FoonLudum Dare ExplorerLD34 → Gravity Flip

Gravity Flip

By pvwradtke

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CategoryRankScoreCount
Coolness371
Innovation1993.64
Fun2343.50
Audio2943.06
Mood2983.25
Overall3003.47
Theme3173.92
Humor6152.05
Graphics7242.61

Comments

batmanasb 2015-12-14 04:25

doesn't run on linux

mf1214 2015-12-14 04:27

Fun game. Fits the theme well too. I couldn't get past the flip though.

pvwradtke 2015-12-14 04:28

Hi batmanasb, which Linuc flavor are you using? the game requires SDL2 and was compiled on an Ubuntu 14.04 derivative. The best bet is to try to recompile the game ("make clean" followed by "make") once you install SDL2. Or you may try using the Windows version on Wine (standar Wine will do well).

zybit 2015-12-14 04:29

Cool! I really enjoyed it.

move127 2015-12-14 04:30

Great game. Your tutorial is fantastic. The instructions during the tutorial get in the way a little bit, though.

eerongal 2015-12-14 04:31

Interesting game, but it's a little bit too easy to die at times from falling, which can make it a little frustrating.

thirteenthspiral 2015-12-14 04:32

I really want to give this a higher score, but I can't.
I like the idea and the simplicity behind it, but it is just impossible to play. I tried at least 15 times to beat the first level, and I just could not do it. The ball was pretty hard to control and it would break from going to fast when it did actually land on the flag. Maybe I'm just terrible at this game.
I liked the graphics and audio though and I did feel like it overly fit the theme of Two Buttons.

Overall, this game needs some slight adjustments to make it less difficult and thus playable. Other than that, it's nice. Nice work (it's a heck of a lot better than what I can do).

thirteenthspiral 2015-12-14 04:34

Actually after reading over comments, I just realized I was playing it severely wrong. I shall play this again immediately and review it again. Sorry for my harsh review xD

thepelranthean 2015-12-14 04:35

Ran ok on my linux machine (Debian). Had to get libsdl2-mixer-2.0.0 though.

Interesting concept. Tutorial text got in the way sometimes, but it was still fun.

pvwradtke 2015-12-14 04:37

Thanks thirteenspiral, really nice of you for looking into it again. The idea is that the ball can't land too hard on the ground, so you really need to keep it close to the surface all time.

cluster-parable 2015-12-14 04:38

Great game! You should create more levels!

thirteenthspiral 2015-12-14 04:46

OK, I'm an idiot. I should learn to read directions better. So, after trying this game again, I reallllly like it. The controls are still tough, but now that I actually know how to play, I like it. It's not an easy game, but challenging instead. I felt so accomplished when I beat the last level after failing 20 something times. I'm sorry again about my previous review, but hopefully this appeases you xD Really freakin' nice work on this! I really enjoyed it.

snowshovelboy 2015-12-14 04:50

A pretty solid puzzle game. I wish the ball could fall a little farther, its hard to get over the spikes.

dalbinblue 2015-12-14 05:16

This was fun; I finished the game hoping for more levels. The one criticism I have for the game though was that the flipping processing was disorienting, specifically, I had to find the ball after each flip as the level flipped about it's center, rather than round the ball, which is what I was concentrating on. I'm not sure how easy it would be to do with your implementation, but having the camera center on the ball at all times have made this easier.

Other than that, very nicely done.

troma 2015-12-15 05:21

All good, just the music bothers a little.

seadads 2015-12-16 00:15

Quite challenging! If the environment rotated around the ball I think it would feel nicer to play, since the ball wouldn't be jumping around the screen and disorienting the player.

anachron 2015-12-16 01:03

Cool idea and a fun game mechanic! Would be nice to have a level select so don't have to play through the tutorial every time you start-up the program.

raroadkill 2015-12-16 01:17

Really fun game. Fits the theme well and I enjoyed the puzzles. Great work

evergreen-games-ludum-dare 2015-12-16 02:18

I thought this was a great game! I did make it to the end, but it took some determination. You do get better at controlling and even saving yourself from mistakes with a bit of practice. Nice job.

aplomb 2015-12-16 02:48

Tough little puzzler! I wish there were more levels. Nice work!

oberynmartell 2015-12-16 03:57

Nice puzzle! The ball could be a little faster though! Nce game either way! Congrats.

imyellowfish 2015-12-16 04:06

Very well designed stages! they are fun and challenging. The tutorial stages are a bit long, but after that it really gets interesting!

imyellowfish 2015-12-16 04:08

plus, maybe you should tell people that you can't just fall onto the finish line and win. I tried for about 10 times at stage 1 before I realized that i should roll instead of jump.

thedashdude 2015-12-16 05:10

Quite fun, I would have liked a room rotation animation or a less brittle ball. Still a fun game, good job.

quadnozzle 2015-12-16 05:18

Nice music. The rotation is pretty abrupt, some brief animation would help a lot with keeping the player oriented. The tutorial text blocked the player's view, but it was a good tutorial. Cool entry overall.

qwetro 2015-12-16 08:06

5-star. For this is what I always wanna make. You made it well. Suggestion: add a small piece of animation when change gravity. The gravity changing all of a sudden make me confused at first, but after I adjust to it, it's only fun :)

thembi 2015-12-16 13:09

I like it. You might consider moving the banner out of the way so it doesn't ever cover the player. Besides that, maybe rotate with the camera always centered on the ball like another person suggested so it's not quite so disorienting. But all-in-all, very well done.

gfm 2015-12-18 01:06

I liked this game's idea, but I have a few issues (well, mostly personal preferences) with it:

- It's too slow. For some players, this may be good, but I would prefer it a little faster... I would prefer it if I could make the game move faster (e.g., by pressing a button) or if the game got faster as it progressed.

- The texts take too much of the screen, making it hard to see were you are going to (and making a few moves somewhat tricky, since it hides you and the trap you are trying to jump).

- Turning it too abrupt. It's quite hard to see where you'll fall and when you can turn again (in case of consecutive moves). If turning was smooth, this wouldn't be a problem, probably (even if the player still could only turn 90 degrees at a time).

Still, nicely done! :) I like being extra picky when commenting, so... sorry, bear with me. XD

Also, two things that I really liked when playing this game:

I abused a small glitch, or is it a planned feature?, on the final level which allowed me to complete it without leaving the first corridor. I just had to make a small jump toward the ceiling.

Also, I remember abusing the fact that you can switch direction by turning the world in an specific order to beat another level quickly... but I forget which...

And thanks for the comment on my game. =D

kiketom 2015-12-19 11:24

I's a funny, game.
Plese create more levels ;)

freaknarf 2015-12-22 13:12

Last level was really tricky i ragequited after some tries :)
Clever concept, this kind of games flips the brain too !
I requires patience, the ball is so fragile...
As it's getting quite hard at a point, meybe checkpoints or instant retry could be nerve saving :) cool and challenging compo!

synthetic-entropy 2015-12-28 00:23

A fun idea! The jumping was a bit tricky, but it was a lot of fun. There were a few areas where bits of the puzzles could be skipped entirely; this includes most of the last level. I think a bit of continuity (a very brief animation or some directional lines) would help you keep track of what's going on when a rotation is triggered, but it wasn't detrimental to gameplay.