Square Exit by LeReveur 2015-12-16T00:09:00
Wow that was frustrating. Evil punishing puzzler is evil. I saw the solution, but couldn't execute on it fast enough. Nicely put together, but very hard.
Foon → Ludum Dare Explorer → Users → tyr_arcana
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Wyrm:LD34 | compo | 502 | 3.21 | 3.00 | 2.84 | 3.68 | 3.21 | 3.06 | 37 |
Wow that was frustrating. Evil punishing puzzler is evil. I saw the solution, but couldn't execute on it fast enough. Nicely put together, but very hard.
The faces are adorable, and with randomly generated levels and more different obstacles it could be quite fun. I'd also add extra floors people want to get on and off at. As it stands right now it could actually be a one-button game, as there is never any reason to reverse except at either end of the shaft.
I liked this a lot. I doubt it will win any awards for writing, but it has a charming sense of humour and a simplicity and directness that I found really enjoyable.
The graphics are pretty terrible but understandable for programmer art. The gameplay is amazing and reminds me a lot of Magicka, with a dash of Divekick mixed in. Very awesome, well done.
Couldn't start C:\<snip>\Engine\Binaries\Win32\UE4Game-Win32-Shipping.exe" ..\..\..\JoystickPunch\JoystickPunch.uproject CreateProcess() returned 2.
That was via the dropbox link, it's WAAAY too much effort to download all the files one by one via google drive.
I'm really not sure what this is... it just plays one sound over and over on loop, you can change the pitch between "annoying alarm siren" and "angry mosquito", and move a bar with a particle effect on it up and down to match, but that's it? Sorry but unless I'm missing something this is pretty awful, and painful to the ears too.
Difficult to progress very far with it, as the enemies quickly overwhelm your station, but this is a really awesome game. I'm blown away that you managed to get all this done in just 48 hours and was sure it must have been a Jam game until I came back to rate it. Very well done. If you do make a post-compo version, the only thing I would suggest is adding more feedback to let you know why a thing cannot be built, and to warn you that the other side of your station is being attacked and destroyed, as it wasn't obvious and the micro management of it was tricky.
Splitters spawn too close to a lot of the obstacles, so it's hard to get a lot of them, but when you do it's really satisfying. Quite a fun game. The only thing I would suggest to add is a message telling you when you beat your high score and then there would very much be that "one-more-play" factor. Well done.
A very nice game. Well done.