse/keyboard combo, or with a gamepad? If a gamepad, which one was it? The game barely uses 5% pf the CPU on an old Core2Duo processor, so it'd be interesting to know more about the issue.
Very fun and kinda hard, I lite it!
Mine is also about magnetic force, check it out XD
Hey, I'm Rodrigo Oliveira, from IGDA Curitiba ;)
Nice set of puzzles, had to think a lot on some levels :p
Sometimes the red rectangle didn't collide with the enemies. Also, one time the blue didn't collide with the wall, travelling to outside from the map.
The music is amazing too!