1337 BEAT AGENT by ConflictiveLabs 2015-04-21T02:29:00
The difficulty is probably fine for rhythm game lovers, but I felt that the difficulty ramped up a little too quickly after the halfway point.
Foon → Ludum Dare Explorer → Users → player_03
| Year | LD | Theme | Game | Division | Rank | Ov | In | Hu | Co | |
|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | Magnetic Pirate | jam | 842 | 2.81 | 3.30 | 2.59 | 49 |
The difficulty is probably fine for rhythm game lovers, but I felt that the difficulty ramped up a little too quickly after the halfway point.
The Z key didn't work in Firefox, but the Chrome version was great.
My favorite part was dropping down, blowing a bubble in a robot's face, blowing another one on a wall, and then hanging onto it while the robot stumbled past. Becky is a bubble gum ninja.
I figured it out! Hold the sticker over a puddle for a few seconds to change its color.
Also, you can walk between the first two blue guys if you're persistent enough.
After living weapon mode ran out the first time, the coins came back permanently. From then on I was in living weapon mode permanently. (This was the WebGL version accessed through the link.)
At one point I tried to climb as high as I could, but between the lag and the fact that double jumping doesn't work reliably, I wasn't able to reach the top. When I went back down, the floor was covered in robots, three layers deep.
There really isn't much reason to climb, seeing as the robots all fall to the bottom, and you need to kill them for points. I guess if the weapon mode ran out, I'd climb to get away from them, but I wouldn't need to go far.
Maybe you could put something at the top, to reward anyone who makes it?
Thanks for the feedback! Watch the source repo if you're interested in seeing more.
Well that's a downer ending...
I assume you had an escape sequence planned, and just didn't get around to it?